I am a Game Developer with 2+ years of experience building playable, polished, and production-ready games using Unity and C#.
I have worked on casual puzzle games, match-3 games, jigsaw games, multiplayer gameplay, browser-based WebGL games, and several independent game prototypes. My experience covers core gameplay implementation, UI systems, game features, level support, save/load systems, localization, ads and IAP integration, SDK implementation, bug fixing, performance optimization, and build deployment for mobile and WebGL platforms.
I enjoy turning game ideas into real playable experiences, improving game feel, solving gameplay and technical problems, and working closely with designers, artists, and project managers. I am proactive, responsible, and always focused on creating games that are stable, fun, and enjoyable for players.
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