Product-focused engineer with 5+ years of professional experience building high-performance systems. Strong understanding of issues and client pain points, translating them into high-performing solutions, using AI to iterate quickly while keeping firm control over outputs. Product Founder & Lead Engineer (since May 2026) building a Steam-first launch intelligence platform for indie game developers, including data ingestion, momentum reporting, game launch health checks, and systems for revenue estimation and launch decisions. Holds a B.S. in Computer Science and works across modern full-stack and DevOps tooling.

Aleksandar Petreski

Product-focused engineer with 5+ years of professional experience building high-performance systems. Strong understanding of issues and client pain points, translating them into high-performing solutions, using AI to iterate quickly while keeping firm control over outputs. Product Founder & Lead Engineer (since May 2026) building a Steam-first launch intelligence platform for indie game developers, including data ingestion, momentum reporting, game launch health checks, and systems for revenue estimation and launch decisions. Holds a B.S. in Computer Science and works across modern full-stack and DevOps tooling.

Available to hire

Product-focused engineer with 5+ years of professional experience building high-performance systems. Strong understanding of issues and client pain points, translating them into high-performing solutions, using AI to iterate quickly while keeping firm control over outputs.

Product Founder & Lead Engineer (since May 2026) building a Steam-first launch intelligence platform for indie game developers, including data ingestion, momentum reporting, game launch health checks, and systems for revenue estimation and launch decisions. Holds a B.S. in Computer Science and works across modern full-stack and DevOps tooling.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Work Experience

Product Founder & Lead Engineer at Lich, a Steam-first launch intelligence platform
May 1, 2026 - Present
Started a Steam-first launch intelligence platform for indie game developers. Built Steamworks data ingestion, momentum reporting, and game launch health checks. Built revenue estimation and market insight systems to help users make calculated launch decisions.
Lead Engineer at Independent Client
January 1, 2026 - March 31, 2026
Architected and built an MVP for an AI-assisted personal knowledge app using zoomable mind maps. Designed an infinite node/edge base canvas and implemented a human-in-the-loop AI layer for map clustering.
Full Stack Engineer at Office RnD
April 1, 2025 - November 30, 2025
Developed critical payment logic for a growth hub embedded, on-brand e-commerce engine, contributing to closing deals totaling thousands of euros and launching the product into a new market. Improved frontend performance, increasing Lighthouse score from ~50 to 85+, and resolved LCP/CLS issues. Took ownership of SRE operations (post-mortems and infrastructure optimization) to reach 99.9% SLA compliance.
Full Stack Engineer at Office R&D
April 1, 2025 - November 30, 2025
Developed critical payment logic for a growth hub embedded, on-brand, e-commerce engine, directly contributing to closing deals totaling tens of thousands of euros and pushing the product into a new market. Built file parsing, data ingestion, and conflict resolution for a company-wide i18n optimization effort, and improved frontend performance (Lighthouse score from 50 to 85+), resolving LCP and CLS issues and improving perceived performance. Took up SRE operations, ran post-mortems, and optimized infrastructure to ensure 99.9% SLA compliance.
Full Stack Engineer at Codebehind
January 1, 2021 - January 1, 2024
Handled payment flows for a high-traffic news and video media platform. Co-led an internship program: interviews, candidate assessments, and mentoring. Designed an in-house framework template integrated with existing companion tools to enable rapid project scaffolding across mobile, desktop, and web platforms. (Dates covered: 2021–2024.)

Education

B.S. in Computer Science at Alfa BK University
January 11, 2030 - July 21, 2026
B.S. in Computer Science at Alfa BK University
January 11, 2030 - July 21, 2026

Qualifications

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Industry Experience

Software & Internet, Gaming, Media & Entertainment, Financial Services, Computers & Electronics