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Hi, I’m Anthony Lam, a dedicated animator with a passion for creating expressive and immersive character and weapon animations for games and interactive experiences. I’ve worked across studios from LA to London, specializing in motion capture cleanup, hand-keyed animation, and technical animation workflows in Unreal Engine, Unity, and other industry-standard tools.
I’m a collaborative team player who loves partnering with designers and engineers to ship polished visuals, optimize performance, and push creative boundaries. When I’m not animating, I enjoy exploring new tech, rigs, and pipelines, and I’m always keen to learn and adapt with emerging tools and processes.
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