I have over five years of experience building and launching games in Unity, and I’m passionate about creating fun, polished, and high-quality experiences for players. I worked on several mobile titles, including Zombie Survivor (1M+ installs). I built gameplay systems, enemy AI, quests, and UI features that made the game smoother and more engaging. I also led development on original games like Jack’s Parrot, Sumo Arena, and Burger Please, handling everything from game design to programming and optimization. I have strong technical skills in Unity (URP, HDRP, UI Toolkit, Photon Fusion) and experience with Firebase, Game Analytics, and custom AI tools. I enjoy solving complex gameplay challenges and helping designers and artists bring their ideas to life.

Mohamed Badr

I have over five years of experience building and launching games in Unity, and I’m passionate about creating fun, polished, and high-quality experiences for players. I worked on several mobile titles, including Zombie Survivor (1M+ installs). I built gameplay systems, enemy AI, quests, and UI features that made the game smoother and more engaging. I also led development on original games like Jack’s Parrot, Sumo Arena, and Burger Please, handling everything from game design to programming and optimization. I have strong technical skills in Unity (URP, HDRP, UI Toolkit, Photon Fusion) and experience with Firebase, Game Analytics, and custom AI tools. I enjoy solving complex gameplay challenges and helping designers and artists bring their ideas to life.

Available to hire

I have over five years of experience building and launching games in Unity, and I’m passionate about creating fun, polished, and high-quality experiences for players.
I worked on several mobile titles, including Zombie Survivor (1M+ installs). I built gameplay systems, enemy AI, quests, and UI features that made the game smoother and more engaging. I also led development on original games like Jack’s Parrot, Sumo Arena, and Burger Please, handling everything from game design to programming and optimization.
I have strong technical skills in Unity (URP, HDRP, UI Toolkit, Photon Fusion) and experience with Firebase, Game Analytics, and custom AI tools. I enjoy solving complex gameplay challenges and helping designers and artists bring their ideas to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Advanced

