Muhammad Awais
I'm a Unity developer with 7+ years of experience building games from first prototype to launch and beyond.
About
I’m a Unity developer with 7+ years of experience building games from first prototype to launch and beyond. I specialize in real-time multiplayer, having built deterministic networking with Photon Quantum for a kart racing game (Moonkarts) and a 5v5 MOBA (AI Layer).
My work spans the full stack of game development: gameplay mechanics, vehicle physics, character abilities, in-game economies, and UI, along with backend integration using Node.js, REST APIs, and Firebase. I’ve also shipped mobile titles optimized for low-end Android devices, built AR games, and integrated ads and in-app purchases.
I’ve worked with studios including Splinterlands USA, Terafort, and CLV Technologies, leading cross-functional teams and writing clean, scalable code built on SOLID principles and proven design patterns. I was named Developer of the Year at Terafort in 2022.
Skills: Unity, C#, Photon Quantum, Mirror, WebSockets, Unreal Engine, Node.js, Firebase, REST APIs, AR Development, Performance Optimization
Whether you need a multiplayer system built from scratch, a mobile game optimized, or an extra developer to help ship on time, I’d love to hear about your project.
- 7 years' experience
- Joined September 2026
Languages
- EnglishAdvanced
- UrduIntermediate
Industry experience
- Gaming
- Software & Internet
Work experience· 15 roles
Engineered real-time multiplayer kart racing systems with deterministic, low-latency networking using Photon Quantum to keep game state consistent across connected clients. Built core kart mechanics including vehicle physics, racing logic, and ability systems for a diverse character roster. Developed REST API integrations to synchronize player progression, live game data, and in-game economy between client and backend services. Developed and maintained Node.js backend services supporting game logic, session management, and data pipelines. Delivered responsive in-game UI/UX flows plus aligned VFX and SFX. Optimized client-side performance by reducing memory overhead and improving frame stability across target platforms, coordinating with design, art, and backend teams to match technical delivery to product milestones.
Developed a 5v5 MOBA game (AI layer) using Photon Quantum for multiplayer networking and deterministic simulation to provide smooth real-time interactions. Designed and implemented in-game economy systems with progressive difficulty, character evolution, and player level progression to support long-term engagement. Created character abilities integrated with VFX/SFX to enhance combat depth and feel. Architected back-end API integration and authentication flows for seamless client-server communication. Built an FPS MVP (WAGMI) in Unreal Engine implementing player movement, AI health systems, health regeneration, and gameplay UI. Engineered player input systems, NPC AI, and first-person mechanics for an immersive shooter experience. Integrated back-end APIs for the Polle n pop project connecting live game data to client systems.
Developed a 5v5 MOBA game (AI layer) using Photon Quantum for multiplayer networking, enabling smooth real-time interactions with deterministic simulation. Designed in-game economy systems with progressive difficulty, character evolution, and player level progression to support long-term engagement. Created character abilities with integrated VFX and SFX to deepen combat feel and presentation. Architected backend API integration and authentication flows for seamless client-server communication. Built an FPS MVP (WAGMI) in Unreal Engine, implementing player movement, AI health systems, health regeneration, and gameplay UI, and engineering player input systems, NPC AI, and first-person mechanics for an immersive shooter experience. Integrated backend APIs for the Polle n pop project to connect live game data to client systems.
Education
Certifications and awards· 8
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