Available to hire
I am an illustrator, concept designer with 14+ years of experience delivering pre-production art and final illustrations to clients globally across franchises — Star Wars, Warhammer, Transformers, DC, and Marvel. My work focuses on dark, atmospheric storytelling and I strive to crystallize the poignant moment — the gesture, framing, and light that carries emotional and psychological weight beyond the artwork itself.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Beginner
Language
English
Fluent
Chinese
Intermediate
Work Experience
Principal Artist at XM Studios
December 1, 2023 - August 1, 2024Led the concept art team and defined the creative direction for statue concepts in collaboration with DC, Marvel, Tsuburaya Productions (Ultraman) and Hasbro (Transformers). Set the creative and cultural tone for the team, guided from character research to final approved designs, and ensured manufacturability and quality alignment with approved concepts. Coordinated with stakeholders and the 3D team, and collaborated with Games Workshop, Upper Deck, Edge Studio, Fantasy Flight Games, Eko Pictures, and Genesis Motion Design. Produced mood-setting illustrations and concept designs to accentuate each IP’s world-building while maintaining coherent art direction across productions.
Freelance Concept Designer, Illustrator, Art Director at STORMBRUSH
February 1, 2015 - PresentDeveloped pre-production art and final illustrations for global clients across franchises such as Star Wars, Warhammer, Transformers, DC, and Marvel. Created concept art, visual development, and design assets, establishing core visual direction to reflect IPs and collaborating with studios to define pipelines, workflows, and production standards.
Concept Artist at Omens Animation Studios
October 1, 2011 - February 1, 2015Designed characters and environments based on scripts for children’s TV programs and short films; prepared model sheets for 3D modelers and reviewed models with overseas and in-house teams; collaborated with 3D artists to create matte paintings and texture maps for characters and props; worked closely with the art director to develop and maintain the films’ visual style.
Part-time Lecturer at NTU, ADM
August 1, 2016 - PresentTaught Foundation Drawing, Drawing for Animation, and Digital Painting; developed systematic curriculum and assignments that simulate a production environment to foster creativity, innovation, and critical thinking; organized museum visits to ground digital practices in traditional art forms.
Adjunct Lecturer at Lasalle College of the Arts
August 1, 2017 - April 1, 2021Courses taught: ENvironment Design, Figure Drawing, Light & Colour
- Designed course content supporting the Animation Degree and
Diploma curriculum across environment, figure drawing,
lighting and colour theory.
- Organised field sessions including Natural History Museum
visits and outdoor sketching, strengthening students' spatial,
compositional and anatomical sensitivity.
- Guided students' colour scripts for their films, applying lighting
design and colour theory directly to their production work.
Education
Concept Design at Concept Design Academy
January 1, 2011 - June 23, 2026Bachelor’s Degree in Digital Animation at NTU School of Art, Design & Media
January 1, 2006 - January 1, 2010Qualifications
Industry Experience
Media & Entertainment, Education, Software & Internet, Professional Services
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