Innovative and results-driven Game Developer with over 7 years of experience in creating engaging and high-quality games for diverse platforms including Windows, Android, iOS, PlayStation and VR/AR platforms. Proficient in using industry-standard game engines such as Unreal Engine 4/5 and Unity, with a strong foundation in programming languages including C++ and C#

Sebastian Monroy

Innovative and results-driven Game Developer with over 7 years of experience in creating engaging and high-quality games for diverse platforms including Windows, Android, iOS, PlayStation and VR/AR platforms. Proficient in using industry-standard game engines such as Unreal Engine 4/5 and Unity, with a strong foundation in programming languages including C++ and C#

Available to hire

Innovative and results-driven Game Developer with over 7 years of experience in creating engaging and high-quality games for diverse platforms including Windows, Android, iOS, PlayStation and VR/AR platforms. Proficient in using industry-standard game engines such as Unreal Engine 4/5 and Unity, with a strong foundation in programming languages including C++ and C#

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Intermediate

Work Experience

VR/AR Developer at Devoteam Portugal
July 1, 2025 - Present
Developed VR/AR experiences for Meta Quest, Android and iOS using Unreal Engine and Unity. Built Netjets virtual tours (single-player and multiplayer guided tours) and the Daiichi medic training game; improved performance, security handling, AI navigation, and ensured smoother, natural interactions in VR.
Game Developer at Survival Game prototype
June 1, 2025 - October 3, 2025
Implemented core survival gameplay features including inventory, crafting, and a snapping-based building system with ghost visuals. Added a mini-map with coordinates and an architecture plugin system to enable designer flexibility.
Game Developer at OSEA Innovation
February 1, 2025 - October 3, 2025
Contributed to gameplay systems and UI components for Tear Hunters; assisted with monetization and performance optimization; led release phase to ensure a smooth launch.
Game Developer at Megarama Games Ltd.
September 1, 2024 - October 3, 2025
Led a team of 3 developers across MatchZilla, Watermelon Fruit Merge, and Sorting Toys. Implemented core gameplay systems, such as physics, power-ups, and UI interactions, and designed a reusable architecture to boost efficiency and support future titles.
Game Developer at LeBast Games
December 1, 2020 - October 3, 2025
Developed core gameplay systems for Arriesgate (2D Educational Game), including power-ups and UI feedback; managed full development cycle and delivered on release.
Game Developer at Mestenno
December 1, 2019 - October 3, 2025
Developed key gameplay systems for Car Racing (3D multiplayer), focusing on physics, power-ups, and UI to ensure a smooth multiplayer experience.
Game Developer at Blue Glitch Studio
October 1, 2019 - October 3, 2025
Developed core gameplay mechanics and UI for Twaliens (3D two-player cooperative), ensuring cross-platform performance and player engagement.
Information & Management Specialist at Banco Pichincha
January 1, 2018 - October 3, 2025
Managed and optimized information systems and reporting services; data analysis and reporting to support business operations.

Education

Masters in Game Development at Universidad Complutense De Madrid - Madrid, Spain
September 1, 2019 - October 3, 2025
Informatic Engineer at Polytechnic School of The Army - Quito, Ecuador
January 11, 2030 - December 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate

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