MA

Marcelo Augusto Azarias Nascimento

Available to hire

I’m a 3D Artist and Technical Artist with 9 years of experience building optimized real-time content in Unreal Engine and Unity, with a strong focus on procedural shaders, PBR materials, lighting, and performance.

About

I’m a 3D Artist and Technical Artist with 9 years of experience building optimized real-time content in Unreal Engine and Unity, with a strong focus on procedural shaders, PBR materials, lighting, and performance. I’ve worked across platforms including Meta Quest, HoloLens 2, and Magic Leap, delivering assets and scenes that fit strict mobile/VR budgets without sacrificing visual quality.

My background also helps me think deeply about space, scale, and composition—from architectural visualization and parametric workflows to immersive, interactive experiences and stylized real-time art. I’ve contributed to interactive visualization products like MRV/Sensia Powerwall and also created a stylized stop-motion look music video for Turnover using custom C# logic and shader-driven rendering in Unity.

  • 9 years' experience
  • Joined November 2026

Languages

  • EnglishAdvanced
  • PortugueseFluent
  • Spanish; CastilianBeginner

Industry experience

  • Media & Entertainment
  • Education
  • Real Estate & Construction
  • Healthcare
  • Energy & Utilities
  • Professional Services
  • Software & Internet

Work experience· 6 roles

3D Artist · Box Bear DigitalJan 2026 – Present · 11 mos

Produced real-time 3D assets and scenes for medical research and commercial applications on Magic Leap. Modeled, retopologized, and optimized assets in Blender to meet head-mounted display limits (150k polygons/60fps). Built real-time scenes in Unity (URP) using Shader Graph procedural shaders and authored materials in Substance 3D Painter/Designer. Created previs for all scenes before final production and collaborated remotely with an international team.

3D Visualization Specialist · Kubus 4DJan 2023 – Jan 2026 · 3 yrs 1 mo

Developed real-time and rendered 3D content for clients including MRV/Sensia, BLOC, EPO, MPO, and Katz. Contributed to MRV/Sensia Powerwall by handling 3D modeling, PBR texturing, shaders, optimization, lighting, and Unreal Engine Blueprint setup for interactive apartment visualization and customization. Built interactive Unreal Engine 5 scenes using Lumen and Nanite with custom shaders, lighting, optimization, and Blueprint logic; also worked on VR optimization for Meta Quest. Delivered end-to-end pipeline from modeling to real-time output using Blender, 3ds Max, and Substance/Quixel/Adobe tooling.

3D Artist (Freelance) · Turnover / Run For Cover RecordsJan 2022 – Jan 2023 · 1 yr 1 mo

Created 3D scenes and animation for the official music video “People That We Know” with a handmade stop-motion look implemented in real time. Modeled assets in Blender in a paper cutout/origami style, created marker-style materials in Substance 3D Designer, and built procedural shaders in Unity Shader Graph. Wrote C# scripts to add stop-motion character to animation timing. Designed set-like lighting, handled rendering/export, and completed editing in DaVinci Resolve.

Freelance 3D Artist · ZOANJan 2021 – Jan 2022 · 1 yr 1 mo
Researcher and Developer · NEXT UFMGJan 2021 – Jan 2023 · 2 yrs 1 mo
Architect (BIM/Visualization) · Kubus 4DJan 2017 – Jan 2021 · 4 yrs 1 mo

Education

Architecture and Urbanism (Bachelor of Architecture and Urbanism) · Universidade Federal de Minas Gerais (UFMG)2010 – 2017
Software Analysis and Development (Bachelor’s program) · UNA, Brazil2024 – 2026
Architecture Exchange Program · University of Kansas (Ciência sem Fronteiras)2013 – 2014

Certifications and awards

Unity Essentials Pathway2030 – 2026

Hire Marcelo Augusto Azarias Nascimento today

Post a job and invite Marcelo, or contact them directly. No hidden commission.

Post a job