Sound Engineer and Sound Designer with 15 years experience, including 4 as a Sound Design Team Lead. Specialize in audio production for gaming, documentary, streaming, and event projects. At Wargaming.net/Lesta Games, led a team of 4 people and managed the full cycle of recording, voiceover, and post-production for 700+ videos. Provided sound for 200+ streams and broadcasts with an average audience of 10,000+ people. Great at working with actors and narrators, good at music editing and not that bad at writing it.

Alexandr Shchagin

Pro

Sound Engineer and Sound Designer with 15 years experience, including 4 as a Sound Design Team Lead. Specialize in audio production for gaming, documentary, streaming, and event projects. At Wargaming.net/Lesta Games, led a team of 4 people and managed the full cycle of recording, voiceover, and post-production for 700+ videos. Provided sound for 200+ streams and broadcasts with an average audience of 10,000+ people. Great at working with actors and narrators, good at music editing and not that bad at writing it.

Available to hire

Sound Engineer and Sound Designer with 15 years experience, including 4 as a Sound Design Team Lead. Specialize in audio production for gaming, documentary, streaming, and event projects. At Wargaming.net/Lesta Games, led a team of 4 people and managed the full cycle of recording, voiceover, and post-production for 700+ videos. Provided sound for 200+ streams and broadcasts with an average audience of 10,000+ people.

Great at working with actors and narrators, good at music editing and not that bad at writing it.

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Experience Level

Expert

Work Experience

Sound Design Team Lead at Wargaming / Lesta Games
December 1, 2019 - January 31, 2026
Led a team of 4 sound designers providing end-to-end recording, voiceover, and post-production for 700+ gameplay and documentary videos. Delivered sound design/engineering for 200+ streams, online tournaments, and off-site broadcasts with an average audience of 10,000+ viewers. Selected, purchased, and maintained studio/filming/broadcast audio equipment. Worked closely with voiceover actors, scriptwriters, directors, and motion/CG artists.
Live Sound Engineer at Maximillian Brauhaus
February 1, 2017 - November 30, 2019
Performed sound mixing for cover bands (100+ shows). Provided sound & light equipment setup, tuning, and maintenance. Provided musical and sound design and worked with event hosts.
Freelance Audio Engineer
September 1, 2016 - Present
Live music and theatrical shows sound engineering.

Education

Information Security at Университет ИТМО
September 1, 2009 - February 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming
    "Proshivka" ("The Firmware") short film

    Short student drama.
    Future. A senior man comes to a job interview. Soon we realize he has no neural chip installed.
    Why did he come here then?

    (on-site recording, mixing, foley, SFX)

    World of Warships / Mir Korabley (RU)

    Provided sound to more than 250 gameplay videos and documentary films on my own plus almost 500 videos as a team lead/supervisor.
    Full cycle from on-site voice recording to SFX/Foley/Ambience design, mixing and mastering.

    These examples are in Russian, however, I believe they’re enough to understand my mixing and SFX design style.

    90 seconds in-game event ad: full SFX/foley/ambience design, ADR lypsinc, mixing & mastering

    90 seconds event ad: Foley, ambience, SFX, mixing&mastering

    6 minutes of infotainment - sfx, archives, sound design, mixing

    40 minutes documentary film: on-site lav mic recording, mixing, sound design

    30 minutes documentary film; check out the coolest CG at 18:00 - done together with my colleague (can perform it solo though

    Dritte Zutat

    A low-budget anti-war movie.
    Sound was captured on camera only, with a lot of noises. My main job was audio restoration + SFX and mixing.
    Can’t call it a success, but Twine advises me to add one more project - so here it is.