I'm Andre Golin, a Gameplay Systems Designer specializing in RPG mechanics, progression, and in-game economies. I build long-term balance, resource flows, and scalable player progression, and I maintain Wizards & Wyverns, a 1,300+ page redesign of the D&D 5e ruleset. My work emphasizes system clarity, incentive design, and decision-making over time. In addition to designing, I document intent and trade-offs, contribute as a writer for GameRant, and run Dungeon Master campaigns with reusable NPCs and modular narratives to support ongoing play.

Andre Golin

I'm Andre Golin, a Gameplay Systems Designer specializing in RPG mechanics, progression, and in-game economies. I build long-term balance, resource flows, and scalable player progression, and I maintain Wizards & Wyverns, a 1,300+ page redesign of the D&D 5e ruleset. My work emphasizes system clarity, incentive design, and decision-making over time. In addition to designing, I document intent and trade-offs, contribute as a writer for GameRant, and run Dungeon Master campaigns with reusable NPCs and modular narratives to support ongoing play.

Available to hire

I’m Andre Golin, a Gameplay Systems Designer specializing in RPG mechanics, progression, and in-game economies. I build long-term balance, resource flows, and scalable player progression, and I maintain Wizards & Wyverns, a 1,300+ page redesign of the D&D 5e ruleset.

My work emphasizes system clarity, incentive design, and decision-making over time. In addition to designing, I document intent and trade-offs, contribute as a writer for GameRant, and run Dungeon Master campaigns with reusable NPCs and modular narratives to support ongoing play.

