I’m a 3D Environment Artist, Prop Designer, and Technical Artist based in Atlanta, with hands-on experience creating high-quality, game-ready models and assembling real-time scenes. I enjoy taking assets from concept intent to polished delivery—building clean topology, solid UVs, and production-ready PBR textures while keeping performance targets in mind.
Across Unreal Engine workflows, I optimize assets using LOD chains, audit scene complexity, and help maintain frame rate and memory budgets. I’m also proactive about collaboration—sharing WIP assets and feedback across departments, iterating quickly based on art and engineering needs, and ensuring every deliverable is spec-compliant before sign-off.
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