AH

Ardalan Hamidi Fathabadi

Available to hire

Senior Unity Engineer with 12+ years of professional experience developing mobile, PC, VR, and XR applications using Unity and C.

About

Senior Unity Engineer with 12+ years of professional experience developing mobile, PC, VR, and XR applications using Unity and C#. I have worked on commercial products for companies including Meta, Kwalee, and Pixel Toys, contributing to gameplay systems, architecture, UI frameworks, tools, optimization, analytics integrations, and live-service features.

My strengths include building scalable game systems, clean and maintainable code architecture, performance optimization, debugging complex issues, and collaborating closely with designers, artists, and producers to deliver high-quality products. I have shipped multiple commercial projects across mobile, VR, and multiplayer platforms and am comfortable taking features from concept through implementation and release.

I am particularly interested in gameplay programming, technical design, simulation systems, tooling, and mobile free-to-play development. I value clear communication, ownership, and delivering reliable solutions that help teams move quickly while maintaining code quality.

  • 14 years' experience
  • Joined June 2026

Languages

  • EnglishFluent
  • PersianAdvanced

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Education

Work experience· 5 roles

Senior Technical Designer & Software Engineer · Meta (Unit 2 Games)Jan 2025 – Jan 2026 · 1 yr 1 mo

Led development of gameplay, progression, persistence, and player interaction systems for Kaiju Evolution across Quest/VR and mobile platforms on Meta Horizon Engine. Collaborated across design, UX, engineering, art, QA, and production to deliver scalable, player-facing systems and polished live features.

Senior Game Programmer · KwaleeJan 2023 – Jan 2025 · 2 yrs 1 mo

Converted prototypes into scalable production-ready gameplay systems for mobile titles. Developed tools and frameworks across gameplay, UI, animation, and content pipelines. Owned the implementation and maintenance of gameplay systems, progression features, analytics integrations, and monetisation & live-ops features (ads, store & special offers).

Senior Tools & Game Engineer · Pixel ToysJan 2020 – Jan 2023 · 3 yrs 1 mo

Developed gameplay systems, tools, and technical frameworks for a live mobile title. Created content-creation tools for designers to improve workflows and iteration speed. Built profiling, debugging, and performance analytics tools; contributed to CI/CD pipelines and Jenkins-based build workflows; collaborated with engineers, designers, artists, QA.

Lead Programmer · PlaybrushJan 2015 – Jan 2017 · 2 yrs 1 mo
Senior Software Developer · Freelance / ContractorJan 2012 – Jan 2020 · 8 yrs 1 mo

Education

M Sc Computer Graphics, Vision & Imaging · University College London (UCL)2011 – 2012
B Sc Computer Games (First Class) · University of Westminster2008 – 2011

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