With over 9 years of experience in the world of sound design, I specialise in crafting engaging, immersive and dynamic audio for interactive media. Whether itโ€™s for games, VR experiences, or art installations, I believe that sound has the power to shape emotions and bring stories to life. ๐ŸŒŸ ๐Ÿ’ผ KEY EXPERTISE ๐ŸŽฎ Sound Design: SFX, Foley, Field Recording, Music Composition for games and interactive experiences ๐ŸŽง Audio restoration: restoring audio or improving its quality with tools such as Izotope RX, ACON Restoration Suite and other plug-ins. ๐Ÿ› ๏ธ Audio Implementation: Using tools like FMOD to integrate audio seamlessly into game engines ๐ŸŽน Music Composition: Crafting original music for trailers, in-game interactive tracks, and performances ๐ŸŽ™๏ธ Dialogue Recording & Editing: Ensuring crystal-clear voiceovers and immersive soundscapes ๐Ÿ“š Documentation & Planning: Creating sound design documents, audio spreadsheets, and project planning ๐ŸŽฎ NOTABLE PROJECTS - Lost Ember (2019) โ€“ AAA adventure game ๐ŸŽฎ - Lego Duplo Marvel (2022) โ€“ Mobile games for children ๐Ÿ“ฑ - Lost Myths: Sons of Ragnar (2019) โ€“ VR historical experience ๐Ÿ•น๏ธ - Breaking Wheel_Phone details not available. Sign in: https://www.twine.net/signup_) โ€“ 3D platformer ๐ŸŽก ๐Ÿ“š TEACHING & MENTORSHIP Guest Lecturer in Sound Design at ICAN_Phone details not available. Sign in: https://www.twine.net/signup_) ๐ŸŽ“ Mentoring and sharing knowledge with the next generation of sound designers ๐ŸŽถ DJ & PRODUCER In addition to my sound design work, Iโ€™ve been DJing and producing electronic music under the name AUJA for nearly a decade. This experience sharpens my ability to create seamless, atmospheric soundscapes that engage diverse audiences across various venues. ๐ŸŽต Letโ€™s connect if youโ€™re passionate about elevating the auditory dimension of your project! ๐Ÿ”Šโ€ฆ

Aurelie Moiroud

๎˜‚๎˜‚
๎˜‚๎˜‚
๎˜‚๎˜‚
๎˜‚๎˜‚
๎˜‚

With over 9 years of experience in the world of sound design, I specialise in crafting engaging, immersive and dynamic audio for interactive media. Whether itโ€™s for games, VR experiences, or art installations, I believe that sound has the power to shape emotions and bring stories to life. ๐ŸŒŸ ๐Ÿ’ผ KEY EXPERTISE ๐ŸŽฎ Sound Design: SFX, Foley, Field Recording, Music Composition for games and interactive experiences ๐ŸŽง Audio restoration: restoring audio or improving its quality with tools such as Izotope RX, ACON Restoration Suite and other plug-ins. ๐Ÿ› ๏ธ Audio Implementation: Using tools like FMOD to integrate audio seamlessly into game engines ๐ŸŽน Music Composition: Crafting original music for trailers, in-game interactive tracks, and performances ๐ŸŽ™๏ธ Dialogue Recording & Editing: Ensuring crystal-clear voiceovers and immersive soundscapes ๐Ÿ“š Documentation & Planning: Creating sound design documents, audio spreadsheets, and project planning ๐ŸŽฎ NOTABLE PROJECTS - Lost Ember (2019) โ€“ AAA adventure game ๐ŸŽฎ - Lego Duplo Marvel (2022) โ€“ Mobile games for children ๐Ÿ“ฑ - Lost Myths: Sons of Ragnar (2019) โ€“ VR historical experience ๐Ÿ•น๏ธ - Breaking Wheel_Phone details not available. Sign in: https://www.twine.net/signup_) โ€“ 3D platformer ๐ŸŽก ๐Ÿ“š TEACHING & MENTORSHIP Guest Lecturer in Sound Design at ICAN_Phone details not available. Sign in: https://www.twine.net/signup_) ๐ŸŽ“ Mentoring and sharing knowledge with the next generation of sound designers ๐ŸŽถ DJ & PRODUCER In addition to my sound design work, Iโ€™ve been DJing and producing electronic music under the name AUJA for nearly a decade. This experience sharpens my ability to create seamless, atmospheric soundscapes that engage diverse audiences across various venues. ๐ŸŽต Letโ€™s connect if youโ€™re passionate about elevating the auditory dimension of your project! ๐Ÿ”Šโ€ฆ

Available to hire

With over 9 years of experience in the world of sound design, I specialise in crafting engaging, immersive and dynamic audio for interactive media. Whether itโ€™s for games, VR experiences, or art installations, I believe that sound has the power to shape emotions and bring stories to life. ๐ŸŒŸ

๐Ÿ’ผ KEY EXPERTISE
๐ŸŽฎ Sound Design: SFX, Foley, Field Recording, Music Composition for games and interactive experiences
๐ŸŽง Audio restoration: restoring audio or improving its quality with tools such as Izotope RX, ACON Restoration Suite and other plug-ins.
๐Ÿ› ๏ธ Audio Implementation: Using tools like FMOD to integrate audio seamlessly into game engines
๐ŸŽน Music Composition: Crafting original music for trailers, in-game interactive tracks, and performances
๐ŸŽ™๏ธ Dialogue Recording & Editing: Ensuring crystal-clear voiceovers and immersive soundscapes
๐Ÿ“š Documentation & Planning: Creating sound design documents, audio spreadsheets, and project planning

