I'm Aytac Akkan Karaguzel, a 3D artist and CAD designer with a strong foundation in architectural visualization and product animation. I translate design intent into precise, buildable geometry using AutoCAD, Revit, Cinema 4D, and ZBrush, delivering high-fidelity models and prototypes that support cross-functional collaboration between design, engineering, and research teams. My experience spans architectural CAD work, immersive 3D visualization, and motion graphics for commercial and personal projects. I enjoy working across digital and physical workflows with a focus on ergonomics, user-centered design, and fabrication processes, and I thrive on collaborating with creative teams to bring spatial and narrative ideas to life.

Aytac Akkan Karaguzel

I'm Aytac Akkan Karaguzel, a 3D artist and CAD designer with a strong foundation in architectural visualization and product animation. I translate design intent into precise, buildable geometry using AutoCAD, Revit, Cinema 4D, and ZBrush, delivering high-fidelity models and prototypes that support cross-functional collaboration between design, engineering, and research teams. My experience spans architectural CAD work, immersive 3D visualization, and motion graphics for commercial and personal projects. I enjoy working across digital and physical workflows with a focus on ergonomics, user-centered design, and fabrication processes, and I thrive on collaborating with creative teams to bring spatial and narrative ideas to life.

Available to hire

I’m Aytac Akkan Karaguzel, a 3D artist and CAD designer with a strong foundation in architectural visualization and product animation. I translate design intent into precise, buildable geometry using AutoCAD, Revit, Cinema 4D, and ZBrush, delivering high-fidelity models and prototypes that support cross-functional collaboration between design, engineering, and research teams.

My experience spans architectural CAD work, immersive 3D visualization, and motion graphics for commercial and personal projects. I enjoy working across digital and physical workflows with a focus on ergonomics, user-centered design, and fabrication processes, and I thrive on collaborating with creative teams to bring spatial and narrative ideas to life.

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Language

English
Advanced
Turkish
Fluent

Work Experience

Freelance 3D Artist / Animator at Self-employed
January 1, 2013 - June 10, 2024
Providing tailored 3D art and animation services leveraging expertise in Cinema 4D, X-Particles, Unreal Engine, ZBrush, and motion graphics. Developed high-quality animations, photorealistic environments, and interactive digital presentations for various clients since 2013.
Internship at Tailored Marketing Inc.
January 1, 2012 - December 31, 2012
Gained professional experience in marketing-related animation and design tasks during the internship period.
Architect at Yazgan Design Office
April 1, 2004 - May 31, 2008
Performed architectural design and drafting duties, utilizing AutoCAD and Revit, and contributed to architectural projects and visualization efforts from 2004 to 2008.
Freelance 3D Artist at Self-employed
January 1, 2016 - June 12, 2024
Created 3D models and animations for motion graphics, commercials, and short films. Focused on character animation, rigging, and texturing to enhance multimedia projects. Worked on numerous graphic design projects including posters, banners, logo design, and branding, tailoring each piece to client needs and brand identity. Collaborated with directors and art teams aligning animations with creative direction. Engaged clients to understand visions, delivering high-quality visuals that exceed expectations. Explored advanced techniques in architectural visualization and motion graphics.
Internship at Tailored Marketing Inc
January 1, 2012 - December 31, 2015
Supported production of multimedia content through 3D animation and advanced motion graphics. Assisted in various marketing campaigns, enhancing brand visibility and client engagement. Collaborated with the creative team to develop innovative visual concepts.
Architect at Yazgan Design Office
April 1, 2004 - May 31, 2008
Conducted architectural design and visualization, leveraging advanced 3D modeling and animation techniques. Collaborated with cross-functional teams to refine project ideas and enhance visual storytelling. Managed multiple projects simultaneously, ensuring timely delivery and adherence to client specifications. Utilized AutoCAD software to create blueprints, schematics, floor plans, elevations, and other technical drawings.
Freelance 3D Artist at Self-employed
January 1, 2016 - Present
Designed and animated immersive 3D models for motion graphics, commercials, and short films, integrating character rigging, lighting, and texturing. Explored advanced techniques in architectural visualization, blending cinematic storytelling with spatial design. Collaborated with directors and creative teams to align visual narratives with brand identity and emotional tone. Delivered high-fidelity visual assets under tight deadlines, consistently exceeding client expectations.
Intern at Tailored Marketing Inc
December 1, 2015 - September 9, 2025
Supported production of multimedia content through 3D animation and advanced motion graphics. Assisted in various marketing campaigns, enhancing brand visibility and client engagement. Collaborated with the creative team to develop innovative visual concepts.
Architect at Yazgan Design Office
May 1, 2008 - September 9, 2025
Created detailed architectural drawings using AutoCAD and Revit, including blueprints, floor plans, elevations, and schematics for high-profile design projects. Translated conceptual sketches into buildable geometry, collaborating with architects and engineers to refine form, fit, and function. Applied BIM methodologies to streamline workflows and enhance cross-disciplinary coordination. Developed 3D visualizations and animations to support design presentations and client engagement.
Freelance 3D Artist at Self-employed
January 1, 2016 - Present
Designed and animated immersive 3D models for motion graphics, commercials, and short films, integrating character rigging, lighting, and texturing. Explored advanced techniques in architectural visualization, blending cinematic storytelling with spatial design. Collaborated with directors and creative teams to align visual narratives with brand identity and emotional tone. Delivered high-fidelity visual assets under tight deadlines, consistently exceeding client expectations.
Intern at Tailored Marketing Inc
December 31, 2015 - September 9, 2025
Supported production of multimedia content through 3D animation and advanced motion graphics. Assisted in various marketing campaigns, enhancing brand visibility and client engagement. Collaborated with the creative team to develop innovative visual concepts.
Architect at Yazgan Design Office
May 1, 2008 - September 9, 2025
Created detailed architectural drawings using AutoCAD and Revit, including blueprints, floor plans, elevations, and schematics for high-profile design projects. Translated conceptual sketches into buildable geometry, collaborating with architects and engineers to refine form, fit, and function. Applied BIM methodologies to streamline workflows and enhance cross-disciplinary coordination. Developed 3D visualizations and animations to support design presentations and client engagement.

