Available to hire
Hi, I’m Syed Bilal Sabir, a results-driven Unity 3D Game Developer with 3+ years of professional experience designing, developing, and shipping mobile games with 5 million+ downloads on Android and iOS. I specialize in AI-driven gameplay, UI/UX development, game architecture, cross-platform porting, and performance optimization.
I’ve consistently integrated third-party SDKs (Google AdMob, AppLovin MAX, Firebase, Singular, Adjust) to drive monetization, analytics, and user attribution. I enjoy delivering live titles that meet KPIs for retention and revenue and collaborating with cross-functional teams to create engaging, scalable gaming experiences.
Skills
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Expert
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Intermediate
Language
English
Advanced
Urdu
Fluent
Work Experience
Unity 3D Developer at Tera fort
November 1, 2024 - PresentLed end-to-end development of Moto Max Race, Tera fort's flagship mobile game, achieving 5M+ downloads on Google Play and meeting revenue and engagement KPIs. Contributed to Arrow Escape Puzzle Game with strong download and retention metrics. Implemented AI-driven gameplay systems and NPC behavior to boost engagement and session length. Designed and shipped 10+ UI/UX components to reduce onboarding drop-off. Integrated AdMob, AppLovin MAX Mediation, Firebase, Singular, and Adjust for monetization and attribution. Executed iOS porting from Android and optimized rendering/memory to sustain 60 FPS on low-end devices; reduced crash rate through pre-release bug fixes.
Unity 3D Developer at Mobify / Tera fort
January 1, 2024 - June 1, 2024Optimized backend game architecture and applied design patterns (Object Pooling, Singleton, Observer) to improve code scalability and reduce load times by ~20%. Improved performance for high-traffic projects, including Moto World Tour, by implementing Static Batching, LODs, and Asset Bundles/Addressables, resulting in a ~120 MB memory reduction and ~7 seconds faster initial load times.
Unity 3D Developer at Portsea Games
November 1, 2022 - December 1, 2023Delivered 5+ AR, Metaverse, 2D, and 3D game projects for international clients. Led technical development and optimization for McDonald's 'Scream-Meter' and Zong Metaverse, managing software deployment for 10k+ users. Reduced draw calls and memory overhead to ensure consistent 60 FPS.
Unity 3D Developer Intern at Manz AI
August 1, 2022 - November 1, 2022Created an Augmented Reality application in Unity (C#) that detects real-world planes and overlays interactive 3D objects using device camera data. Earned a 5-Star Gold Badge on HackerRank for C++ language proficiency.
Volunteer Developer at Arosystems.ai
April 1, 2022 - PresentCo-authored a robot control application at Arosystems.ai, engineering a Unity front-end that interfaced with a ROS (Python) backend to reduce command-to-execution latency by 70% across 5 distinct robotic hardware configurations.
Education
Bachelor of Science in Computer Science at NFCIET, Multan, Pakistan
October 1, 2018 - June 1, 2022Bachelor of Science in Computer Science at NFCIET
October 1, 2018 - June 30, 2022Qualifications
5-Star Gold Badge, HackerRank - C++
January 11, 2030 - May 5, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
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Intermediate
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