I am an Unity developer with over three years of commercial experience. I have worked with a variety of game types and genres, ranging from hypercasual games to large-scale, multi-platform projects. I deliver projects for mobile, WebGL and desktop platforms. I apply SOLID principles and write clear code. Proficient in developing flexible, optimised UI for all target screen resolutions and in 3D/2D game optimisation. Experienced in developing multiplayer games with Mirror and Steam API. I have experience with REST API, third-party SDK integrations (ads, IAP and analytics), Addressables/Asset Bundles and performance profiling tools. Experienced in Zenject, Dotween, Odin Inspector, UniRX and JobSystem. I have delivered builds using CI/CD by GitHub Actions. Experienced in using FBXExporter and Blender for baking textures, creating LODs, and optimising game assets.
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