Work Experience

Senior Unity Game Developer at Super-Ninja
January 1, 2021 - October 3, 2025
Designed and implemented numerous trivia games for Android and iOS, boasting a global installation base exceeding 100,000 users. Implemented monetization features, resulting in a substantial revenue increase. Implemented data structures and databases (SQLite, MySQL, Firebase) to support game data. Engineered a robust advertising system to promote the studio's games and enhance user acquisition and engagement.
Junior Unity Game Developer at Baianat
April 1, 2021 - October 3, 2025
Developed a mobile 3D casual educational game focusing on language learning. Designed and implemented core systems and mechanics, including player movement, city-building, exercise system, mini-games, quests, and progression system.
Game Programmer at Tafra Games
April 1, 2021 - Present
Developed mechanics for mobile game prototypes across multiple genres, including hybrid, hyper-casual, idle, puzzles, and more.
Senior Game Developer at Hyphonics
October 1, 2023 - October 3, 2025
Developed a mobile 3D casual educational game focusing on language learning; designed and implemented core systems and mechanics, including player movement, city-building, exercises, mini-games, and progression. Collaborated with artists to optimize asset export for the game engine and ensure proper formats, scales, and pipeline improvements.
Game Programmer at Tafra Games
April 1, 2021 - Present
Developed mechanics for mobile game prototypes across multiple genres, including hybrid, hyper-casual, idle, and puzzles. Produced compelling gameplay video creatives for the title 'Zombie Survivor', contributing to a 50% reduction in CPI. Designed and implemented a scalable AI system enabling intricate NPC behaviors. Enhanced the studio's internal developers kit by integrating diverse systems (quests, awards, power-ups) used across games. Led design and development of three mobile games: 'Jack's Parrot', 'Sumo Arena', and 'Burger Please'. Contributed to all stages of development: pre-production, production, QA, launch, and post-production.
Senior Game Developer at Hyphonics
October 1, 2023 - October 3, 2025
Developed a mobile 3D casual education game focused on language learning. Designed and implemented core systems and mechanics including player movement, city-building system, exercises, mini-games, quests, and progression systems. Collaborated closely with the game design process to optimize core mechanics and produced rapid prototypes for various features.
Junior Unity Game Developer at Super-ninja
January 1, 2021 - October 3, 2025
Designed and implemented numerous trivia games for Android and iOS, achieving a global install base exceeding 100,000 users. Implemented monetization features, resulting in increased revenue. Implemented data structures and databases (SQLite, MySQL, Firebase) to store and retrieve game data. Engineered a robust advertising system to promote games and improve user acquisition and engagement.
Game Designer at Baianat
April 1, 2021 - October 3, 2025
Demonstrated proficiency in design by designing and implementing game mechanics for a captivating 3D action-adventure game.
Game Development Instructor at CAT- Reloaded
December 31, 2019 - October 3, 2025
Delivered several tech talks about game development and design. Arabic native proficiency; English professional working proficiency.
Senior Game Programmer at Fahy Studios
May 1, 2025 - Present
Architected and implemented reusable, scalable game systems for multiple studio projects, ensuring maintainability and rapid prototyping. Diagnosed and resolved bugs and technical issues, contributing to overall game stability and codebase quality.
Senior Game Programmer at Tafra Games
May 1, 2025 - October 13, 2025
Developed mechanics for mobile game prototypes across multiple genre formats, including hybrid, hyper-casual, idle, and puzzle games. Produced compelling gameplay videos for the title 'Zombie Survivor,' contributing to a 50% reduction in CPI. Designed and implemented a scalable AI system enabling non-player characters to exhibit intricate behaviors. Enhanced the studio's internal dev kit by integrating diverse systems such as quests, awards, and power-ups across games.
Senior Game Developer at Hyphonics
October 1, 2023 - October 13, 2025
Developed a mobile 3D casual educational game focusing on language learning. Designed and implemented core systems and mechanics, including player movement, the building system, exercise system, mini-games, and progression system. Collaborated in the game design process to evolve core mechanics and create rapid prototypes for features.
Unity Game Developer at Baianat
April 1, 2021 - October 13, 2025
Demonstrated proficiency in designing and implementing game mechanics for a captivating 3D action-adventure game. Innovated multiple educational game concepts tailored for children, fostering engaging and interactive learning experiences. Collaborated closely with artists and animators to optimize asset export to the game engine, ensuring optimal formats, scales, and pipeline improvements for seamless integration.
Junior Unity Game Developer at Budapest (Super-ninja)
January 1, 2021 - October 13, 2025
Designed and implemented numerous trivia games for Android and iOS, boasting a global install base exceeding 100,000 users. Successfully devised and integrated monetization features, such as monthly subscriptions, resulting in a substantial 30% increase in overall revenue. Expertly implemented various data structures and databases, including SQLite, MySQL, and Firebase, to ensure efficient storage and retrieval of game-related information. Engineered a robust advertising system to effectively promote the studio's games and enhance user acquisition and engagement.
Game Development Instructor (Volunteer) at CAT-Reloa ded
January 1, 2019 - October 13, 2025
Delivered several tech talks about Game Development and Design.

Education

Bachelor of Science at Mansoura University
January 1, 2016 - January 1, 2021
Bachelor of Science in Computer and Control Systems Engineering at Mansoura University
January 1, 2016 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    uniE608 Sumo Arena - Mobile Puzzle Game
    Designed and developed a mobile puzzle game, including game design, player movement mechanics, UI Programming, and obstacle programming.
    uniE608 Zombie Survivor - Mobile Gmae
    Implemented systems for a hybrid casual game with +1M installs, including enemy AI, UI Programming, Quests, upgrades, and pets.
    uniE608 Antland - Mobile Casual Game
    Implemented systems for an idle arcade game with over 10,000 installs, including ant entourage AI, UI Programming, colony systems, and a loot system.

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