I am an experienced concept artist championing clear communication between art directors, game designers, writers, and other creative professionals to bring their visions to life with striking screen-piercing designs. With a strong background in character and weapon skin design, I collaborate closely across disciplines to ensure concepts translate seamlessly into finished game assets, enhancing gameplay readability and aesthetic appeal. I have worked both remotely and onsite on diverse projects, ranging from MOBA and battle royale games to animated series and indie games, consistently delivering high-quality digital art that aligns with project tone, mood, and community trends.

Arnaud Carrasco

I am an experienced concept artist championing clear communication between art directors, game designers, writers, and other creative professionals to bring their visions to life with striking screen-piercing designs. With a strong background in character and weapon skin design, I collaborate closely across disciplines to ensure concepts translate seamlessly into finished game assets, enhancing gameplay readability and aesthetic appeal. I have worked both remotely and onsite on diverse projects, ranging from MOBA and battle royale games to animated series and indie games, consistently delivering high-quality digital art that aligns with project tone, mood, and community trends.

Available to hire

I am an experienced concept artist championing clear communication between art directors, game designers, writers, and other creative professionals to bring their visions to life with striking screen-piercing designs. With a strong background in character and weapon skin design, I collaborate closely across disciplines to ensure concepts translate seamlessly into finished game assets, enhancing gameplay readability and aesthetic appeal. I have worked both remotely and onsite on diverse projects, ranging from MOBA and battle royale games to animated series and indie games, consistently delivering high-quality digital art that aligns with project tone, mood, and community trends.

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Language

French
Fluent
English
Advanced
Spanish; Castilian
Advanced

Work Experience

Concept Artist at Airborn Studios
March 1, 2025 - Present
Designed characters, skins, and chromas for an upcoming MOBA/BR game (SUPERVIVE) balancing gameplay readability with creative visual themes. Collaborated across disciplines to ensure skins translated well in-game from concept to final asset. Developed cosmetic content aligned with seasonal events, lore, and community trends.
Game Art Concept Artist at Rabc at
December 31, 2024 - September 3, 2025
Designed weapon skins (Valorant). Created unique weapon skin designs aligned with the game’s artistic style and ensured proper function in every in-game POV and animation. Incorporated frequent feedback from the art director and team to refine designs. Worked with 3D artists to translate concepts into models, ensuring texture and detail accuracy.
Concept & 2D Artist at Ten Square Games & Murka
July 1, 2024 - September 3, 2025
Defined the visual identity of the game by creating concept art, characters, icons, and backgrounds aligned with the project's tone and mood. Produced consistent 2D assets for features and UI, prepared files for animation, and integrated them into Unity. Handled art direction tasks including mood boards, style guides, and documentation for internal and external teams. Refreshed legacy assets through visual redesigns to maintain stylistic coherence.
Freelance Illustrator / Concept Artist
January 1, 2018 - Present
Developed high-quality digital assets for indie games and personal projects, maintaining consistent visual style across characters, props, and sprite sheets. Collaborated closely with clients to deliver detailed, brief-aligned illustrations through iterative feedback and clear communication.
Concept Artist Intern at Studio 100 Animation
January 1, 2018 - September 3, 2025
Designed innovative character and prop design sheets that matched the defined art style of Arthur et les Minimoys movies for an animated series during an internship.

Education

at New 3dge
January 1, 2015 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet