DemoReel for GamesAnim: _Website not available. Sign in: https://www.twine.net/signup_ DemoReel for VFXAnim: _Website not available. Sign in: https://www.twine.net/signup_ Hi, I’m Anthony Lam, a dedicated animator with a passion for creating expressive and immersive character and weapon animations for games and interactive experiences. I’ve worked across studios from LA to London, specializing in motion capture cleanup, hand-keyed animation, and technical animation workflows in Unreal Engine, Unity, and other industry-standard tools. I’m a collaborative team player who loves partnering with designers and engineers to ship polished visuals, optimize performance, and push creative boundaries. When I’m not animating, I enjoy exploring new tech, rigs, and pipelines, and I’m always keen to learn and adapt with emerging tools and processes.

Anthony Lam

DemoReel for GamesAnim: _Website not available. Sign in: https://www.twine.net/signup_ DemoReel for VFXAnim: _Website not available. Sign in: https://www.twine.net/signup_ Hi, I’m Anthony Lam, a dedicated animator with a passion for creating expressive and immersive character and weapon animations for games and interactive experiences. I’ve worked across studios from LA to London, specializing in motion capture cleanup, hand-keyed animation, and technical animation workflows in Unreal Engine, Unity, and other industry-standard tools. I’m a collaborative team player who loves partnering with designers and engineers to ship polished visuals, optimize performance, and push creative boundaries. When I’m not animating, I enjoy exploring new tech, rigs, and pipelines, and I’m always keen to learn and adapt with emerging tools and processes.

Available to hire

DemoReel for GamesAnim: Website not available. Sign in: https://www.twine.net/signup

DemoReel for VFXAnim: Website not available. Sign in: https://www.twine.net/signup

Hi, I’m Anthony Lam, a dedicated animator with a passion for creating expressive and immersive character and weapon animations for games and interactive experiences. I’ve worked across studios from LA to London, specializing in motion capture cleanup, hand-keyed animation, and technical animation workflows in Unreal Engine, Unity, and other industry-standard tools.