๐ŸŽฎ NOTABLE PROJECTS

  • Lost Ember (2019) โ€“ AAA adventure game ๐ŸŽฎ
  • Lego Duplo Marvel (2022) โ€“ Mobile games for children ๐Ÿ“ฑ
  • Lost Myths: Sons of Ragnar (2019) โ€“ VR historical experience ๐Ÿ•น๏ธ
  • Breaking Wheel_Phone details not available. Sign in: https://www.twine.net/signup_) โ€“ 3D platformer ๐ŸŽก

๐Ÿ“š TEACHING & MENTORSHIP
Guest Lecturer in Sound Design at ICAN_Phone details not available. Sign in: https://www.twine.net/signup_) ๐ŸŽ“
Mentoring and sharing knowledge with the next generation of sound designers

๐ŸŽถ DJ & PRODUCER
In addition to my sound design work, Iโ€™ve been DJing and producing electronic music under the name AUJA for nearly a decade. This experience sharpens my ability to create seamless, atmospheric soundscapes that engage diverse audiences across various venues. ๐ŸŽต

Letโ€™s connect if youโ€™re passionate about elevating the auditory dimension of your project! ๐Ÿ”Š

See more

Language

French
Fluent
English
Advanced

Work Experience

Sound Designer at Freelance
August 1, 2016 - Present
Delivered audio solutions for projects including games and interactive art installations. Collaborated with clients within multidisciplinary teams. Managed comprehensive project timelines, budgets, and documentation, leading to successful outcomes for clients. Notable collaborations with Mooney Studio, Theoriz, and Story Tiles.
Guest Lecturer at ICAN (Lyon, France)
October 1, 2021 - Present
Teaching the following modules to the first-year Game Designer Bachelor students: Initiation to Sound Design, and related topics. Delivered lectures on sound design techniques for video games, including audio integration, Foley, and adaptive music systems. Mentored students, provided feedback to enhance skills, and organized collaborative class projects simulating real game audio workflows.
Project Lead at Folk Tales Digital
March 1, 2020 - Present
Founded and managed Folk Tales Digital, a VR game studio focusing on historical storytelling. Oversaw project planning, milestone tracking, task delegation, and team coordination. Developed and executed a comprehensive business plan including financial forecasting, budgeting, and strategic development goals. Built relationships with partners, mentors, and potential investors; pitched at professional events and industry showcases; handled incubator applications and IP verification for legal use of content and assets.
Sound Designer at Freelance (France / UK)
August 1, 2016 - Present
Delivered audio solutions for projects including games and interactive art installations. Collaborated with clients within multidisciplinary teams. Managed comprehensive project timelines, budgets, and documentation, leading to successful outcomes for clients such as Mooneye Studio, Theoriz, and Story Toys. Implemented and optimized audio using FMOD for interactive environments, ensuring seamless integration and functionality. Recorded and edited audio including field recordings, Foley, sound effects, and dialogue, achieving high-quality production results. Created and maintained extensive audio libraries to improve access to quality sound assets. Composed original music for trailers and in-game scenarios, crafting dynamic and engaging auditory experiences.
Project Lead at Folktales Digital
March 1, 2020 - Present
Founded and managed Folktales Digital, a VR game studio focused on historical storytelling. Incubated at La Serre Numerique, France. Led production of Lost Myths: Sons of Ragnar. Selected as a finalist at the 2021 Indie Game Awards, Taipei Game Show. Oversaw project planning, milestone tracking, task delegation, and team coordination. Built a comprehensive business plan with budgeting and financial forecasting, secured partnerships and potential investors. Cultivated relationships with partners, mentors, and potential investors; pitched the project at professional events and industry showcases. Handled applications to incubator programs, securing support and guidance for growth. Conducted copyright and IP negotiations and verifications to secure legal use of content and assets.
Guest Lecturer at I.C.A.N.
October 1, 2021 - Present
Teaching the following modules to the first-year Game Design Bachelor students: topics included sound design techniques for video games, Foley art, and adaptive music systems. Mentored 15 students through theory and practical projects, providing feedback to enhance skills and understanding of industry practices.
Guest Lecturer at I.C.A.N. Lyon
October 1, 2021 - Present
Delivered lectures on sound design and video game topics to first-year Game Designer students. Taught modules on the fundamentals of the video game industry, audio integration, Foley art, and adaptive music systems; mentored students through theory and practical projects.

Education

Master - Game Development at Abertay University, Dundee, UK
August 5, 2019 - August 21, 2020
BA (Hons) - Sound & Music for Games at Abertay University, Dundee, UK
January 1, 2015 - January 1, 2017
B.Sci - Audio Engineering at University of the Highlands and Islands, Perth, UK
September 1, 2015 - June 2, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    paper Music portfolio

    In the following video you will find examples of the tracks I composed for games and interactive art installation.

    paper Sound Redesign

    In these video I redesigned the audio from scratch as a form of exercice and practice. All sound and musics are original ones.

    paper Sound Design Demo reel

    in this showreel you will find the major game projects I worked on