I’m a passionate 3D environment artist focused on creating realistic and stylized worlds for games and cinematic projects, with strong emphasis on Unreal Engine 5, cinematic lighting, and environment storytelling. I love shaping scenes that feel grounded while still delivering an artistic look that supports the mood and narrative.
I bring hands-on production experience using tools like Unreal Engine 5, Autodesk Maya, Substance 3D Painter, and Marvelous Designer, along with video finishing workflows in After Effects and Premiere Pro. I enjoy collaborating on freelance projects, optimizing quality to meet client needs, and continuously improving my craft through short film participation and team competitions.
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