I’m a 3D character animator with 3 years of experience working in a game development studio, specializing in character animation and object animation. I focus on solid body mechanics, accurate timing, and believable weight in motion, so the final animation feels natural in gameplay and cutscenes. I enjoy working in a team environment where collaboration and iteration matter. My skills include rigging workflow fundamentals and preparing assets for use in game engines, from rigging setups (IK/FK, skin weights, constraints) to exporting FBX for production pipelines.…

3D Game Animator

I’m a 3D character animator with 3 years of experience working in a game development studio, specializing in character animation and object animation. I focus on solid body mechanics, accurate timing, and believable weight in motion, so the final animation feels natural in gameplay and cutscenes. I enjoy working in a team environment where collaboration and iteration matter. My skills include rigging workflow fundamentals and preparing assets for use in game engines, from rigging setups (IK/FK, skin weights, constraints) to exporting FBX for production pipelines.…

Available to hire

I’m a 3D character animator with 3 years of experience working in a game development studio, specializing in character animation and object animation. I focus on solid body mechanics, accurate timing, and believable weight in motion, so the final animation feels natural in gameplay and cutscenes.

I enjoy working in a team environment where collaboration and iteration matter. My skills include rigging workflow fundamentals and preparing assets for use in game engines, from rigging setups (IK/FK, skin weights, constraints) to exporting FBX for production pipelines.

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Language

English
Intermediate
Spanish; Castilian
Fluent
Armenian
Fluent

Work Experience

3D Character Animator (Part-Time) at 3D Character Animator (Part-Time)
September 20, 2023 - Present
Part-time role focused on character animation and object animation, with emphasis on body mechanics, timing, and weight for natural movement.
3D Character Animator (Part-Time) at Game Development Studio (NDA)
September 20, 2023 - Present
Worked in a game studio environment for character and object animation. Specialized in body mechanics, timing, and weight for believable motion. Comfortable collaborating in a team setting and supporting an animation production pipeline that includes rigging basics, IK/FK, skin weights, constraints, and FBX export.
3D Character Animator at Game Development Studio (NDA)
September 19, 2023 - September 19, 2023
Worked in a game development studio for 3 years, specializing in character animation and object animation. Developed strong understanding of body mechanics, timing, and weight; comfortable collaborating with animation and production teams.

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment