I'm Aria Tessler, a Montreal-based composer, sound designer, and audio programmer with over a decade of experience creating electronic and ambient music and immersive game audio. I thrive on blending expressive sound design with thoughtful musical storytelling to bring ideas to life in games, film, and live performance. I have represented Concordia University in Ubisoft GameLabs, participated in multiple Global Game Jams, and collaborated on electroacoustic and Dolby Atmos projects. My personal music projects have been streamed over a million times, and I enjoy mentoring others through workshops and tutoring.

Aria Tessler

I'm Aria Tessler, a Montreal-based composer, sound designer, and audio programmer with over a decade of experience creating electronic and ambient music and immersive game audio. I thrive on blending expressive sound design with thoughtful musical storytelling to bring ideas to life in games, film, and live performance. I have represented Concordia University in Ubisoft GameLabs, participated in multiple Global Game Jams, and collaborated on electroacoustic and Dolby Atmos projects. My personal music projects have been streamed over a million times, and I enjoy mentoring others through workshops and tutoring.

Available to hire

I’m Aria Tessler, a Montreal-based composer, sound designer, and audio programmer with over a decade of experience creating electronic and ambient music and immersive game audio. I thrive on blending expressive sound design with thoughtful musical storytelling to bring ideas to life in games, film, and live performance.

I have represented Concordia University in Ubisoft GameLabs, participated in multiple Global Game Jams, and collaborated on electroacoustic and Dolby Atmos projects. My personal music projects have been streamed over a million times, and I enjoy mentoring others through workshops and tutoring.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent
French
Advanced

Work Experience

Sound Designer, Sound Implementation, Music Composer, Game Designer, Concept Work at Ubisoft GameLabs
February 1, 2024 - April 30, 2024
Represented Concordia University in Ubisoft Montreal video game development competition; implemented audio using Wwise and Unity; roles included sound design, sound implementation, music composition, game design, and concept work.
Sound Designer, Sound Implementation, Music Composer, Game Designer, Concept Work at Ubisoft GameLabs
February 1, 2025 - April 30, 2025
Represented Concordia University in Ubisoft Montreal video game development competition; implemented audio using Wwise and Unity; roles included sound design, sound implementation, music composition, game design, and concept work.
Composer, Sound Designer, Programmer & Game Designer at Concordia Game Development / Game Jams
January 1, 2023 - Present
Participated in 8 game jams since January 2023; credited on projects; 1st place in Concordia’s 2024 Global Game Jam community vote for 'Cash Clown'; 3rd place in 2023 Global Game Jam for 'Root of the Problem'.
Sound Designer, Foley Artist, Mixing Engineer at 3 Sound Asset Pack Creator
January 1, 2019 - Present
Created and worked on sound asset packs designed for game audio and electronic music production; assets downloaded 1000+ times and used across music; collaborated with tool creators.
Project Manager and Sound Designer at sounds.wav
June 1, 2023 - Present
Collaborative sound designer group; asset packs downloaded 1000+ times; raised $1500 for various charities; leadership, project management, time management.
Radio Show Host (Luminous Caverns) / Producer at Leeds Student Radio
October 1, 2025 - December 31, 2025
Running radio show Luminous Caverns while on exchange at the University of Leeds; shortlisted for best evening program at the LSR Winter Awards.
Archivist at ACCENT Insurance Solutions
July 1, 2022 - September 30, 2025
Archivist: A catalog of physical and digital documents within professional software systems (Applied Epic, Policy Works, Microsoft Excel).
Sales Associate at JRC Toys
October 1, 2011 - December 31, 2011
Cashier, on-the-floor staff, fulfilled online orders; worked under pressure, delivering customer service.
VP Internal at Concordia Game Development
June 1, 2024 - July 31, 2025
Helped organize game jams and other club events (including the Global Game Jam); managed social media; led and coordinated the creative staff; ensured rules and dealt with issues.
Music Club Executive at Concordia Music Club
August 1, 2023 - January 31, 2025
Helped create, develop, and plan music-related events; bridged the gap between music and non-music students; roles included event organization, moderation, communications.
Composer / Sound Designer / Programmer & Game Designer at Game Jams (Concordia Game Development)
January 1, 2023 - Present
Participated in 8 game jams since January 2023; credited on 7. Won 1st place for Cash Clown at Concordia’s 2024 Global Game Jam; 3rd place for Root of the Problem at Concordia’s 2023 Global Game Jam.
Sound Asset Pack Creator, Sound Designer, Foley Artist, Mixing Engineer at Freelance
January 1, 2019 - Present
Created and worked on sound asset packs for game audio and electronic music; packs downloaded 1000+ times and used across various genres; collaborated with sound design tool creators to provide demo samples.

Education

Major in Electroacoustic Studies at Concordia University
August 29, 2022 - January 30, 2026
Social Sciences DEC, Psychology Spec. at Vanier College
August 1, 2020 - May 1, 2022

Qualifications

Marguerita Award in Electroacoustic Studies
January 1, 2023 - December 31, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education