I’m a creative independent musician and sound designer who thrives on creating immersive auditory worlds. I design sound for short films, interactive media and social media, collaborating with directors, developers and creators to sonically express their narratives. In my personal time I also produce my own music. With a passion for atmospheric soundscaping and competence across various media and channel formats, I feel I could be a fruitful addition to your team and give your film the sound it deserves.

Aston James Stephenson

PRO

I’m a creative independent musician and sound designer who thrives on creating immersive auditory worlds. I design sound for short films, interactive media and social media, collaborating with directors, developers and creators to sonically express their narratives. In my personal time I also produce my own music. With a passion for atmospheric soundscaping and competence across various media and channel formats, I feel I could be a fruitful addition to your team and give your film the sound it deserves.

Available to hire

I’m a creative independent musician and sound designer who thrives on creating immersive auditory worlds. I design sound for short films, interactive media and social media, collaborating with directors, developers and creators to sonically express their narratives. In my personal time I also produce my own music.

With a passion for atmospheric soundscaping and competence across various media and channel formats, I feel I could be a fruitful addition to your team and give your film the sound it deserves.

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Language

English
Fluent

Work Experience

Sound Designer / Musician at Thunder Blossom Games
May 1, 2024 - September 1, 2024
Designed bespoke soundscapes, Foley and sound effects for an indie game based on Betrayal at House on the Hill. Communicated with developers and designers to provide sound design that contributes to the game's context and lore. Worked in a Scrum-based environment, participated in sprints and worked closely with a network of game producers.
Sound Designer / Musician at Unheard - Student Film
November 1, 2025 - January 1, 2026
Produced a score aligned with the film's psychological horror/thriller genre. Used subtle yet creative synthesis techniques and music theory to enhance an intense narrative. Worked on set to capture location dialogue and Foley as a boom operator and sound mixer.
Group Leader / Sound Engineer / Foley Artist at Audio Redesign (Academic Project)
September 1, 2023 - January 1, 2024
Managed a group of students to redesign all Foley and music for a scene in The Fifth Element. Re-recorded, edited and produced Foley and score, heavily manipulated to align with the film’s sci-fi nature. Organized schedules, delegated tasks and ensured all criteria and project deadlines were met. Provided feedback loops to improve workflow, efficiency and project quality, achieving an A grade.

Education

BA (Hons) in Digital Music at Southampton Solent University
January 1, 2022 - January 1, 2025
Digital Music Production (Distinction) at Peter Symonds College
January 1, 2020 - January 1, 2022
Health and Social Care (Distinction) at Peter Symonds College
January 1, 2020 - January 1, 2022
Photography (Grade B) at Peter Symonds College
January 1, 2020 - January 1, 2022

Qualifications

BA (Hons) Digital Music - First Class Honors
September 12, 2022 - May 1, 2025

Industry Experience

Media & Entertainment, Gaming