I’m Aurelie Moiroud, a sound designer with ten years of freelance experience shipping audio across AAA and indie games, VR escape rooms, and interactive installations. I’m a FMOD specialist with end-to-end capabilities: field recording, Foley, SFX design, dialogue editing, and full middleware implementation. I have particular expertise in spatial and VR audio, designing immersive soundscapes where the listener is inside the sound rather than merely hearing it. I maintain a personal recording library of 15,000+ samples and have led audio teams on multi-disciplinary projects.
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Here is my sound design and audio implementation for the demo of the narrative game Blue Bird’s Song by Purple Meadows Studio. https://www.aureliemoiroud.com
This video walk you through my work and process with FMOD, sound effects and music for this prototype. The game engine used for this project was Unity.
PLAY THE DEMO HERE : https://store.steampowered.com/app/25…
00:00 Introduction
00:06 Tools
00:24 Fmod
01:47 UI
02:09 Ambiences
In the following video you will find examples of the tracks I composed for games and interactive art installation.
In these video I redesigned the audio from scratch as a form of exercice and practice. All sound and musics are original ones.
in this showreel you will find the major game projects I worked on
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