As a Unity XR Developer with 6+ years of hands-on experience, I've immersed myself in various game programming areas, including UI, gameplay, graphics, network and tooling. I developed projects from scratch, worked on R&D projects with blurry inputs and unpredictable results, fit in long-term projects with a pretty complex code base, where maintainability comes first place. My professional experience is mostly focused on immersive solutions and mobile platforms. I wear many hats and have the ability to transform any concept into an interactive and playable form. My personal experience, in its turn, oscillates between computational and visual and includes generative systems, procedural mesh generation and mapping of arbitrary computed data on the GPU to arbitrary visual output in general. Core Skills: - โœจ Graphics & Visuals: VFX Graph and Shader Graph, custom HLSL shaders (surface, compute, and geometry), custom render pipeline features - ๐Ÿ“ฑ Platforms: PC, Android, and iOS development with specialized cross-platform optimization - ๐Ÿฅฝ XR Technologies: SteamVR, MRTK, XR Interaction Toolkit, Meta XR SDK, AR Foundation, Leap Motion integration - โšก Programming: Advanced C# (OOP, low-level optimization, Job System, UniTask, async/await patterns), Python and C++ experience - ๐Ÿš€ Performance Engineering: Advanced CPU/GPU profiling, mobile-first optimization strategies, platform-specific performance tuning - ๐ŸŽฌ Animation: DOTween, Unity Timeline - ๐ŸŽจ UI Systems: uGUI framework, custom UI shaders and VFX integration, responsive cross-platform interfaces - ๐ŸŒ Networking & Multiplayer: Mirror - ๐Ÿ”Š Audio Systems: Wwise integration, MIDI and OSC integration, real-time audio-visual synchronization - ๐ŸŽญ Creative Toolkit: vvvv gamma, TouchDesigner, Blender, Figmaโ€ฆ

Aleh Patseyeu

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As a Unity XR Developer with 6+ years of hands-on experience, I've immersed myself in various game programming areas, including UI, gameplay, graphics, network and tooling. I developed projects from scratch, worked on R&D projects with blurry inputs and unpredictable results, fit in long-term projects with a pretty complex code base, where maintainability comes first place. My professional experience is mostly focused on immersive solutions and mobile platforms. I wear many hats and have the ability to transform any concept into an interactive and playable form. My personal experience, in its turn, oscillates between computational and visual and includes generative systems, procedural mesh generation and mapping of arbitrary computed data on the GPU to arbitrary visual output in general. Core Skills: - โœจ Graphics & Visuals: VFX Graph and Shader Graph, custom HLSL shaders (surface, compute, and geometry), custom render pipeline features - ๐Ÿ“ฑ Platforms: PC, Android, and iOS development with specialized cross-platform optimization - ๐Ÿฅฝ XR Technologies: SteamVR, MRTK, XR Interaction Toolkit, Meta XR SDK, AR Foundation, Leap Motion integration - โšก Programming: Advanced C# (OOP, low-level optimization, Job System, UniTask, async/await patterns), Python and C++ experience - ๐Ÿš€ Performance Engineering: Advanced CPU/GPU profiling, mobile-first optimization strategies, platform-specific performance tuning - ๐ŸŽฌ Animation: DOTween, Unity Timeline - ๐ŸŽจ UI Systems: uGUI framework, custom UI shaders and VFX integration, responsive cross-platform interfaces - ๐ŸŒ Networking & Multiplayer: Mirror - ๐Ÿ”Š Audio Systems: Wwise integration, MIDI and OSC integration, real-time audio-visual synchronization - ๐ŸŽญ Creative Toolkit: vvvv gamma, TouchDesigner, Blender, Figmaโ€ฆ

Available to hire

As a Unity XR Developer with 6+ years of hands-on experience, Iโ€™ve immersed myself in various game programming areas, including UI, gameplay, graphics, network and tooling. I developed projects from scratch, worked on R&D projects with blurry inputs and unpredictable results, fit in long-term projects with a pretty complex code base, where maintainability comes first place.

My professional experience is mostly focused on immersive solutions and mobile platforms. I wear many hats and have the ability to transform any concept into an interactive and playable form.

My personal experience, in its turn, oscillates between computational and visual and includes generative systems, procedural mesh generation and mapping of arbitrary computed data on the GPU to arbitrary visual output in general.

Core Skills:

  • โœจ Graphics & Visuals: VFX Graph and Shader Graph, custom HLSL shaders (surface, compute, and geometry), custom render pipeline features
  • ๐Ÿ“ฑ Platforms: PC, Android, and iOS development with specialized cross-platform optimization
  • ๐Ÿฅฝ XR Technologies: SteamVR, MRTK, XR Interaction Toolkit, Meta XR SDK, AR Foundation, Leap Motion integration
  • โšก Programming: Advanced C# (OOP, low-level optimization, Job System, UniTask, async/await patterns), Python and C++ experience
  • ๐Ÿš€ Performance Engineering: Advanced CPU/GPU profiling, mobile-first optimization strategies, platform-specific performance tuning
  • ๐ŸŽฌ Animation: DOTween, Unity Timeline
  • ๐ŸŽจ UI Systems: uGUI framework, custom UI shaders and VFX integration, responsive cross-platform interfaces
  • ๐ŸŒ Networking & Multiplayer: Mirror
  • ๐Ÿ”Š Audio Systems: Wwise integration, MIDI and OSC integration, real-time audio-visual synchronization
  • ๐ŸŽญ Creative Toolkit: vvvv gamma, TouchDesigner, Blender, Figma
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Experience Level

Expert
Expert
Intermediate
Beginner

Language

English
Advanced
Russian
Fluent
Belarusian
Fluent

Work Experience

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Education

Bachelor of Science in Mathematical and Software of Mobile Devices at Belarusian State University
October 1, 2015 - July 1, 2019

Qualifications

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Industry Experience

Media & Entertainment, Gaming
    VL.Voxelizer
    A vvvv gamma implementation of the mesh voxelization GPU algorithm built using the VL.Fuse. This project marks my first step toward moving away from the traditional 'play-and-forget' mentality and sharing more actively with the community.โ€ฆ
    VL.Voxelizer
    A vvvv gamma implementation of the mesh voxelization GPU algorithm built using the VL.Fuse. This project marks my first step toward moving away from the traditional 'play-and-forget' mentality and sharing more actively with the community. https://github.com/vultraklej/VL.Voxelizer https://vimeo.com/1118492944โ€ฆ

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