Rafa Arango

Available to hire

Hi, I'm Rafa Arango, a Product Designer Engineer and IT professional based in Brisbane, Australia.

About

Hi, I’m Rafa Arango, a Product Designer Engineer and IT professional based in Brisbane, Australia. I specialize in blending creativity and functionality to create meaningful and innovative products that tell unique stories. I’ve had the chance to work with diverse clients and companies, from high fashion to coffee brands, and I’ve honed my skills in product design, game development, and digital media.

With a background in IT engineering and product design from EAFIT University and further diplomas in software development and game/media design in Australia, I enjoy turning imaginative ideas into reality. I’m passionate about exploring different design techniques, whether it’s through digital concepts or unique handcrafted models, always aiming to deliver the sweet spot between style and performance.

  • Joined July 2025

Industry experience

  • Gaming
  • Consumer Goods
  • Media & Entertainment
  • Travel & Hospitality
  • Software & Internet
  • Retail
  • Education
  • Professional Services
  • Manufacturing

Projects · 3

Side View (Image 2): Highlights the modular design of the legs, the venting and engine details, and the curvature of the main body shell. The model closely follows the sketch's structure, especially the knee-like joint mechanism and fin-like stabilizers. Software Used: Blender (or equivalent 3D modelling tool), hand-drawing (pen on paper) graphicdesigner illustrator webdesigner designer

  • Game Designer
  • Product Designer
  • UX Designer

This project represents the full development pipeline of a futuristic reconnaissance drone, from early ideation to a detailed 3D model. 3D Modeling Process: The drone was then translated into a digital 3D model using polygonal modeling techniques. Key components like the cockpit visor, dual thrusters, articulated legs, and the central fuselage were modeled with precision, respecting the proportions and silhouette of the original sketch. Top View (Image 1): Displays the overall symmetrical layout, rear propulsion system, and landing gears tucked underneath. The cockpit's sleek, forward-facing shape gives it a clear directional intent. Software Used: Blender (or equivalent 3D modelling tool), hand-drawing (pen on paper) Applications: Concept art, sci-fi worldbuilding, animation, game assets, prototype for VTOL (vertical take-off and landing) drone systems. designer illustrator graphicdesigner

  • Game Designer
  • Product Designer
  • UX Designer

Original concept sketch. Initial Concept (Sketch Phase): The original concept was drafted by hand using a ballpoint pen on paper. The design emphasizes a compact, agile frame with aerodynamic lines, a wide cockpit visor, and sturdy landing struts. Functional and aesthetic features were quickly explored, such as sensor placements, thruster positions, and articulated legs for vertical take-off and landing. illustrator designer graphicdesigner webdesigner

  • Game Designer
  • Product Designer
  • UX Designer

Work experience· 8 roles

Freelance UX & Product DesignerJan 2015 – Present · 11 yrs 11 mos

Led design strategy and UI development for startups and SMEs in multiple industries. Created digital experiences for clients such as Elena Coffee, Keizaki Restaurant, and ZeroPlus. Developed 3D prototypes, visual storytelling, and character design for interactive products and games. Conducted usability testing and interviews to drive data-informed product improvements.

IT & Communication Designer · Tennis Clothing BrandDec 2014 – Jul 2025 · 10 yrs 8 mos

Led IT integration within a fashion brand’s communication and marketing workflows. Designed and maintained internal digital platforms for catalog development and cross-team coordination. Collaborated to create multimedia content for social media, email campaigns, and in-store digital displays, enhancing brand engagement. Supported digital catalog system implementations and acted as liaison between creative and IT teams to ensure brand consistency and technical feasibility.

UX & Visual Interface Designer · Chevrolet (Colombia)Dec 2013 – Jul 2025 · 11 yrs 8 mos

Designed interactive prototypes and digital interfaces for in-car systems and user dashboards. Created wireframes, mockups, and functional interface layouts using HTML, CSS, and responsive design. Analyzed user behavior to design intuitive control elements and collaborated with engineers and stakeholders. Developed scalable visual assets and iconography, working closely with frontend developers to ensure cohesive automotive software design.

Product Designer Engineer and IT Engineer · Various including Chevrolet (Colombia), Tennis (High fashion clothing brand), ZeroPlus, Keizaki, Elena Coffee, Flavia, R’n’GO! Media, and EAFIT UniversityJan 2010 – Present · 16 yrs 11 mos
Product Designer Engineer · FreelanceJan 2005 – Present · 21 yrs 11 mos
Support Researcher · Faculty of Geology of EAFIT UniversityJan 0000 – Present · 2026 yrs 11 mos
Product Developer (Freelance) · Various ClientsJan 0000 – Present · 2026 yrs 11 mos
Product Designer Engineer · Freelance / Various ClientsJan 0000 – Present · 2026 yrs 11 mos

Education· 8

Computer and IT Engineering · EAFIT University, Medellin2011
Product Design Engineering · EAFIT University, Medellin2011
Bachelor · EAFIT University0000
Bachelor's Degree · EAFIT University2000 – 2004

Certifications and awards· 10

Diploma of Software Development2017
Diploma of Digital and Interactive Games2018
Diploma in Software Development2017
Diploma in Games and Media Design2019

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