I am a data-driven technical game designer and manager focused on live services, web apps, and cross-platform gameplay. I love shaping event-driven experiences by balancing systems, crafting engaging economies, and coordinating diverse teams to deliver creative solutions. Over the years, I’ve reduced time-to-market by streamlining prototyping and analytics, increased DAU through loop and economy redesigns, and boosted community sentiment through player feedback-driven iteration.

Burak Tokgöz

I am a data-driven technical game designer and manager focused on live services, web apps, and cross-platform gameplay. I love shaping event-driven experiences by balancing systems, crafting engaging economies, and coordinating diverse teams to deliver creative solutions. Over the years, I’ve reduced time-to-market by streamlining prototyping and analytics, increased DAU through loop and economy redesigns, and boosted community sentiment through player feedback-driven iteration.

Available to hire

I am a data-driven technical game designer and manager focused on live services, web apps, and cross-platform gameplay. I love shaping event-driven experiences by balancing systems, crafting engaging economies, and coordinating diverse teams to deliver creative solutions.

Over the years, I’ve reduced time-to-market by streamlining prototyping and analytics, increased DAU through loop and economy redesigns, and boosted community sentiment through player feedback-driven iteration.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Intermediate
Turkish
Fluent

Work Experience

Freelance Product Manager & Technical Consultant at Self-employed
May 1, 2023 - Present
Translated market research and direct customer feedback into product requirements and technical specs; guided development teams to adapt products to evolving user needs. Built PoC back-end demos with Python to communicate functionality and secure stakeholder buy-in; authored and maintained product documentation. Leveraged AI-driven analytics to design personalized experiences and segment-based rewards to boost engagement.
Game Designer & Balance Consultant at Freelance / Various Clients
May 1, 2023 - Present
Contributed to balance testing and meta feedback for Raid: Shadow Legends, refining in-game economy and rewards. Supported narrative and environmental storytelling for a single-player PC horror title. Designed and balanced core systems for a multiplayer roguelike, focusing on itemization, enemy scaling, procedural generation, and builds.
Game Designer at Mudio Games
April 1, 2023 - September 15, 2025
Engineered core and meta gameplay loops for iOS and Android, developing level structures, inventory, F2P mechanics, and gachа systems to boost engagement. Balanced complex systems to improve retention; led backend–Unity–art collaborations to integrate features; authored UX/docs; shaped economy and balance including DPS/HP stats, items, bosses, and drop tables to maximize monetization while staying fair. Used Unity, Machinations.io, Postman, Miro, and Photoshop for prototyping.
Game Designer at BilgeAdam Technology
February 1, 2022 - September 15, 2025
Generated hyper-casual ideas, defined MVPs, and delivered multiple games monthly; led a team of six in Scrum using Jira; produced daily reports; mentored training programs; created SharePoint knowledge base; liaised with leadership; prepared board analyses.
Freelance Game Designer, Project Manager at Self-employed
October 1, 2020 - September 15, 2025
Designed complex level layouts for escape and horror dynamics; contributed to core narrative for a hack-and-slash title; authored the core game design document; managed two hyper-casual mobile teams using HacknPlan Kanban.
Game Developer at Ledu Go Entertainment
January 1, 2020 - September 15, 2025
Designed educational games for K-12 students; created and optimized sprite assets; developed core game mechanics in Unity; translated and configured multiple-choice questions into playable formats; optimized performance for low-spec devices.
Software Engineer at Moonwell Technology
May 1, 2019 - September 15, 2025
Enhanced access control software with Ruby on Rails; modernized VB6 infrastructure; designed a modular, microservices-based system; worked on RFID-based access control solutions; optimized backend performance; authored technical documentation.
Software Engineer at Protel Computer
June 1, 2018 - September 15, 2025
Developed backend services with Ruby on Rails, including API creation, database management, and security protocols; integrated BI systems with Qlik Sense; managed data collection and DevOps for payments; collaborated with cross-functional teams; documented APIs and systems.
Research Assistant at Eastern Mediterranean University
March 1, 2011 - September 15, 2025
Developed a type-2 diabetes detection algorithm for patients under age 30 on a Mediterranean diet; instructed labs and lectures, supported undergrad students, and assisted course instructors.
Research Assistant at Eastern Mediterranean University
July 1, 2014 - September 15, 2025
Supported professors and researchers in data analysis tasks and lab activities during the 2014 research period.
Product Manager & Technical Consultant at Freelance
May 1, 2023 - Present
Translated market research and direct customer feedback into detailed product requirements and technical specifications, guiding development teams to adapt products to evolving user needs. Developed and presented showcases and PoC builds, utilizing Python for back-end demo applications to communicate functionality and secure stakeholder buy-in. Authored and maintained comprehensive product documentation, establishing a single source of truth. Leveraged AI-driven analytics to design personalized user experiences for web/mobile platforms, deploying segment-based dynamic reward systems that increased user satisfaction and loyalty.
Game Designer & Balance Consultant at Freelance
May 1, 2023 - Present
Contributed to systems analysis and balance testing for Raid: Shadow Legends (live-service RPG), providing data-informed feedback on economy, character abilities, and rewards to refine patches. For a single-player PC horror title, supported narrative tension, environmental storytelling, and QA to refine the psychological journey. For a multiplayer roguelike, designed core gameplay systems including itemization, enemy scaling, procedural generation, and builds to ensure challenging yet fair replayability. Provided holistic design support across multiple PC titles from world-building to pre-launch QA.
Game Designer at Mudio Games
April 1, 2023 - September 15, 2025
