Sound Engineer and Sound Designer with 15 years experience, including 4 as a Sound Design Team Lead. Specialize in audio production for gaming, documentary, streaming, and event projects. At Wargaming.net/Lesta Games, led a team of 4 people and managed the full cycle of recording, voiceover, and post-production for 700+ videos. Provided sound for 200+ streams and broadcasts with an average audience of 10,000+ people.
Great at working with actors and narrators, good at music editing and not that bad at writing it.
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Short student drama.
Future. A senior man comes to a job interview. Soon we realize he has no neural chip installed.
Why did he come here then?
(on-site recording, mixing, foley, SFX)
Provided sound to more than 250 gameplay videos and documentary films on my own plus almost 500 videos as a team lead/supervisor.
Full cycle from on-site voice recording to SFX/Foley/Ambience design, mixing and mastering.
These examples are in Russian, however, I believe they’re enough to understand my mixing and SFX design style.
90 seconds in-game event ad: full SFX/foley/ambience design, ADR lypsinc, mixing & mastering
90 seconds event ad: Foley, ambience, SFX, mixing&mastering
6 minutes of infotainment - sfx, archives, sound design, mixing
40 minutes documentary film: on-site lav mic recording, mixing, sound design
30 minutes documentary film; check out the coolest CG at 18:00 - done together with my colleague (can perform it solo though
A low-budget anti-war movie.
Sound was captured on camera only, with a lot of noises. My main job was audio restoration + SFX and mixing.
Can’t call it a success, but Twine advises me to add one more project - so here it is.
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