Sound Designer and Dialogue Designer with 5 seasons of live-service work on Destiny 2, including two expansions (Lightfall, The Final Shape) and sole design responsibility for three Episodes (Echoes, Heresy, Renegades). I own dialogue implementation end-to-end (import, processing, export), create character VO concepts/pipelines, define Wwise/proprietary data structures, and lead localization across 13 languages. I collaborate as a narrative communication point-person across Sound Design, Music, and Cinematics, design scripted VO workflows, and contribute to character/weapon sound design. I also led Women@Bungie and bring a background spanning music production and anthropology, with strong tool proficiency across Pro Tools, Logic, Reaper, Perforce, and Jira.

Alexa R. Marino

Sound Designer and Dialogue Designer with 5 seasons of live-service work on Destiny 2, including two expansions (Lightfall, The Final Shape) and sole design responsibility for three Episodes (Echoes, Heresy, Renegades). I own dialogue implementation end-to-end (import, processing, export), create character VO concepts/pipelines, define Wwise/proprietary data structures, and lead localization across 13 languages. I collaborate as a narrative communication point-person across Sound Design, Music, and Cinematics, design scripted VO workflows, and contribute to character/weapon sound design. I also led Women@Bungie and bring a background spanning music production and anthropology, with strong tool proficiency across Pro Tools, Logic, Reaper, Perforce, and Jira.

Available to hire

Sound Designer and Dialogue Designer with 5 seasons of live-service work on Destiny 2, including two expansions (Lightfall, The Final Shape) and sole design responsibility for three Episodes (Echoes, Heresy, Renegades). I own dialogue implementation end-to-end (import, processing, export), create character VO concepts/pipelines, define Wwise/proprietary data structures, and lead localization across 13 languages.

I collaborate as a narrative communication point-person across Sound Design, Music, and Cinematics, design scripted VO workflows, and contribute to character/weapon sound design. I also led Women@Bungie and bring a background spanning music production and anthropology, with strong tool proficiency across Pro Tools, Logic, Reaper, Perforce, and Jira.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Italian
Advanced

Work Experience

Sound Designer / Dialogue Designer (Destiny 2) at Bungie
June 30, 2022 - June 30, 2026
• Sound and Dialogue Designer for Marathon:Nightfall, and 6 seasons of Destiny 2, including two expansions (Lightfall and The Final Shape) and sole Dialogue Designer for all 3 Episodes (Echoes, Heresy and Renegades). • Sound Designer on various weapons, aspects, non-verbal VO sfx, and character related abilities throughout releases. • Responsible for all dialogue implementation including importing, processing, and exporting VO content. • Created bespoke and new character voice designs for shipped and upcoming content, as well as designs for any non-verbal dialogue. • Responsible for creating processing pipelines for new character voice designs and maintaining all processes for existing characters. • Defined and maintained all Wwise and proprietary data structures for the dialogue systems. • Oversaw all localization implementation (13 total languages) for all seasons, expansions, and episode content. • Designed, documented, and maintained all scripted workflow systems related to dialogue workflow. • Created specific scripts for VO actors (combatants, efforts, etc) and prioritized regular on-site and remote attendance for recording sessions. • Communication point-person for Dialogue between Narrative, Sound Design, Music, and Cinematics departments. • Led Women@Bungie. EDUCATION
Freelance Sound Designer at Freelance
August 30, 2019 - June 29, 2022
Recorded, edited, and mixed audio for independent films, advertisements, and games. Wrote and produced original music and sound effects for podcasts and instructional/education visual projects, and collaborated with independent musical artists. Created and curated sound libraries for personal and professional use.

Education

Master of Arts in Music Production and Sound Design for Visual Media at Academy of Art University
January 11, 2030 - August 5, 2026
Bachelor of Arts in Anthropology (minor in Music) at Drew University
January 11, 2030 - August 5, 2026

Qualifications

Pro Tools User Certified (2021)
January 1, 2021 - August 5, 2026
Pro Tools (User Certified, 2021)
January 1, 2021 - August 5, 2026

Industry Experience

Gaming, Media & Entertainment