I'm a Sound Designer for AAA games, with a specialty in Procedural Audio. I work with Reaper, Wwise, and Unreal, as well as Unity, ProTools, FMOD, etc. I have a variety of other digital media skills including video and image editing, 3D modeling, Dialogue and Music Mastering, and Music Composition.

Aaron Edward Wolff

I'm a Sound Designer for AAA games, with a specialty in Procedural Audio. I work with Reaper, Wwise, and Unreal, as well as Unity, ProTools, FMOD, etc. I have a variety of other digital media skills including video and image editing, 3D modeling, Dialogue and Music Mastering, and Music Composition.

Available to hire

I’m a Sound Designer for AAA games, with a specialty in Procedural Audio. I work with Reaper, Wwise, and Unreal, as well as Unity, ProTools, FMOD, etc. I have a variety of other digital media skills including video and image editing, 3D modeling, Dialogue and Music Mastering, and Music Composition.

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Experience Level

Expert

Work Experience

Sound Designer at Rebound Sound Company
May 1, 2022 - Present
Designed, recorded, and synthesized game-ready SFX and audio assets for AAA games. Supervised small teams and implemented complex interactive audio systems in Wwise for multiple AAA titles. Worked across vehicle SFX, dialogue editing and mastering, creative technical audio implementation, and procedural/interactive sound toolsets for game teams.
Sound Designer at Dominican Republic Tourism
October 1, 2018 - March 1, 2019
Sourced and produced seamless 35-minute ambience loop systems for interactive tourism installations across New York City, Chicago, Miami, and Boston.

Education

Bachelor of Music in Electronic Production & Design at Berklee College of Music
September 1, 2016 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services