I’m Aytac Akkan Karaguzel, a 3D artist and CAD designer with a strong foundation in architectural visualization and product animation. I translate design intent into precise, buildable geometry using AutoCAD, Revit, Cinema 4D, and ZBrush, delivering high-fidelity models and prototypes that support cross-functional collaboration between design, engineering, and research teams.
My experience spans architectural CAD work, immersive 3D visualization, and motion graphics for commercial and personal projects. I enjoy working across digital and physical workflows with a focus on ergonomics, user-centered design, and fabrication processes, and I thrive on collaborating with creative teams to bring spatial and narrative ideas to life.
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With a foundation in architecture, I create detailed 3D models using Cinema 4D, ZBrush, Redshift, and Twinmotion. From sculpting organic forms to rendering immersive environments, each project blends structure and artistry through a focused, iterative process. I also specialize in Level of Detail (LOD) modeling—ranging from hyper-low to high poly assets—for performance-optimized workflows. In addition, I bring precision to texturing through advanced UV unwrapping techniques tailored for a wide variety of model types.
These short animations, created using Adobe After Effects and Cinema 4D, blend engaging design, fluid transitions, and visually striking effects. The combination of motion graphics and 3D animation enhances depth and movement, bringing dynamic energy to conceptual visuals.
With a foundation in architecture, I create detailed 3D models using Cinema 4D, ZBrush, Redshift, and Twinmotion. From sculpting organic forms to rendering immersive environments, each project blends structure and artistry through a focused, iterative process. I also specialize in Level of Detail (LOD) modeling—ranging from hyper-low to high poly assets—for performance-optimized workflows. In addition, I bring precision to texturing through advanced UV unwrapping techniques tailored for a wide variety of model types.
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Bringing movement to life through 3D animation and dynamic simulations. With expertise in Cinema 4D, Unreal Engine, and ZBrush, I create detailed animations, realistic motion, and immersive environments. Whether crafting photorealistic scenes, fluid character movements, or visually striking simulations with X-Particles and Redshift Renderer, my work blends creativity and technical precision to enhance storytelling and design.
I created a series of interior and exterior images of the Giovannitti House, bringing its architectural essence to life through detailed 3D modeling in Cinema 4D and realistic rendering in Twinmotion.
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