I'm Alejandro Quintana—a calm, friendly, and hardworking 3D artist focused on delivering robust rigs and engaging character work on time. I thrive in collaborative environments, enjoy learning new tools and techniques, and adapt quickly to evolving project needs while bringing passion for technology to every project I join.

Alejandro Quintana

I'm Alejandro Quintana—a calm, friendly, and hardworking 3D artist focused on delivering robust rigs and engaging character work on time. I thrive in collaborative environments, enjoy learning new tools and techniques, and adapt quickly to evolving project needs while bringing passion for technology to every project I join.

Available to hire

I’m Alejandro Quintana—a calm, friendly, and hardworking 3D artist focused on delivering robust rigs and engaging character work on time.

I thrive in collaborative environments, enjoy learning new tools and techniques, and adapt quickly to evolving project needs while bringing passion for technology to every project I join.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Rigger at USC Games
January 1, 2025 - Present
Developed humanoid and non-humanoid rigs in a timely manner and helped develop strategies for upcoming characters with team members.
3D Rigger/ animator at Personal Project
December 31, 2024 - Present
Followed guidelines and completed assets in a timely manner; implemented driver controls and realistic animations.

Education

Bachelor of Fine Arts at California State University, Fullerton
January 11, 2030 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    Interval - Fullerton University School Project

    Worked with the team implementing and developing 3d assets into a game, baking high poly into low poly and maintaining the overall poly count of all assets around the same gap. texturing assets and matching the same style across the whole project