Engineered core and meta gameplay loops for iOS and Android, developing foundational levels, inventory, free-to-play systems, and gacha mechanics to boost engagement. Balanced complex game systems to improve Day 1/Day 7 retention and MAU. Coordinated backend, Unity, and art teams to ensure seamless integration of new features. Authored documentation for UX design, database architecture, and development tools. Architected economy and balance including DPS/HP stats, items, bosses, and drop tables to optimize monetization while preserving fair gameplay. Led pre-launch QA and refined data schemas for analytics.
Game Designer at BilgeAdam Technology
February 1, 2022 - September 15, 2025
Generated hyper-casual ideas, defined MVPs, and delivered multiple games monthly. Conducted platform analyses and produced daily trend reports to influence development strategies. Led a team of six in Scrum meetings, improving communication and blocker resolution. Mentored training programs and created a SharePoint knowledge base to standardize production processes. Served as liaison between studio and leadership, delivering actionable board analyses and strategic reports.
Freelance Game Designer, Project Manager at Freelance
October 1, 2020 - September 15, 2025
Designed complex level layouts for escape and horror dynamics in Unity; contributed to core narrative for a hack-and-slash title and helped secure a competition placement. Wrote and maintained the core game design document, unifying mechanics, narrative, and design pillars. Managed two hyper-casual mobile game teams using HacknPlan Kanban, delivering prototypes on schedule and aligning with creative objectives.
Game Developer at Ledu Go Entertainment
January 1, 2020 - September 15, 2025
Designed educational games for K-12, created and optimized sprite-based assets, developed core mechanics in Unity, and translated questions into playable formats for classroom use. Optimized performance for low-spec devices to ensure responsive gameplay.
Software Engineer at Moonwell Technology
May 1, 2019 - September 15, 2025
Enhanced access control software with Ruby on Rails; modernized VB6 legacy systems; designed modular microservices for large-scale, multi-site projects. Collaborated on RFID-based access control solutions and improved backend performance. Authored system architecture and API documentation.
Computer Engineer at Protel Computer
June 1, 2018 - September 15, 2025
Developed backend services with Ruby on Rails (APIs, database management, performance optimization, security). Integrated business intelligence with Qlik Sense for MICROS-based businesses. Managed data collection and DevOps operations for payment systems; collaborated with cross-functional teams to maintain reliability; documented APIs and deployment processes.
Research Assistant / Student Assistant at Eastern Mediterranean University
March 1, 2011 - September 15, 2025
Developed a type-2 diabetes detection algorithm for patients under 30 on a Mediterranean diet; assisted professors, mentored students, and supported course activities and labs.
Research Assistant / Student Assistant at Eastern Mediterranean University
July 1, 2014 - September 15, 2025
In a separate term, supported roles in research assistance and student mentoring; contributed to laboratory instruction and curriculum support.
Freelance Product Manager & Technical Consultant at Various Clients
May 1, 2023 - Present
Transformed market research and direct user feedback into detailed product requirements and technical specifications; guided development with PoC builds (Python-based demos); authored and maintained comprehensive product documentation; leveraged AI-driven analytics to design personalized user experiences and dynamic rewards.
Game Designer & Balance Consultant at Independent / Freelance
May 1, 2023 - Present
Provided balance analysis and systems feedback for Raid: Shadow Legends; contributed to narrative and environmental storytelling for a horror title; designed and balanced core gameplay systems for a multiplayer roguelike; supported pre-launch QA and cross-title design tasks.
Game Designer at Mudio Games
April 1, 2023 - September 15, 2025
Engineered core and meta gameplay loops for iOS/Android; balanced complex game systems; coordinated backend, Unity, and art teams; authored UX, DB, and development guidelines; architected in-game economy and balance including DPS/HP, itemization, boss encounters; utilized Machinations, Postman, Miro, and Photoshop for prototyping and documentation; led pre-launch QA and analytics-driven iteration; mapped data schema for analytics.
Game Designer at BilgeAdam Technology
February 28, 2022 - September 15, 2025
Generated hyper-casual ideas, defined MVPs, and delivered multiple polished titles per month; led a six-person team in Scrum; produced daily trend reports; mentored training programs; built a SharePoint knowledge base; evaluated ~300 ideas in a studio-wide concept pool; liaised with leadership and prepared board analyses.
Freelance Game Designer , Project Manager at Freelance / Self-Employed
October 31, 2020 - September 15, 2025
Designed complex level layouts for escape and horror dynamics; implemented level designs in Unity; contributed to core narrative for a hack-and-slash title; authored the core game design document; managed two hyper-casual mobile teams using HacknPlan and Kanban.
Game Developer at Ledu Go Entertainment
January 31, 2020 - September 15, 2025
Designed educational games for K-12, created and optimized sprite-based assets, developed core mechanics in Unity, translated content into playable formats, and optimized performance for low-spec devices.
Software Engineer at Moonwell Technology
May 31, 2019 - September 15, 2025
Enhanced access control software with Ruby on Rails; modernized VB6 infrastructure; designed modular microservices for large-scale, multi-site deployments; integrated RFID-based access solutions; optimized backend performance and documented system architecture.
Software Engineer at Protel Computer
June 30, 2018 - September 15, 2025
Developed backend services with Ruby on Rails; created APIs, improved performance and security; integrated BI with Qlik Sense for MİCROSOFT-based businesses; managed data collection and DevOps for payment systems; collaborated across cross-functional teams, authored API/docs.
Research Assistant / Student Assistant at Eastern Mediterranean University
March 31, 2011 - September 15, 2025
Developed a type-2 diabetes detection algorithm using data analysis and machine learning; supported instructors and labs, provided mentorship, and supported student organizations.
Research Assistant / Student Assistant at Eastern Mediterranean University
July 31, 2014 - September 15, 2025
Assisted with diabetes detection research project and related coursework; contributed to lab instruction and course support.

