Senior Unity Engineer with 12+ years of professional experience developing mobile, PC, VR, and XR applications using Unity and C#. I have worked on commercial products for companies including Meta, Kwalee, and Pixel Toys, contributing to gameplay systems, architecture, UI frameworks, tools, optimization, analytics integrations, and live-service features. My strengths include building scalable game systems, clean and maintainable code architecture, performance optimization, debugging complex issues, and collaborating closely with designers, artists, and producers to deliver high-quality products. I have shipped multiple commercial projects across mobile, VR, and multiplayer platforms and am comfortable taking features from concept through implementation and release. I am particularly interested in gameplay programming, technical design, simulation systems, tooling, and mobile free-to-play development. I value clear communication, ownership, and delivering reliable solutions that help teams move quickly while maintaining code quality.

Ardalan Hamidi Fathabadi

Senior Unity Engineer with 12+ years of professional experience developing mobile, PC, VR, and XR applications using Unity and C#. I have worked on commercial products for companies including Meta, Kwalee, and Pixel Toys, contributing to gameplay systems, architecture, UI frameworks, tools, optimization, analytics integrations, and live-service features. My strengths include building scalable game systems, clean and maintainable code architecture, performance optimization, debugging complex issues, and collaborating closely with designers, artists, and producers to deliver high-quality products. I have shipped multiple commercial projects across mobile, VR, and multiplayer platforms and am comfortable taking features from concept through implementation and release. I am particularly interested in gameplay programming, technical design, simulation systems, tooling, and mobile free-to-play development. I value clear communication, ownership, and delivering reliable solutions that help teams move quickly while maintaining code quality.

Available to hire

Senior Unity Engineer with 12+ years of professional experience developing mobile, PC, VR, and XR applications using Unity and C#. I have worked on commercial products for companies including Meta, Kwalee, and Pixel Toys, contributing to gameplay systems, architecture, UI frameworks, tools, optimization, analytics integrations, and live-service features.

My strengths include building scalable game systems, clean and maintainable code architecture, performance optimization, debugging complex issues, and collaborating closely with designers, artists, and producers to deliver high-quality products. I have shipped multiple commercial projects across mobile, VR, and multiplayer platforms and am comfortable taking features from concept through implementation and release.

I am particularly interested in gameplay programming, technical design, simulation systems, tooling, and mobile free-to-play development. I value clear communication, ownership, and delivering reliable solutions that help teams move quickly while maintaining code quality.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent
Persian
Advanced

Work Experience

Senior Technical Designer & Software Engineer at Meta (Unit 2 Games)
January 1, 2025 - January 1, 2026
Led development of gameplay, progression, persistence, and player interaction systems for Kaiju Evolution across Quest/VR and mobile platforms on Meta Horizon Engine. Collaborated across design, UX, engineering, art, QA, and production to deliver scalable, player-facing systems and polished live features.
Senior Game Programmer at Kwalee
January 1, 2023 - January 1, 2025
Converted prototypes into scalable production-ready gameplay systems for mobile titles. Developed tools and frameworks across gameplay, UI, animation, and content pipelines. Owned the implementation and maintenance of gameplay systems, progression features, analytics integrations, and monetisation & live-ops features (ads, store & special offers).
Senior Tools & Game Engineer at Pixel Toys
January 1, 2020 - January 1, 2023
Developed gameplay systems, tools, and technical frameworks for a live mobile title. Created content-creation tools for designers to improve workflows and iteration speed. Built profiling, debugging, and performance analytics tools; contributed to CI/CD pipelines and Jenkins-based build workflows; collaborated with engineers, designers, artists, QA.
Lead Programmer at Playbrush
January 1, 2015 - January 1, 2017
Led development of mobile games integrated with proprietary Bluetooth hardware. Built custom input APIs for real-time interactive experiences across mobile platforms. Collaborated with hardware engineers, designers, and product stakeholders. Shipped multiple mobile titles from concept to release and post-launch support.
Senior Software Developer at Freelance / Contractor
January 1, 2012 - January 1, 2020
Delivered games, tools, educational applications, and medical simulators across mobile, VR, desktop, and WebGL platforms. Developed reusable frameworks, templates, and production tools to improve development efficiency across projects. Managed full-cycle development from prototype to release, working directly with clients, designers, and product stakeholders. Optimised apps for performance, usability, and platform-specific constraints across browser-based and mobile deployments.

Education

M Sc Computer Graphics, Vision & Imaging at University College London (UCL)
January 1, 2011 - January 1, 2012
B Sc Computer Games (First Class) at University of Westminster
January 1, 2008 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education