I'm Aurelie Moiroud, a sound designer with ten years of freelance experience shipping audio across AAA and indie games, VR escape rooms, and interactive installations. I’m a FMOD specialist with end-to-end capabilities: field recording, Foley, SFX design, dialogue editing, and full middleware implementation. I have particular expertise in spatial and VR audio, designing immersive soundscapes where the listener is inside the sound rather than merely hearing it. I maintain a personal recording library of 15,000+ samples and have led audio teams on multi-disciplinary projects.

Aurelie Moiroud

I'm Aurelie Moiroud, a sound designer with ten years of freelance experience shipping audio across AAA and indie games, VR escape rooms, and interactive installations. I’m a FMOD specialist with end-to-end capabilities: field recording, Foley, SFX design, dialogue editing, and full middleware implementation. I have particular expertise in spatial and VR audio, designing immersive soundscapes where the listener is inside the sound rather than merely hearing it. I maintain a personal recording library of 15,000+ samples and have led audio teams on multi-disciplinary projects.

Available to hire

I’m Aurelie Moiroud, a sound designer with ten years of freelance experience shipping audio across AAA and indie games, VR escape rooms, and interactive installations. I’m a FMOD specialist with end-to-end capabilities: field recording, Foley, SFX design, dialogue editing, and full middleware implementation. I have particular expertise in spatial and VR audio, designing immersive soundscapes where the listener is inside the sound rather than merely hearing it. I maintain a personal recording library of 15,000+ samples and have led audio teams on multi-disciplinary projects.

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Language

French
Fluent
English
Fluent

Work Experience

Sound Designer at Freelance (France / UK)
August 1, 2016 - Present
Delivered audio solutions for projects including games and interactive art installations. Collaborated with clients within multidisciplinary teams. //// Managed comprehensive project timelines, budgets, and documentation, leading to successful outcomes for clients such as Mooneye Studio, Theoriz, and Story Toys. //// Implemented and optimized audio using FMOD for interactive environments, ensuring seamless integration and functionality. //// Recorded and edited audio including field recordings, Foley, sound effects, and dialogue, achieving high-quality production results. //// Created and maintained extensive audio libraries to improve access to quality sound assets. //// Composed original music for trailers and in-game scenarios, crafting dynamic and engaging auditory experiences.
Sound Designer & Project Leader at Folk Tales Digital
March 20, 2020 - July 21, 2021
VR game studio · incubated at La Serre Numérique, France · team of 7 //// Led all audio design on Lost Myths: Sons of Ragnar, a VR historical narrative game, including spatial sound design, FMOD implementation, and adaptive music. //// Finalist, Indie Game Awards at Taipei Game Show 2021. //// Managed a team of 7 across production, art, and development; oversaw milestone planning, budgeting, and stakeholder pitches.
Guest Lecturer at ICAN, Lyon, France
October 1, 2021 - June 30, 2022
Taught 1 st-year Game Design Bachelor students //// Delivered 30 hours of curriculum to a cohort of 15 students: history of game audio, sound design techniques, Foley art, and adaptive music systems. //// Designed and led collaborative studio projects simulating real game audio pipelines, from asset creation through implementation.

Education

Master - Game Development at Abertay University, Dundee, UK
August 5, 2019 - August 21, 2020
BA (Hons) - Sound & Music for Games at Abertay University, Dundee, UK
January 1, 2015 - January 1, 2017
B.Sci - Audio Engineering at University of the Highlands and Islands, Perth, UK
September 1, 2015 - June 2, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    FMOD Sound Design and Implementation reel

    Here is my sound design and audio implementation for the demo of the narrative game Blue Bird’s Song by Purple Meadows Studio. https://www.aureliemoiroud.com

    This video walk you through my work and process with FMOD, sound effects and music for this prototype. The game engine used for this project was Unity.

    PLAY THE DEMO HERE : https://store.steampowered.com/app/25

    00:00 Introduction
    00:06 Tools
    00:24 Fmod
    01:47 UI
    02:09 Ambiences

    Music portfolio

    In the following video you will find examples of the tracks I composed for games and interactive art installation.

    Sound Redesign

    In these video I redesigned the audio from scratch as a form of exercice and practice. All sound and musics are original ones.

    Sound Design Demo reel

    in this showreel you will find the major game projects I worked on