I'm an immersive technology developer specialized in building 3D/XR applications and immersive pipelines. My career has primarily been focused on bridging the Digital and Physical world using immersive technology. I’ve worked with a wide variety of different hardware ranging from standalone VR, to MR, to mobile AR. In my last role as a 3D Pipeline Engineer at Nike, I engineered core logic for 3D design tools in UE5 using C++ and UE’s blueprint systems and have spearheaded pipeline automation projects to improve CI/CD efficiency.

Edward Lok

I'm an immersive technology developer specialized in building 3D/XR applications and immersive pipelines. My career has primarily been focused on bridging the Digital and Physical world using immersive technology. I’ve worked with a wide variety of different hardware ranging from standalone VR, to MR, to mobile AR. In my last role as a 3D Pipeline Engineer at Nike, I engineered core logic for 3D design tools in UE5 using C++ and UE’s blueprint systems and have spearheaded pipeline automation projects to improve CI/CD efficiency.

Available to hire

I’m an immersive technology developer specialized in building 3D/XR applications and immersive pipelines. My career has primarily been focused on bridging the Digital and Physical world using immersive technology. I’ve worked with a wide variety of different hardware ranging from standalone VR, to MR, to mobile AR.

In my last role as a 3D Pipeline Engineer at Nike, I engineered core logic for 3D design tools in UE5 using C++ and UE’s blueprint systems and have spearheaded pipeline automation projects to improve CI/CD efficiency.

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Work Experience

3D Pipeline Engineer (Immersive Experiences) at Nike (Contract)
January 1, 2022 - June 1, 2025
Architected core gameplay systems in UE5 using C++ and Blueprints, enabling complex 3D model manipulation, real-time material customization, and 1:1 design fidelity for Nike internal artists. Automated deployment pipelines by developing "Project Autobuilder," a custom Python script integrated with Perforce and AWS S3 to auto-trigger builds. Optimized application performance and stability by proactively identifying critical rendering bugs and refactoring legacy blueprints, ensuring stable user testing sessions at scale. Refined 3D UX/UI workflows, iterating on designer feedback to match industry-standard DCC tool interaction patterns.
XR Developer at Enduvo
June 1, 2020 - December 1, 2021
Spearheaded the R&D overhaul of VR user experience flows, aligning the platform with enterprise usability standards to increase end-user engagement and retention. Engineered key roadmap features in Unity/C#, including scalable real-time multiplayer functionality and immersive HUD overlay systems for collaborative learning environments. Delivered a hybrid AR medical training simulation proof-of-concept, integrating marker tracking technology to visualize skin conditions on manikins.
Unity AR/VR Developer at ARCortex
May 1, 2019 - February 1, 2020
Led development on custom multi-user VR training platform (HTC Vive) interfacing with clients to advise direction of shared user interactions around model manipulation in 3D. Developed rapid interior design furniture AR prototyping POC for visualization in physical spaces. Engineered a cross-platform persistent AR experience utilizing Azure Spatial Anchors, enabling cloud-synchronized scenes shared across HoloLens, iOS, and Android. Implemented and evaluated the performance and stability of AR 2D Image Marker, 3D Object Tracking Solutions across Android and iOS devices.

Education

B.S. in Computer Science at University of California, Irvine
January 11, 2030 - January 7, 2026

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet