I have over five years of experience building and launching games in Unity, and I’m passionate about creating fun, polished, and high-quality experiences for players.
I worked on several mobile titles, including Zombie Survivor (1M+ installs). I built gameplay systems, enemy AI, quests, and UI features that made the game smoother and more engaging. I also led development on original games like Jack’s Parrot, Sumo Arena, and Burger Please, handling everything from game design to programming and optimization.
I have strong technical skills in Unity (URP, HDRP, UI Toolkit, Photon Fusion) and experience with Firebase, Game Analytics, and custom AI tools. I enjoy solving complex gameplay challenges and helping designers and artists bring their ideas to life.
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