Hi, I'm Nazarii Holomutko, a Game Audio Designer and Sound Designer with 7+ years of hands-on experience crafting immersive audio for games, animation, and multimedia. I specialize in full-pipeline game audio implementation using FMOD and Unity, building adaptive loop-based soundtracks, atmospheric ambience, and complete SFX libraries. I've collaborated with agile, startup teams to shape audio strategy and delivery pipelines, from dynamic in-game music and ambience to UI sounds and voice-over editing. I’m passionate about creating sound that elevates gameplay and tells stories.

Nazarii Holomutko

Hi, I'm Nazarii Holomutko, a Game Audio Designer and Sound Designer with 7+ years of hands-on experience crafting immersive audio for games, animation, and multimedia. I specialize in full-pipeline game audio implementation using FMOD and Unity, building adaptive loop-based soundtracks, atmospheric ambience, and complete SFX libraries. I've collaborated with agile, startup teams to shape audio strategy and delivery pipelines, from dynamic in-game music and ambience to UI sounds and voice-over editing. I’m passionate about creating sound that elevates gameplay and tells stories.

Available to hire

Hi, I’m Nazarii Holomutko, a Game Audio Designer and Sound Designer with 7+ years of hands-on experience crafting immersive audio for games, animation, and multimedia. I specialize in full-pipeline game audio implementation using FMOD and Unity, building adaptive loop-based soundtracks, atmospheric ambience, and complete SFX libraries.

I’ve collaborated with agile, startup teams to shape audio strategy and delivery pipelines, from dynamic in-game music and ambience to UI sounds and voice-over editing. I’m passionate about creating sound that elevates gameplay and tells stories.

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Experience Level

Expert
Expert
Intermediate
Beginner
Beginner
Beginner

Language

English
Advanced
Slovak
Advanced
Ukrainian
Fluent
Russian
Fluent
Polish
Intermediate

Work Experience

Sound Engineer / Music Producer (Freelance) at Freelance
December 1, 2021 - Present
Maintenance of radio airwaves using analog and digital technologies; recording jingles, intros and background music for broadcasts; provided sound support at live outdoor events; moderated live radio shows using Jazler automation software; enhanced communication and teamwork skills.
Freelance Sound Engineer at Self-employed
January 1, 2021 - Present
Maintained radio airwaves using analog and digital technologies; recorded jingles, intros and background music for broadcasts using FL Studio 21 and Ableton Live; provided sound support at live outdoor events; moderated live radio shows using Jazler automation software and sound processing tools; collaborated on Swedish rap EP and Ukrainian music album, expanding sonic and cultural perspectives.
Music & Sound Designer at Spektraz Games - Darkest Messiah (Dark Fantasy RPG)
February 1, 2026 - Present
Designed and delivered 10+ adaptive loop-based music tracks for in-game locations, optimized for non-repetitive long-session gameplay. Built a library of 80+ sound assets including weapon SFX, environmental ambience, and creature vocals. Implemented all audio into Unity via FMOD with state-based transitions, event triggers, and parameter-driven mixing. Created UI sounds, victory/defeat stings, and altar ambience soundscapes fusing music and sound design. Collaborated directly with CEO on creative direction, audio strategy, and delivery pipeline in a fast-moving startup environment.
Freelance Music & Sound Producer at Independent Clients - Multimedia & Music
January 1, 2021 - Present
Provided full audio production for online gambling game (original music, UI sounds, interactive SFX). Co-produced a Swedish rap EP (AlgorMortis — Det de vagnar inse) for international exposure. Delivered complete audio post-production for POV video content (foley, voice-over editing, ambience, mixing). Created sound design and score for FNAF fan-made animated feature film. Produced original music and SFX for short animated films. Mixed, mastered, and prepared audio for streaming platforms per industry standards (Spotify, Apple Music, YouTube).
Broadcast Sound Engineer at IRS RAPES Radio Station
September 1, 2024 - June 1, 2025
Operated analogue and digital broadcast systems maintaining live radio airwaves. Recorded and produced jingles, intros, and background music using FL Studio 21 and Ableton Live. Moderated live radio shows using Jazler automation software. Provided on-site sound support for live outdoor events.

Education

Bachelor of Multimedia Technologies at University of Žilina, Slovakia
September 1, 2022 - June 1, 2025
BSc Multimedia Technologies at University of Zilina, Slovakia
September 1, 2022 - June 1, 2025
Module Exchange Courses at Online
July 1, 2024 - March 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Other, Gaming, Software & Internet, Education