I’m a 3D artist with over four years of experience in hard surface and product modelling, texturing (PBR), lighting, and rendering for real-time applications including AR/VR. I excel at creating optimized low/high poly assets and delivering realistic visuals while keeping clean topology and efficient production pipelines. I’m proficient with Blender, Maya, Substance Painter, Photoshop, and I leverage AI-assisted workflows to improve speed and quality. I’m passionate about collaborating across teams to produce production-ready assets and polished visuals. I focus on practical workflows, game-ready optimizations, and scalable pipelines, always aiming to balance artistic detail with real-time performance.

Owais Maqbool

I’m a 3D artist with over four years of experience in hard surface and product modelling, texturing (PBR), lighting, and rendering for real-time applications including AR/VR. I excel at creating optimized low/high poly assets and delivering realistic visuals while keeping clean topology and efficient production pipelines. I’m proficient with Blender, Maya, Substance Painter, Photoshop, and I leverage AI-assisted workflows to improve speed and quality. I’m passionate about collaborating across teams to produce production-ready assets and polished visuals. I focus on practical workflows, game-ready optimizations, and scalable pipelines, always aiming to balance artistic detail with real-time performance.

Available to hire

I’m a 3D artist with over four years of experience in hard surface and product modelling, texturing (PBR), lighting, and rendering for real-time applications including AR/VR. I excel at creating optimized low/high poly assets and delivering realistic visuals while keeping clean topology and efficient production pipelines. I’m proficient with Blender, Maya, Substance Painter, Photoshop, and I leverage AI-assisted workflows to improve speed and quality.

I’m passionate about collaborating across teams to produce production-ready assets and polished visuals. I focus on practical workflows, game-ready optimizations, and scalable pipelines, always aiming to balance artistic detail with real-time performance.

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Language

English
Fluent
Urdu
Fluent
Hindi
Fluent
Kashmiri
Fluent
Panjabi, Punjabi
Advanced
Arabic
Intermediate

Work Experience

3D Artist AR/VR at Ease My Trip
June 1, 2025 - June 1, 2025
Responsible for product modelling (AeroEssentials), product animation, and VR project modelling/texturing to support AR/VR experiences and live showcases.
3D Graphics Artist at Creative Mokeup
March 1, 2025 - March 1, 2025
Contributed to product design visuals, product animation, and motion graphics for marketing and showcase assets.
Interior Designer / 3D Visualizer at Serene Home
November 1, 2024 - November 1, 2024
Created 3D visualizations for interior design projects; coordinated with teams and managed quality control to ensure deliverables met requirements.
Assistant Professor at CT University
December 1, 2023 - December 1, 2023
3D Trainee; Coordinated Multimedia & 3D Information Cell, contributing to curriculum support and student mentoring.
3D Artist at Virtualize Technologies
October 1, 2022 - October 1, 2022
Developed product models and interior designs (Marbella Grand); designed VR environments; created toon characters and gaming assets (Crash Bash, Dead Fury).
3D Modelling and Texturing Artist at Prismart Production
June 1, 2022 - June 1, 2022
Produced product modelling (Lowes, Amazon); created assets for Farmees, Tridev Rhymes; contributed to Learn Bots environment branding.

Education

Modeling & Texturing Specialization at MAAC Chandigarh
January 1, 2021 - June 1, 2021
BSc(Hons) Multimedia & Animation at CT University, Ludhiana
April 1, 2018 - June 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education