I am Antonio Zimmerman, a composer and sound designer with more than twenty-five years of experience across video games, film, theater, dance, podcasts, and immersive installations. My works include the opera Clone, commissioned and premiered at the Centro de Experimentación of Teatro Colón in Buenos Aires, and my educational game OIR, which has received awards in Argentina, France, and the United States.

Antonio Zimmerman

I am Antonio Zimmerman, a composer and sound designer with more than twenty-five years of experience across video games, film, theater, dance, podcasts, and immersive installations. My works include the opera Clone, commissioned and premiered at the Centro de Experimentación of Teatro Colón in Buenos Aires, and my educational game OIR, which has received awards in Argentina, France, and the United States.

Available to hire

I am Antonio Zimmerman, a composer and sound designer with more than twenty-five years of experience across video games, film, theater, dance, podcasts, and immersive installations.

My works include the opera Clone, commissioned and premiered at the Centro de Experimentación of Teatro Colón in Buenos Aires, and my educational game OIR, which has received awards in Argentina, France, and the United States.

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Experience Level

Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Music and Sound Designer at FUNDAV — game developer cooperative
January 1, 2024 - Present
Music and sound design for multiple titles; built audio pipeline, algorithmic music system, and real-time synthesizers.
Music and Sound Designer at Horizons Games — Barcelona, Spain
January 1, 2023 - December 31, 2024
Starfall Rebellion (PC). Music and sound design, with Nicolás Franza.
Music and Sound Designer at Games Station Studio
January 1, 2019 - December 31, 2022
Heroes of Valhalla (Android/iOS). Music and sound design.
Composer, Sound Designer, Audio Programmer, Game Designer, Level Designer, Producer at OIR (iOS)
January 1, 2014 - December 31, 2019
OIR (iOS). Designed and built the audio engine, the algorithmic music system, and real-time synthesizers; served as product owner and producer.
Music and Sound Designer at Bontus Games
January 1, 2014 - December 31, 2015
Music and sound design for Android/iOS titles.

Education

PhD candidate in Arts at Universidad Nacional de las Artes (UNA), Argentina
January 1, 2025 - May 20, 2026
Bachelor of Arts in Music, Composition major at Universidad Católica Argentina (UCA)
January 1, 1997 - December 31, 1997
Design and Development of Games for Learning at MIT (11.127x)
January 11, 2030 - May 20, 2026
Algorithms and Programming at UNTREF
January 1, 2015 - December 31, 2015
Game Design at Guillermo Averbuj, Gamework Jam
January 1, 2015 - December 31, 2015
The Art of Music in Film at Fundación Universidad del Cine (FUC)
January 1, 2009 - December 31, 2009

Qualifications

Juan Carlos Paz Prize (Composition)
January 1, 2003 - December 31, 2003
Juan Carlos Paz Prize (Composition) — 2009 edition
January 1, 2009 - December 31, 2009
José María Castro Prize
January 1, 2005 - December 31, 2005
Second Prize, DSCH Competition
January 1, 2005 - December 31, 2005
TriNaC Honorable Mention
January 1, 2003 - December 31, 2003
TriMArg Prize
January 1, 2002 - December 31, 2002
Cantus Ensemble Composition Competition Prize
January 1, 2002 - December 31, 2002
TriNaC ’97 Honorable Mention
January 1, 1997 - December 31, 1997
OIR — First Prize, UNTREF Emprende
January 11, 2030 - May 20, 2026
OIR — Second Prize, European Conference on Games Based Learning (France)
January 11, 2030 - May 20, 2026
OIR — Honorable Mention, EdTech Awards (USA)
January 11, 2030 - May 20, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services