I am a Game Developer with 2+ years of experience building playable, polished, and production-ready games using Unity and C#. I have worked on casual puzzle games, match-3 games, jigsaw games, multiplayer gameplay, browser-based WebGL games, and several independent game prototypes. My experience covers core gameplay implementation, UI systems, game features, level support, save/load systems, localization, ads and IAP integration, SDK implementation, bug fixing, performance optimization, and build deployment for mobile and WebGL platforms. I enjoy turning game ideas into real playable experiences, improving game feel, solving gameplay and technical problems, and working closely with designers, artists, and project managers. I am proactive, responsible, and always focused on creating games that are stable, fun, and enjoyable for players.

Nguyen Thai Bao

I am a Game Developer with 2+ years of experience building playable, polished, and production-ready games using Unity and C#. I have worked on casual puzzle games, match-3 games, jigsaw games, multiplayer gameplay, browser-based WebGL games, and several independent game prototypes. My experience covers core gameplay implementation, UI systems, game features, level support, save/load systems, localization, ads and IAP integration, SDK implementation, bug fixing, performance optimization, and build deployment for mobile and WebGL platforms. I enjoy turning game ideas into real playable experiences, improving game feel, solving gameplay and technical problems, and working closely with designers, artists, and project managers. I am proactive, responsible, and always focused on creating games that are stable, fun, and enjoyable for players.

Available to hire

I am a Game Developer with 2+ years of experience building playable, polished, and production-ready games using Unity and C#.

I have worked on casual puzzle games, match-3 games, jigsaw games, multiplayer gameplay, browser-based WebGL games, and several independent game prototypes. My experience covers core gameplay implementation, UI systems, game features, level support, save/load systems, localization, ads and IAP integration, SDK implementation, bug fixing, performance optimization, and build deployment for mobile and WebGL platforms.

I enjoy turning game ideas into real playable experiences, improving game feel, solving gameplay and technical problems, and working closely with designers, artists, and project managers. I am proactive, responsible, and always focused on creating games that are stable, fun, and enjoyable for players.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Vietnamese
Fluent
English
Intermediate

Work Experience

Part-time Game Developer at Ketch Studio
January 1, 2024 - January 1, 2025
Core member of a compact production team (2 devs, 1 PM, 1 Game Designer/QA, 1 Artist). Contributed to 3 Unity and Cocos Creator projects; involved in game design, level design, UI, and gameplay features; supported monetization and in-game shop integration.
Freelance Game Unity Developer at VR Waves / ShotVR Naval Shooting Simulation
January 1, 2025 - January 1, 2026
Developed AR/VR naval shooting simulation using Meta Quest 3; created dynamic training scenarios with weather, day/night cycles, moving vessels, and adjustable target distance; collaborated with a game designer, tester, PM, and UI/UX designer to deliver VR training experience.

Education

Software Engineer at FPT University
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

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