Education

Master of Science at Eastern Mediterranean University
January 1, 2013 - January 1, 2014
Bachelor of Science at Eastern Mediterranean University
January 1, 2009 - January 1, 2013
Bachelor of Science at Turkish Military Academy
January 1, 2007 - January 1, 2009
MS at Eastern Mediterranean University
January 1, 2013 - January 1, 2014
BS at Eastern Mediterranean University
January 1, 2009 - January 1, 2013
BS at Turkish Military Academy
January 1, 2007 - January 1, 2009
MS, Computer Engineering at Eastern Mediterranean University
January 1, 2013 - December 31, 2014
BS, Computer Engineering at Eastern Mediterranean University
January 1, 2009 - December 31, 2013
BS, Military, Strategic Leadership and Engineering at Turkish Military Academy
January 1, 2007 - December 31, 2009

Qualifications

Predictive Project Management
January 11, 2030 - September 15, 2025
Leadership
January 11, 2030 - September 15, 2025
Risk Management
January 11, 2030 - September 15, 2025
Agile Product Owner
January 11, 2030 - September 15, 2025
Unreal Engine BP Scripting
January 11, 2030 - September 15, 2025
AI Game Analytics and Metrics
January 11, 2030 - September 15, 2025
IELTS – 7
January 11, 2030 - September 15, 2025
TOEFL 85
January 11, 2030 - September 15, 2025
Predictive Project Management
January 11, 2030 - September 15, 2025
Leadership
January 11, 2030 - September 15, 2025
Risk Management
January 11, 2030 - September 15, 2025
Agile Product Owner
January 11, 2030 - September 15, 2025
Unreal Engine BP Scripting
January 11, 2030 - September 15, 2025
AI Game Analytics and Metrics
January 11, 2030 - September 15, 2025
IELTS
January 11, 2030 - September 15, 2025
TOEFL
January 11, 2030 - September 15, 2025
Predictive Project Management
January 11, 2030 - September 15, 2025
Leadership
January 11, 2030 - September 15, 2025
Risk Management
January 11, 2030 - September 15, 2025
Agile Product Owner
January 11, 2030 - September 15, 2025
Unreal Engine BP Scripting
January 11, 2030 - September 15, 2025
AI Game Analytics and Metrics
January 11, 2030 - September 15, 2025
IELTS – 7
January 11, 2030 - September 15, 2025
TOEFL 85
January 11, 2030 - September 15, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Computers & Electronics, Consumer Goods, Travel & Hospitality