I completed undergrad and postgrad in modern composition at the London College of Music (UWL), where I now teach part-time in the areas of film music and game audio. On top of composition, I'm also a skilled game audio implementer with a Wwise 201 Certificate and solid knowledge of Unreal, Unity, and FMOD. I’ve completed a good number of film scoring projects. Blue Bird is a beautiful animated film by Stanislaw Buczkowski (published in 2025 by the Polish Film Institute), for which I composed, recorded, and mixed the music, plus provided the sound design. Many of the films have been in the area of screen-dance – telling the story through contemporary dance – which places a particular emphasis on music. For the short film Onus (Jo Cork & Sheetal Maru, 2023), I was tasked with combining abstract sound design with subtle references to classical Indian music, while ensuring the composition interacted successfully with the physicality of the visuals. Onus was broadcast on BBC4 in spring of 2023 Being assistant to composer Richard Jacques has been a major career highlight. The first year was focused entirely on the final stages of music work for Marvel’s Guardians of the Galaxy (Eidos Montreal) and it was a formative experience. I have been fortunate to maintain a continuous collaborative relationship with the small independent game developer Cobble Games. I find it very enjoyable to have full access to the project in-engine, being able to add and playtest audio features at will. On Chains of Fury – an intense retro-styled FPS – I had the opportunity to put to the test a very wide range of skills, creating and implementing a complex and responsive music system, sound effects for all weapons, items, enemies, environments – ranging from gritty and realistic, to quirky and phantasmagorical.

Bartosz Szafranski

I completed undergrad and postgrad in modern composition at the London College of Music (UWL), where I now teach part-time in the areas of film music and game audio. On top of composition, I'm also a skilled game audio implementer with a Wwise 201 Certificate and solid knowledge of Unreal, Unity, and FMOD. I’ve completed a good number of film scoring projects. Blue Bird is a beautiful animated film by Stanislaw Buczkowski (published in 2025 by the Polish Film Institute), for which I composed, recorded, and mixed the music, plus provided the sound design. Many of the films have been in the area of screen-dance – telling the story through contemporary dance – which places a particular emphasis on music. For the short film Onus (Jo Cork & Sheetal Maru, 2023), I was tasked with combining abstract sound design with subtle references to classical Indian music, while ensuring the composition interacted successfully with the physicality of the visuals. Onus was broadcast on BBC4 in spring of 2023 Being assistant to composer Richard Jacques has been a major career highlight. The first year was focused entirely on the final stages of music work for Marvel’s Guardians of the Galaxy (Eidos Montreal) and it was a formative experience. I have been fortunate to maintain a continuous collaborative relationship with the small independent game developer Cobble Games. I find it very enjoyable to have full access to the project in-engine, being able to add and playtest audio features at will. On Chains of Fury – an intense retro-styled FPS – I had the opportunity to put to the test a very wide range of skills, creating and implementing a complex and responsive music system, sound effects for all weapons, items, enemies, environments – ranging from gritty and realistic, to quirky and phantasmagorical.

Available to hire

I completed undergrad and postgrad in modern composition at the London College of Music (UWL), where I now teach part-time in the areas of film music and game audio. On top of composition, I’m also a skilled game audio implementer with a Wwise 201 Certificate and solid knowledge of Unreal, Unity, and FMOD.

I’ve completed a good number of film scoring projects. Blue Bird is a beautiful animated film by Stanislaw Buczkowski (published in 2025 by the Polish Film Institute), for which I composed, recorded, and mixed the music, plus provided the sound design.

Many of the films have been in the area of screen-dance – telling the story through contemporary dance – which places a particular emphasis on music. For the short film Onus (Jo Cork & Sheetal Maru, 2023), I was tasked with combining abstract sound design with subtle references to classical Indian music, while ensuring the composition interacted successfully with the physicality of the visuals. Onus was broadcast on BBC4 in spring of 2023

Being assistant to composer Richard Jacques has been a major career highlight. The first year was focused entirely on the final stages of music work for Marvel’s Guardians of the Galaxy (Eidos Montreal) and it was a formative experience.

I have been fortunate to maintain a continuous collaborative relationship with the small independent game developer Cobble Games. I find it very enjoyable to have full access to the project in-engine, being able to add and playtest audio features at will. On Chains of Fury – an intense retro-styled FPS – I had the opportunity to put to the test a very wide range of skills, creating and implementing a complex and responsive music system, sound effects for all weapons, items, enemies, environments – ranging from gritty and realistic, to quirky and phantasmagorical.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Composer’s Assistant at Richard Jacques
January 1, 2021 - Present
Acquiring invaluable AAA game music experience by learning from a world-class composer. Supporting and assisting with current projects; editing DAW project files; MIDI editing, clean-up and preparation for copyists and recording sessions. Some video editing and a range of ad hoc duties.
Lecturer in Film Composition & Game Audio (part-time) at London College of Music (University of West London)
October 1, 2014 - Present
Lecturer in Film Composition & Game Audio. Modules: BA (Hons) Sound and Music for Gaming; BMus (Hons) Composition; MMus Composition. Modules include Interactive Music & Sound for Video Games, Game Engine Environments, Evolution of Sound for Games, Music for Screen, Music Editing for Film & TV, Practical Composition, Electronic Music for Film & Games, Audio & MIDI Production, Soundtrack Composition. Preparation and delivery of modules, student assessment, and syllabus design.
Composer | Sound Designer | Game Audio Designer at Self-employed / Bartosz Szafranski
June 1, 2012 - Present
Screen-dance film projects with Jo Cork Dance & Digital. Onus broadcast on BBC4 (2023). Calibrate project funded by Arts Council England (2018). Blue Bird (2025) – dir. S. Buczkowski. Chains of Fury: creating and implementing in Unity with FMOD Studio music and sound effects; in-engine with C# scripting for adaptive behaviours; music and sound for pre-production trailers.

Education

Bachelor of Music (Hons) – Composition at London College of Music (University of West London)
January 1, 2009 - January 1, 2012
Doctor of Music – Composition at London College of Music (University of West London)
January 11, 2030 - September 23, 2025
Audiokinetic Wwise 201 Interactive Music Certificate at Audiokinetic
January 1, 2015 - December 31, 2020
Doctor of Music – Composition at London College of Music (University of West London)
January 1, 2009 - December 31, 2012
Bachelor of Music (with Honours) – Composition at London College of Music (University of West London)
January 11, 2030 - September 23, 2025
The Worshipful Company of Musicians’ Silver Medal at The Worshipful Company of Musicians
January 11, 2030 - September 23, 2025

Qualifications

Audiokinetic Wwise 201 Interactive Music Certificate
January 1, 2015 - December 31, 2020
The Worshipful Company of Musicians’ Silver Medal
January 11, 2030 - September 23, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet