Sound Designer and Dialogue Designer with 5 seasons of live-service work on Destiny 2, including two expansions (Lightfall, The Final Shape) and sole design responsibility for three Episodes (Echoes, Heresy, Renegades). I own dialogue implementation end-to-end (import, processing, export), create character VO concepts/pipelines, define Wwise/proprietary data structures, and lead localization across 13 languages.
I collaborate as a narrative communication point-person across Sound Design, Music, and Cinematics, design scripted VO workflows, and contribute to character/weapon sound design. I also led Women@Bungie and bring a background spanning music production and anthropology, with strong tool proficiency across Pro Tools, Logic, Reaper, Perforce, and Jira.
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