Hi! I'm Aiden Cella, a passionate game developer with a strong background in C++ and C# programming, as well as Unreal Engine and Unity. I'm a graduate of Purdue University with a Bachelor’s of science in Game Development and Design. Getting a prototype together is my specialty. Three weeks would be plenty of time to lay out a solid GDD and implement the main game loop to begin testing and improve on. I love designing engaging game features and optimizing gameplay to enhance user experiences. Currently, I work at Black Swan Studios, where I get to bring innovative game systems to life, and have been working hard to soon release a multiplayer RTS game “Worlds Collide”. I am a dedicated collaborator and always eager to tackle new challenges in game development. Some of my most notable technical projects would be my rhythm game HarmoniX, which allows players to import in their own music files and play the game along to them, with many parts of each level syncing up to the BPM. For Worlds Collide, I am the sole c++ programmer who created an innovative player editable voxel terrain from scratch, with support for 2 player multiplayer. I work fast but with no shortage of polish and forward thinking in every step along the way. My years of experience working on both solo and collaborative projects have forced me to learn all aspects of game development such as shader programming, UI design, and even 3D modeling. Thank you for your consideration, and I’d be ecstatic to meet and talk!

Aiden Cella

Hi! I'm Aiden Cella, a passionate game developer with a strong background in C++ and C# programming, as well as Unreal Engine and Unity. I'm a graduate of Purdue University with a Bachelor’s of science in Game Development and Design. Getting a prototype together is my specialty. Three weeks would be plenty of time to lay out a solid GDD and implement the main game loop to begin testing and improve on. I love designing engaging game features and optimizing gameplay to enhance user experiences. Currently, I work at Black Swan Studios, where I get to bring innovative game systems to life, and have been working hard to soon release a multiplayer RTS game “Worlds Collide”. I am a dedicated collaborator and always eager to tackle new challenges in game development. Some of my most notable technical projects would be my rhythm game HarmoniX, which allows players to import in their own music files and play the game along to them, with many parts of each level syncing up to the BPM. For Worlds Collide, I am the sole c++ programmer who created an innovative player editable voxel terrain from scratch, with support for 2 player multiplayer. I work fast but with no shortage of polish and forward thinking in every step along the way. My years of experience working on both solo and collaborative projects have forced me to learn all aspects of game development such as shader programming, UI design, and even 3D modeling. Thank you for your consideration, and I’d be ecstatic to meet and talk!

Available to hire

Hi! I’m Aiden Cella, a passionate game developer with a strong background in C++ and C# programming, as well as Unreal Engine and Unity. I’m a graduate of Purdue University with a Bachelor’s of science in Game Development and Design.

Getting a prototype together is my specialty. Three weeks would be plenty of time to lay out a solid GDD and implement the main game loop to begin testing and improve on.

I love designing engaging game features and optimizing gameplay to enhance user experiences. Currently, I work at Black Swan Studios, where I get to bring innovative game systems to life, and have been working hard to soon release a multiplayer RTS game “Worlds Collide”.

I am a dedicated collaborator and always eager to tackle new challenges in game development. Some of my most notable technical projects would be my rhythm game HarmoniX, which allows players to import in their own music files and play the game along to them, with many parts of each level syncing up to the BPM. For Worlds Collide, I am the sole c++ programmer who created an innovative player editable voxel terrain from scratch, with support for 2 player multiplayer.

I work fast but with no shortage of polish and forward thinking in every step along the way. My years of experience working on both solo and collaborative projects have forced me to learn all aspects of game development such as shader programming, UI design, and even 3D modeling.

Thank you for your consideration, and I’d be ecstatic to meet and talk!

See more

Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Gameplay Systems Programmer at Black Swan Studios
August 1, 2024 - June 4, 2024
Developed and integrated a voxel-based terrain system in Unreal Engine 5 using the marching cubes algorithm, allowing for environmental interactivity. Optimized core gameplay code for performance gains, working closely with design teams to ensure smooth feature integration. Implemented custom data assets to store and load levels, streamlining the content pipeline.
Gameplay Programmer at Lunar Solstice Interactive
May 1, 2024 - August 31, 2024
Created 2D character control systems with advanced pathing and projectile systems that react to animation curves.
Internship at Northwestern University, Feinberg School of Medicine
June 1, 2023 - April 30, 2024
Conducted eSports stress management research, resulting in a presentation at the Midwest Psychological Association.
Delivery Driver at Uber
June 1, 2023 - August 31, 2023
Maintained flawless customer satisfaction across 100+ deliveries, with efficient service.

Education

Bachelor of Science at Purdue University
January 1, 2021 - May 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Healthcare