Education

Master of Science (M.S.) in Architecture at Middle East Technical University/Turkey
January 1, 2000 - May 31, 2004
Film and Production at Pittsburgh Filmmakers Media Art Center /Pittsburgh
January 1, 2015 - May 31, 2015
Master of Science (M.S.) at Middle East Technical University
October 1, 2001 - May 31, 2004
Bachelor of Architecture at Erciyes University – School of Architecture
October 1, 1996 - February 29, 2000
Master of Science (M.S.) in Architecture at Middle East Technical University
October 1, 2001 - May 1, 2004
Bachelor of Architecture at Erciyes University – School of Architecture, Turkey
October 1, 1996 - February 1, 2000
Film and Production at Pittsburgh Filmmakers Center of Arts, Pittsburgh
January 1, 2010 - May 1, 2015
Film and Production at Pittsburgh Filmmakers Center of Arts, Pittsburgh
January 1, 2010 - May 1, 2015
Master of Science (M.S.) in Architecture at Middle East Technical University, Ankara
October 1, 2001 - May 1, 2004
Bachelor of Architecture at Erciyes University – School of Architecture, Turkey
October 1, 1996 - February 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services
    uniE608 Animation Reel 2024
    Created using Cinema 4D, ZBrush, Twinmotion, Unreal Engine, and Redshift, the reel highlights: Expressive character animation and silhouette clarity Hard-surface modeling with attention to detail and topology Cinematic lighting, camera choreography, and storytelling beats This collection is not just about animation—it’s about evoking mood through form, motion, and rhythm.
    paper 3D MODELING & DESIGN

    With a foundation in architecture, I create detailed 3D models using Cinema 4D, ZBrush, Redshift, and Twinmotion. From sculpting organic forms to rendering immersive environments, each project blends structure and artistry through a focused, iterative process. I also specialize in Level of Detail (LOD) modeling—ranging from hyper-low to high poly assets—for performance-optimized workflows. In addition, I bring precision to texturing through advanced UV unwrapping techniques tailored for a wide variety of model types.

    https://www.twine.net/signin

    paper Motion Graphics / Graphic Design

    These short animations, created using Adobe After Effects and Cinema 4D, blend engaging design, fluid transitions, and visually striking effects. The combination of motion graphics and 3D animation enhances depth and movement, bringing dynamic energy to conceptual visuals.

    https://www.twine.net/signin

    paper 3D Modeling & Design

    With a foundation in architecture, I create detailed 3D models using Cinema 4D, ZBrush, Redshift, and Twinmotion. From sculpting organic forms to rendering immersive environments, each project blends structure and artistry through a focused, iterative process. I also specialize in Level of Detail (LOD) modeling—ranging from hyper-low to high poly assets—for performance-optimized workflows. In addition, I bring precision to texturing through advanced UV unwrapping techniques tailored for a wide variety of model types.
    https://www.twine.net/signin

    paper 3D Animation

    Bringing movement to life through 3D animation and dynamic simulations. With expertise in Cinema 4D, Unreal Engine, and ZBrush, I create detailed animations, realistic motion, and immersive environments. Whether crafting photorealistic scenes, fluid character movements, or visually striking simulations with X-Particles and Redshift Renderer, my work blends creativity and technical precision to enhance storytelling and design.

    https://www.twine.net/signin

    paper Architectural Visualization

    I created a series of interior and exterior images of the Giovannitti House, bringing its architectural essence to life through detailed 3D modeling in Cinema 4D and realistic rendering in Twinmotion.

    https://www.twine.net/signin