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Language

English
Fluent
Portuguese
Fluent

Work Experience

Gameplay Systems Designer at Independent (Self-employed)
January 1, 2021 - Present
Complete redesign of the D&D 5e ruleset as a long-form systems portfolio (~1,200 pages; ~450,000 words). Owned end-to-end redesign across character creation, progression, classes, feats, equipment, combat, exploration, downtime, mounts/vehicles, spellcasting, and magic items. Structured the ruleset with consistent terminology and cross-references; designed multi-archetype progression curves, resource constraints, and reworked combat for clearer action economy and meaningful turn-by-turn decisions.
Systems Design Case Studies at Parliament Homebrew
January 1, 2021 - Present
A curated collection of focused design analyses isolating specific gameplay problems and exploring system-level solutions. Includes case studies on progression & class identity, combat & decision systems, magic & resource economies, and exploration & downtime.
Games Writer at GameRant.com
January 1, 2022 - December 31, 2025
Analyzed RPG mechanics, builds, optimisation paths, and progression systems. Translated complex systems into clear, player-facing explanations under deadline.
Dungeon Master at Self (Freelance)
January 1, 2015 - Present
Designed and ran long-running tabletop RPG campaigns supported by reusable NPC toolkits, encounter frameworks, and branching narrative systems. Used Foundry VTT and Roll20 for live play testing and iteration.
Event Host & Venue Representative at We The Curious Science Museum, Bristol
February 1, 2025 - Present
Delivered live events and public programmes for large, diverse audiences in a busy visitor environment; managed visitor flow, safety, timing, and on-site engagement; acted as a visible, authoritative point of contact and resolved issues in real time with professionalism; coordinated with colleagues and supervisors to support shared operational objectives; balanced multiple responsibilities while maintaining high standards of service.
Organised Play & Community Event Facilitator at Independent – Cambridge/ Bristol
January 1, 2015 - Present
Planned and delivered structured tabletop play experiences for recurring player groups; managed onboarding for new participants while supporting experienced players in mixed-ability environments; enforced rules fairly and consistently to maintain trust, engagement, and competitive integrity; resolved player disputes and adjusted pacing to ensure positive experiences across long-running sessions; designed and iterated play structures based on observed player behaviour and live feedback; maintained clear schedules, preparation materials, and session documentation to support reliable delivery.
Systems & Rules Development (Tabletop Games) at Independent – Cambridge/ Bristol
January 1, 2015 - Present
Designed and maintained a large, structured tabletop ruleset focused on fairness, clarity, and consistent outcomes; produced clear, player-facing documentation to support rule understanding and enforcement; built scalable systems suitable for organised play, progression tracking, and repeat events; iterated rules and structures based on live playtesting and participant feedback; ensured accessibility and usability through standardised templates and predictable mechanics.
Games Writer at GameRant.com, Remote
January 1, 2022 - January 1, 2025
Produced clear, accessible articles explaining complex game systems under deadline; communicated rules, mechanics, and optimisation concepts to a broad audience; maintained accuracy and consistency while working to tight editorial schedules.
Independent Research & Editorial Project at Ramblings of a Neurodivergent Mind – Bristol
January 1, 2021 - Present
Founded and managed an independent digital publication; planned content delivery schedules and maintained editorial standards; communicated complex ideas clearly for public audiences; took full ownership of planning, execution, and quality control.
Political Affairs Intern at The Borgen Project
January 1, 2024 - January 1, 2024
Supported structured advocacy work through research and written communication; worked to defined deadlines and organisational standards.
Data Associate Intern at Amazon – Cambridge
January 1, 2019 - January 1, 2020
Delivered operational processes in a safety-critical environment; maintained accuracy, reliability, and accountability under strict procedures.
Logistics Assistant at British Antarctic Survey – Cambridge
January 1, 2018 - January 1, 2018
Supported logistics operations, safety checks, and materials coordination; worked within structured systems to ensure reliable delivery.
Gameplay Systems Designer at Independent
January 1, 2021 - Present
End-to-end redesign across character creation, progression, classes, feats, equipment, combat, exploration, downtime, mounts/vehicles, spellcasting, and magic items; structured the ruleset with consistent terminology and cross-references; tuned progression curves and resource constraints; redesigned combat action economy; documented intent and trades.
Systems Designer at Parliament Homebrew
January 1, 2021 - Present
A curated collection of focused design analyses isolating specific gameplay problems and proposing system-level solutions across progression, combat, magic, exploration, and downtime.
Dungeon Master at Self-employed
January 1, 2015 - Present
Designed and ran long-running tabletop campaigns supported by reusable NPC toolkits, encounter frameworks, and branching narrative systems; built NPCs with defined roles and motivations; played with live feedback in Foundry VTT and Roll20.

Education

MSc, Society, Politics and Climate Change at University of Bristol, Bristol
January 11, 2030 - July 1, 2026
BSc, Social Policy and Sociology at University of Bristol, Bristol
January 11, 2030 - July 1, 2024
MSc in Society, Politics and Climate Change at University of Bristol
January 11, 2030 - July 1, 2026
BSc in Social Policy and Sociology at University of Bristol
January 11, 2030 - July 1, 2024
MSc in Society, Politics and Climate Change at University of Bristol
July 1, 2026 - March 5, 2026
BSc in Social Policy and Sociology at University of Bristol
July 1, 2024 - March 5, 2026

Qualifications

The Paris Agreement on Climate Change as a Development Agenda
April 1, 2025 - November 12, 2025
Death Penalty Law and Advocacy
March 1, 2023 - November 12, 2025
Royal Institution's Mathematics Masterclass
July 1, 2013 - November 12, 2025

Industry Experience

Media & Entertainment, Education, Non-Profit Organization, Software & Internet, Government, Professional Services, Gaming
    paper Wizards & Wyverns — Complete TTRPG System

    Full tabletop ruleset — classes, magic, ancestries, exploration, and more

    The system rebuilds core elements — classes, spells, exploration, ancestries, and character creation — to maximise player agency, narrative flexibility, and creative expression. The complete ruleset spans over a thousand pages and is fully playable—a comprehensive rework and redesign of Dungeons & Dragons 5th Edition.

    https://www.twine.net/signin