Senior Unreal Engine lighting and look-development specialist with extensive experience across real-time (Unreal 5, Lumen, Path Tracer/RTX) and offline VFX/cinematics (rendering, compositing, and look development). Leads multi-artist teams and builds consistent lighting pipelines for in-game cinematics, trailers, and feature/TV deliverables.
Known for developing reusable lighting blueprints/templates, asset/actor workflows, and scalable color-consistent render pipelines bridging in-game and offline delivery. Collaborative, production-minded, and experienced in supervising production on set and through post to final delivery.
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Collection of work done for Feature Film, Commercials, Streaming, Games and Cinematics.
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