As a Unity XR Developer with 6+ years of hands-on experience, I’ve immersed myself in various game programming areas, including UI, gameplay, graphics, network and tooling. I developed projects from scratch, worked on R&D projects with blurry inputs and unpredictable results, fit in long-term projects with a pretty complex code base, where maintainability comes first place.
My professional experience is mostly focused on immersive solutions and mobile platforms. I wear many hats and have the ability to transform any concept into an interactive and playable form.
My personal experience, in its turn, oscillates between computational and visual and includes generative systems, procedural mesh generation and mapping of arbitrary computed data on the GPU to arbitrary visual output in general.
Core Skills:
- ✨ Graphics & Visuals: VFX Graph and Shader Graph, custom HLSL shaders (surface, compute, and geometry), custom render pipeline features
- 📱 Platforms: PC, Android, and iOS development with specialized cross-platform optimization
- 🥽 XR Technologies: SteamVR, MRTK, XR Interaction Toolkit, Meta XR SDK, AR Foundation, Leap Motion integration
- ⚡ Programming: Advanced C# (OOP, low-level optimization, Job System, UniTask, async/await patterns), Python and C++ experience
- 🚀 Performance Engineering: Advanced CPU/GPU profiling, mobile-first optimization strategies, platform-specific performance tuning
- 🎬 Animation: DOTween, Unity Timeline
- 🎨 UI Systems: uGUI framework, custom UI shaders and VFX integration, responsive cross-platform interfaces
- 🌐 Networking & Multiplayer: Mirror
- 🔊 Audio Systems: Wwise integration, MIDI and OSC integration, real-time audio-visual synchronization
- 🎭 Creative Toolkit: vvvv gamma, TouchDesigner, Blender, Figma
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