Ardalan Hamidi Fathabadi
Senior Unity Engineer with 12+ years of professional experience developing mobile, PC, VR, and XR applications using Unity and C.
About
Senior Unity Engineer with 12+ years of professional experience developing mobile, PC, VR, and XR applications using Unity and C#. I have worked on commercial products for companies including Meta, Kwalee, and Pixel Toys, contributing to gameplay systems, architecture, UI frameworks, tools, optimization, analytics integrations, and live-service features.
My strengths include building scalable game systems, clean and maintainable code architecture, performance optimization, debugging complex issues, and collaborating closely with designers, artists, and producers to deliver high-quality products. I have shipped multiple commercial projects across mobile, VR, and multiplayer platforms and am comfortable taking features from concept through implementation and release.
I am particularly interested in gameplay programming, technical design, simulation systems, tooling, and mobile free-to-play development. I value clear communication, ownership, and delivering reliable solutions that help teams move quickly while maintaining code quality.
- 14 years' experience
- Joined June 2026
Skills· 6
Languages
- EnglishFluent
- PersianAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Education
Work experience· 5 roles
Led development of gameplay, progression, persistence, and player interaction systems for Kaiju Evolution across Quest/VR and mobile platforms on Meta Horizon Engine. Collaborated across design, UX, engineering, art, QA, and production to deliver scalable, player-facing systems and polished live features.
Converted prototypes into scalable production-ready gameplay systems for mobile titles. Developed tools and frameworks across gameplay, UI, animation, and content pipelines. Owned the implementation and maintenance of gameplay systems, progression features, analytics integrations, and monetisation & live-ops features (ads, store & special offers).
Developed gameplay systems, tools, and technical frameworks for a live mobile title. Created content-creation tools for designers to improve workflows and iteration speed. Built profiling, debugging, and performance analytics tools; contributed to CI/CD pipelines and Jenkins-based build workflows; collaborated with engineers, designers, artists, QA.
Education
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