Arkadii Kovalenko
I am an Unity developer with over three years of commercial experience. I have worked with a variety of game types and genres, ranging from hypercasual games to large-scale, multi-platform projects.
About
I am an Unity developer with over three years of commercial experience. I have worked with a variety of game types and genres, ranging from hypercasual games to large-scale, multi-platform projects. I deliver projects for mobile, WebGL and desktop platforms. I apply SOLID principles and write clear code. Proficient in developing flexible, optimised UI for all target screen resolutions and in 3D/2D game optimisation. Experienced in developing multiplayer games with Mirror and Steam API. I have experience with REST API, third-party SDK integrations (ads, IAP and analytics), Addressables/Asset Bundles and performance profiling tools. Experienced in Zenject, Dotween, Odin Inspector, UniRX and JobSystem. I have delivered builds using CI/CD by GitHub Actions. Experienced in using FBXExporter and Blender for baking textures, creating LODs, and optimising game assets.
- 3 years' experience
- Joined February 2026
Industry experience
- Software & Internet
- Media & Entertainment
Work experience
- Developed new features and fixed bugs - Optimised 3D scenes: reduced draw calls by 60%-75%, and created LODs, so ensured smooth 30 fps on low-end mobile devices. - Reduced FBX models size by 66%. - Created flexible UI for mobile, WebGL and desktop platforms. - Collaborated with designers to improve the quality of new system implementations - Used LogCat and Sentry to decrease ANR/crash rate on target platforms to < 0.33%. - Independently implemented full gameplay systems as tutorial, shop screen, statistics screen and settings. Tech used: Unity, C#, Git, Addressables, Zenject, DOTween, REST API, Unity Profiler, JobSystem, Odin Inspector, Android LogCat
Education
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