I’m a collaborative team player who loves partnering with designers and engineers to ship polished visuals, optimize performance, and push creative boundaries. When I’m not animating, I enjoy exploring new tech, rigs, and pipelines, and I’m always keen to learn and adapt with emerging tools and processes.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Gameplay Animator at Invoix Studios
June 1, 2025 - Present
Create high-quality character animations for gameplay using Unreal Engine 5, focusing on fluid, responsive movement. Work closely with designers and programmers to implement animations that enhance gameplay mechanics. Animate player actions such as climbing, jumping, combat, and environmental interactions. Use motion capture and keyframe animation to bring realistic movement to life. Integrate animations into UE5 using Animation Blueprints and State Machines. Collaborate with riggers and modelers to ensure proper skeleton setup and skinning. Optimize animations for performance while maintaining visual fidelity. Troubleshoot and refine animations based on playtesting and feedback.
Animator II at Ubisoft
February 28, 2025 - July 29, 2025
Performed animation and technical animation duties to create satisfying and expressive first and third person weapon experiences for “XDefiant”. Motion capture clean up to be gameplay testing ready and eventual shipping ready. Hand animated 1st person and 3rd person animations for weapons and characters. Fixed technical bugs within Snowdrop Engine. R&D for animation direction for weapons.
Contract Animator at Brain Zoo
November 30, 2022 - July 29, 2025
Motion capture cleanup for “WWE2K23”.
Animator II at Age of Learning
August 31, 2022 - July 29, 2025
2.5 and 3D animator for multiple games for “Age of Learning” app. Preproduction R&D for animation style, VFX, and rigging for unreleased products to determine overall visual and pipeline direction before scaling up to full production. Storyboarding cutscenes. Cutscene creation in Unity using TimeLine.
Character Animator at Tangent Games
June 30, 2020 - July 29, 2025
Animator for multiple unannounced projects for Sony, and Google Stadia. Worked with designers to design gameplay appropriate animation. Created hand keyed gameplay animation. Edited mocap animation and assisted in recording mocap to create proof of concept for Sony investors. Worked with Lead animator to quickly create animations that can be used in Unreal Engine. Animation Blueprint, Physics Asset, and Animation Asset setup and managing in Unreal Engine. Basic Humanoid rigging and editing existing rigs for additional cloth physics. Assisted in QA testing. Previz for "Indiana Jones and the Dial of Destiny".
Post Vis Animator at Halon
May 31, 2019 - July 29, 2025
Post Viz animation for “Call of the Wild”. Hand animated canines. Composited 2D and 3D assets using Unreal Engine and After Effects. Tracked shots using SynthEyes and After Effects.
Pre Viz Animator at Pure Imagination Studios/Unit 11
March 31, 2018 - July 29, 2025
Pre Viz Animator for “Monster Hunter: Legends of the Guild”. Worked with director to create story outline. Created camera and scene layout.
Character Animator at Contract Animator, Hollywood
November 30, 2017 - July 29, 2025
Contract Animations for different VFX houses. Projects include: “The Tick” and “White Space”. 3D Animator for multiple commercial projects. Clients include Cartoon Network and Pocky.
Gameplay Animator at Invoix Studios
June 1, 2025 - Present
Create high-quality character animations for gameplay using Unreal Engine 5, focusing on fluid, responsive movement. Collaborate closely with designers and programmers to implement animations that enhance gameplay mechanics. Animate player actions such as climbing, jumping, combat, and environmental interactions. Use motion capture and keyframe animation to bring realistic movement to life. Integrate animations into UE5 using Animation Blueprints and State Machines. Collaborate with riggers and modelers to ensure proper skeleton setup and skinning. Optimize animations for performance while maintaining visual fidelity. Troubleshoot and refine animations based on playtesting and feedback.
Animator II at Ubisoft
February 28, 2025 - August 29, 2025
Performed animation and technical animation duties to create satisfying and expressive first and third person weapon experiences for “XDefiant”. Conducted motion capture cleanup to be gameplay testing ready and eventual shipping ready. Hand animated first person and third person animations for weapons and characters. Fixed technical bugs within Snowdrop Engine. Conducted R&D for animation direction for weapons.
Contract Animator at Brain Zoo, Encino
November 30, 2022 - August 29, 2025
Motion capture cleanup for “WWE2K23”.
Animator II at Age of Learning, Glendale
August 31, 2022 - August 29, 2025
2.5D and 3D animator for multiple games for “Age of Learning” app. Conducted preproduction R&D for animation style, VFX, and rigging for unreleased products to determine overall visual and pipeline direction before scaling up to full production. Storyboarded cut scenes. Created cut scenes in Unity using Timeline.
Character Animator (multiple contracts) at Tangent Games, Burbank
June 30, 2020 - August 29, 2025
Animator for multiple unannounced projects for Sony and Google Stadia. Worked with designers to design gameplay appropriate animation. Created hand keyed gameplay animation. Edited mocap animation and assisted in recording mocap to create proof of concept for Sony investors. Worked with lead animator to quickly create animations that can be used in Unreal Engine. Animation Blueprint, Physics Asset, and Animation Asset setup and management in Unreal Engine. Basic humanoid rigging and editing existing rigs for additional cloth physics. Assisted in QA testing. Previsualization for “Indiana Jones and the Dial of Destiny”.
Post Vis Animator at Halon, Los Angeles
May 31, 2019 - August 29, 2025
Post visualization animation for “Call of the Wild”. Hand animated canines. Composited 2D and 3D assets using Unreal Engine and After Effects. Tracked shots using SynthEyes and After Effects.
Pre Viz Animator at Pure Imagination Studios / Unit 11, Van Nuys
March 31, 2018 - August 29, 2025
Pre visualization animator for “Monster Hunter: Legends of the Guild”. Worked with director to create story outline. Created camera and scene layout.
Contract Animator at Various VFX Houses, Hollywood
November 30, 2017 - August 29, 2025
Contract animations for different VFX houses. Projects include: “The Tick” and “White Space”. 3D animator for multiple commercial projects. Clients include Cartoon Network and Pocky.
Animator II at Invoix Studios
June 1, 2025 - November 27, 2025
Performed animation and technical animation duties to create expressive first- and third-person weapon and character experiences for XDefiant; integrated into Unreal Engine and proprietary pipelines; collaborated with riggers and designers to refine motion while optimizing performance.
Animator II at Ubisoft
December 1, 2024 - December 1, 2024
Performed animation and technical animation duties to create expressive first- and third-person weapon and character animations for XDefiant; included mocap cleanup, hand-keyed animation, and R&D for weapon animation direction. Fixed technical issues in Snowdrop Engine.
Contract Animator at Brain Zoo
November 1, 2022 - November 1, 2022
MoCap cleanup for WWE2K23; supported animation cleanup, asset integration, and mocap data refinement.
Animator II at Age of Learning
August 1, 2022 - August 1, 2022
2.5D and 3D animation for multiple games in the Age of Learning app; R&D for unreleased characters' animation direction; storyboarding cuts; Unity Timeline-based cutscenes; VFX and Rigging R&D.
Character Animator at Tangent Games
June 1, 2020 - June 1, 2020
Animator for multiple Sony and Google Stadia projects; collaborated with designers to craft gameplay animation; created hand-keyed animations; edited mocap and supported recording; Unreal Engine Animation Blueprint, Physics Asset, and asset setup; basic humanoid rigging and cloth physics; QA and pre-visualization for Indiana Jones project.
Post Viz Artist at Halon
May 1, 2019 - May 1, 2019
Post Viz animation for 'Call of the Wild'; hand-animated canines; composed 2D and 3D assets using Unreal Engine and After Effects; tracked shots with SynthEyes and After Effects.
Pre Viz Animator at Contract Studios / Unit 11
March 1, 2018 - March 1, 2018
Pre Viz Animator for Monster Hunter: Legends of the Guild; collaborated with director to craft story outlines; camera and scene layout creation.
Contract Animator at Hollywood
November 1, 2017 - November 1, 2017
Contract animations for various VFX houses; projects included The Tick and White Space; 3D animation for multiple commercial projects; clients included Cartoon Network and Pocky.

