Hi there! I'm Aryan Singh, a UI/UX and technical design graduate with hands-on experience building and shipping interactive interfaces in Figma and Unity across game, UX, and AR projects. I design end-to-end UI systems including menus, HUDs, responsive layouts, controller navigation, prototypes, and interactive flows, bridging design intent with in-engine implementation. I've contributed to shipped student and internship work through cross-functional collaboration, rapid iteration, and design-to-engine handoff. I combine visual design thinking with practical implementation in Unity (UGUI, Input System, AR Foundation) and a strong focus on usability, player experience, and technical constraints.

Aryan Singh

Hi there! I'm Aryan Singh, a UI/UX and technical design graduate with hands-on experience building and shipping interactive interfaces in Figma and Unity across game, UX, and AR projects. I design end-to-end UI systems including menus, HUDs, responsive layouts, controller navigation, prototypes, and interactive flows, bridging design intent with in-engine implementation. I've contributed to shipped student and internship work through cross-functional collaboration, rapid iteration, and design-to-engine handoff. I combine visual design thinking with practical implementation in Unity (UGUI, Input System, AR Foundation) and a strong focus on usability, player experience, and technical constraints.

Available to hire

Hi there! I’m Aryan Singh, a UI/UX and technical design graduate with hands-on experience building and shipping interactive interfaces in Figma and Unity across game, UX, and AR projects. I design end-to-end UI systems including menus, HUDs, responsive layouts, controller navigation, prototypes, and interactive flows, bridging design intent with in-engine implementation.

I’ve contributed to shipped student and internship work through cross-functional collaboration, rapid iteration, and design-to-engine handoff. I combine visual design thinking with practical implementation in Unity (UGUI, Input System, AR Foundation) and a strong focus on usability, player experience, and technical constraints.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Designer (Intern) at Tahpin
December 31, 2024 - July 13, 2025
Created in-game icons using Procreate to enhance visual appeal and player engagement. Developed high-fidelity desktop and responsive layouts for new game features and menus. Improved user experience by iterating on visual assets and collaborating with designers and developers. Applied feedback to refine UI components, resulting in a more cohesive in-game interface.
User Experience Designer (Intern) at Tahpin
April 30, 2024 - July 13, 2025
Conducted user research and transformed insights into actionable design solutions. Designed low- to mid-fidelity layouts for three distinct pages: category, store, and merchant screens. Imported designs into Unity, ensuring smooth handoff and functional integration. Managed project deadlines effectively while collaborating remotely with a cross-functional team.
Keyholder & Mobile - Smart Living Advisor at Best Buy Canada
October 1, 2023 - Present
Currently employed; responsible for keyholder duties and supporting customer experience in a high-volume retail environment.
Technical UI Artist / Programmer at The Buggy Room Studios — ARF Squad
September 1, 2024 - April 1, 2025
Built and implemented the game's UI flow end-to-end in Unity, including menu, character select, and HUD systems. Implemented gameplay-facing interface features such as boost meter, timers, rival indicators, and 4-player input support using the Unity Input System. Collaborated across design and engineering to deliver a polished, playable public build and translated user-facing ideas into functional systems using UGUI with safe-area support, anchors, and controller-friendly navigation.
Programming Lead at TEAM-X — Skipper’s Boardwalk
September 1, 2023 - April 1, 2024
Took over as the primary Unity developer after team turnover and rebuilt the project from the ground up. Programmed core systems including PlayerController, GameManager, mini-games, lighting, and UI canvases. Designed interface elements that supported gameplay clarity and player feedback. Delivered a playable Windows & WebGL build and presented the project at LevelUp. Demonstrated ownership, adaptability, and execution under tight project constraints.
UX Designer / Game Designer Intern at Tahpin
January 1, 2024 - April 1, 2024
Designed iOS and desktop user flows in Figma, including Category → Store → Merchant experiences. Created responsive layouts and clickable prototypes to communicate interaction patterns and product structure. Implemented UI work in Unity, helping connect design intent with functional interface behavior. Designed a custom 2D icon set for a points-based mini-game, prioritizing clarity and readability at small sizes. Collaborated with cross-functional teammates to iterate on mechanics, flows, and usability based on feedback.
UX Designer / Game Designer Intern at Tahpin
September 1, 2024 - December 1, 2024
Refined UI/UX for iOS and desktop experiences, created responsive layouts and prototypes, implemented UI behavior in Unity, and designed a 2D icon set for a points-based mini-game while collaborating with cross-functional teams to iterate on mechanics and usability.
Unity AR Developer at The Brown Homestead
September 1, 2024 - April 1, 2025
Built a tablet-based AR prototype in Unity using AR Foundation. Implemented plane detection and tap-to-place interactions for placing room models in AR space. Programmed a decade dial with snap behavior and a layer carousel for swapping wallpapers by era. Developed interactive toggles for wall visibility and scene-state changes. Produced stakeholder-facing progress demos showing prototype development from early concept to shipped state.
Keyholder & Mobile – Smart Living Advisor at Best Buy Canada
October 1, 2023 - February 1, 2026
Supported customers with device setup, troubleshooting, and product guidance across mobile and smart living categories. Built strong real-world user empathy by observing friction points, explaining technology clearly, and resolving post-purchase issues. Balanced customer-facing communication with store operations, leadership, and day-to-day execution in a high-volume environment. Added practical perspective on usability, onboarding, and edge cases that informs interface and product thinking.

Education

Bachelor of Arts (Honours) at Brock University
January 1, 2021 - April 30, 2025
Bachelor of Arts (Honours) at Brock University
January 11, 2030 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Retail, Software & Internet, Media & Entertainment, Education