Available to hire
I am a senior animator and artist from Miami, FL with 25 years of experience creating games for Nintendo/Retro Studios, Microsoft Game Studios/InXile Entertainment, Nickelodeon and 2K/Visual Concepts to name a few. I currently live and work in New Orleans, LA, animating for games, creating art and self-publishing my creator-owned comics under the “a.wake” imprint.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Senior Animator at 2K / Visual Concepts
March 1, 2022 - PresentCreate high-quality hand-keyed and motion-capture animations using Maya and proprietary tools; integrate animations into 2K’s proprietary game engine. Collaborate with Art Direction, Designers, and Engineers to establish attainable scope, meet scheduling targets, and fully integrate animations into games. Lead and manage the Live Ops animation team: define scope, ensure deadlines are met, manage contractors, and drive daily asset-creation progress and schedule adherence. Create and polish animations for players, vehicles, and environments for narrative cinematics, cut-scenes, and DLCs. Works with proprietary game engines plus Unity and Unreal (including Unreal 5.4), and tools such as Maya, 3ds Max, MotionBuilder, and proprietary pipelines.
Gameplay/Cinematic Animator (Contract) at WayForward Technologies
August 1, 2021 - December 1, 2021Create high-quality hand-keyed animations in Maya and implement them into the Unity game engine. Coordinate with leads, design, and engineering to complete animations under tight deadlines while meeting style and integration expectations. Polish existing animations and adapt to the animation style set by the animation lead and art director. Create animations for the player, creatures, vehicles, VFX, and environments for cinematics and cut-scenes. Experience includes Unity and Unreal game engine workflows and Maya/3ds Max/MotionBuilder toolsets with proprietary processes.
Gameplay/Character Animator (Contract) at Nickelodeon
April 1, 2021 - August 1, 2021Produce high-quality hand-key animations within tight time constraints and submit to the design department for authoring. Partner with leads, design, and engineering to complete animations under deadline pressure and maintain design expectations and game integration. Polish existing animations while conforming to the animation style defined by the animation lead and art director. Create animations using Maya, After Effects, and Adobe Animate across a range of cartoon-y styles for the Noggin team.
Senior Animator at Microsoft Game Studios – InXile Entertainment
April 1, 2016 - April 1, 2021Create and polish high-quality hand-key animations and mocap-based animations under tight deadlines; implement animations in Unity and Unreal game engines. Manage and clean up mocap animations using MotionBuilder for in-game deployment. Work with leads, design, and engineering to define scope, scheduling needs, and efficient animation pipelines. Create rigs and skinning for characters using both 3ds Max and Maya for use by the animation team. Mentored junior animators, participated in animation dailies, and helped maintain consistent style and quality across the team.
Animator at Nintendo – Retro Studios
July 1, 2003 - April 1, 2016Create high-quality hand-key animations under tight time constraints and implement them using proprietary tools and a proprietary game engine. Work with leads and a team in Kyoto, Japan to storyboard, animate, and script in-game cinematics. Create storyboards for in-game cinematics and promotional material, including the game announcement trailer for “Metroid Prime3: Corruption” (E3 2005). Collaborate with leads, design, and engineers to execute pipelines, meet expectations, and fully integrate animations into shipped games. Build quality rigs and skinning for character animation, support in-house R&D efforts by developing demos and vertical slices for unreleased projects, and use knowledge of proprietary engine/tools with Maya and 3ds Max.
Animator/Artist at High-Voltage Software
July 1, 2002 - July 1, 2003Create high-quality hand-key animations and motion-capture data clean-up under tight time constraints, then implement in-game. Animate, script, and implement in-game cinematics. Collaborate with leads, design, and engineering to develop efficient pipelines and ensure animations fully integrate. Created concept art for Disney’s Haunted Mansion and modeled/iterated on environments/levels, UI, objects, and props for the project.
Character Animator at Aston Entertainment
May 1, 2001 - December 1, 2001Create high-quality hand-key animations for animated shorts under tight time constraints. Collaborate with the director and animation lead to develop and polish assigned shots, interpret storyboards, and bring scenes to life. Attend weekly meetings to receive feedback and iterate for high-quality, consistent animation. Served as character lead for “Bad Elf,” overseeing character consistency and adherence to style throughout the film.
Education
Bachelor of Fine Arts (Department of Computer Animation) at Ringling School of Art and Design, Sarasota, FL
January 11, 2030 - June 1, 2000Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Hire a Animator
We have the best animator experts on Twine. Hire a animator in New Orleans today.