Education

Bachelor of Science (BS) at Texas A&M University, College Station
January 1, 2015 - December 31, 2019
Bachelor of Science (BS), Industrial Design and Computer Graphics at Texas A&M University, College Station
January 11, 2030 - August 29, 2025
Coursework in 3D/2D Animation, 3D Modeling, Texture and Lighting at Gnomon School of Visual Effects, Hollywood
January 11, 2030 - August 29, 2025
Certificate at Gnomon School of Visual Effects
January 11, 2030 - November 27, 2025
Bachelor of Science (BS) in Industrial Design and Computer Graphics at A&M University, College Station
January 11, 2030 - November 27, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services
    uniE608 Demo Reel
    Demo Reel for Video Games Contact: https://www.twine.net/signin TimeStamps 00:01-00:21 -Ubisoft. Hand keyed anims for Xdefient using Motion builder. Also worked on integration anims in Snowdrop Engine 00:21-00:35 -Age of Learning. Hand keyed anims for Age or Learning app using Maya. Integration done in Unity 00:35-00:37 -Tangent Games. Motion Capture for unannounced project using Motion Builder. Integration done in Unreal 00:37-00:46 -Personal. Hand keyed using Maya 00:46-00:52 -Filmworks. Hand keyed anims for White Space movie using Maya 00:52-00:56 -Age of Learning. Hand keyed for R&D project using Maya