I’m a 3D artist with over four years of experience in hard surface and product modelling, texturing (PBR), lighting, and rendering for real-time applications including AR/VR. I excel at creating optimized low/high poly assets and delivering realistic visuals while keeping clean topology and efficient production pipelines. I’m proficient with Blender, Maya, Substance Painter, Photoshop, and I leverage AI-assisted workflows to improve speed and quality.
I’m passionate about collaborating across teams to produce production-ready assets and polished visuals. I focus on practical workflows, game-ready optimizations, and scalable pipelines, always aiming to balance artistic detail with real-time performance.
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