Hi, I am a game developer and 3D artist. I have experience in both games and film, focused mainly on pipelines, characters, and core system development. Much of my experience is mostly in Maya, Photoshop, Unreal, and Zbrush, but I have some knowledge about many other programs and software. The last thing to know is that I love to learn and expand my knowledge base. Samples of my work could be found at: _Website not available. Sign in: https://www.twine.net/signup_

Brian Gordon

Hi, I am a game developer and 3D artist. I have experience in both games and film, focused mainly on pipelines, characters, and core system development. Much of my experience is mostly in Maya, Photoshop, Unreal, and Zbrush, but I have some knowledge about many other programs and software. The last thing to know is that I love to learn and expand my knowledge base. Samples of my work could be found at: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I am a game developer and 3D artist. I have experience in both games and film, focused mainly on pipelines, characters, and core system development. Much of my experience is mostly in Maya, Photoshop, Unreal, and Zbrush, but I have some knowledge about many other programs and software. The last thing to know is that I love to learn and expand my knowledge base.

Samples of my work could be found at: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

Senior Technical Artist at Hi-Rez Ventures
July 8, 2024 - December 13, 2024
Worked with programmers and artist to optimize performance, integrate new animations, clean up existing blueprints and create new blueprints in UE5 on Smite 2. Provided additional support for LOD creation, performance profiling, adjusting class logic and helping with general UE5 knowledge.
Technical Artist at Traega Entertainment
March 6, 2023 - April 26, 2024
Work with UE5 and a talented, smaller, team of developers and artist on Dawn of Defiance, an open world survival crafting. Focused on rigging, tools, supporting animation, creating blueprints within Unreal, in-game simulation, and optimization and bug fixing. Provided addition support with the Gameplay Ability System and Behavior Trees, along with Tools within Unreal.
Technical Artist at Hi-Rez Studios
July 6, 2020 - March 31, 2023
Worked with Unreal Engine 3 to create, maintain, and update Animation Trees, Animation Sets, and Physics Assets. Worked with Programmers and Designers to prototype and finalize new characters. Leveraged knowledge of Python, Shotgrid, Perforce, and general database logic to help problem solve complex issues.
Technical Director at MOONDOG Animation Studio
September 3, 2018 - March 29, 2019
Work with a talented team with varying skills, building tools, rigging characters, and doing whatever else I can to help the production. From helping support the interactive side of development with rapid prototyping, to color correcting and compositing shots for final production I do a little bit of everything. My primary tasks are to create tools to help with automation and to rig and evaluate rigs for characters.
Senior Depth Artist at Stereo D
December 16, 2013 - September 28, 2018
Help to build a 3D asset animation and tracking system. Focused primary on Maya to Nuke pipeline and strong automation and writing Rigging tools using Python. Used both Photogramitry and user generated meshes, alongside facial rigs and Nuke 3D tracking tools to generate a fully tracked and useable head or other objects. Used on films like; Star Wars: The Last Jedi, Avengers: Infinity Wars, Spider-Man: Homecoming, and many more.
Developer/Principle Technical Artist at Cypress Inheritance LLC
February 6, 2012 - April 15, 2013
Worked with Maya, zBursh, Photoshop, and Unreal 3 with a small team to create an iOS action/adventure game. Created python scripts to help speed up workflow, and used Unreal 3's scripting system to make effects. In addition to helping produce many in game assets and production design material.

Education

Bachelor of Science, Game Art at Full Sail University
March 3, 2003 - March 5, 2004
Attended a program focused on the use of DCC(digital content creation) software, and principles of game development from an artist perspective. For the capstone of the degree we worked with a team of other artist and engineers to create a game from the ground up.
Associate of Arts, Liberal Arts at Broward College
August 14, 2006 - March 5, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet