I am a Unity Developer specializing in AR/VR and games for PC and mobile. I carry out end-to-end projects: from prototype and technology selection to optimization and implementation. I worked on demo apps, internal projects, and mini-games for US brands (Microsoft, NFL, Dodge) - not full-fledged games. In gaming projects I create, among others: character mechanics, FX and UI animations (DoTween). I like to propose and implement improvements, and in my free time I develop my own games, regularly refactoring the code and ensuring a clean division into classes/interfaces. The key for me is achieving the goal and high performance on target platforms.
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Technologies and experience: Unity3D/C#, C/C++ basic ,OOP/SOLID, Zenject, DoTween, Addressables/Asset Bundles, OpenXR, ARCore, Vuforia, WebGL, Steam integrations (Achievements/Cloud/Leaderboards), performance and resource optimization, production for iOS/Android/PC/Meta Quest.
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