Passionate 3D Artist dedicated to crafting immersive, high-quality assets using Blender, Unreal Engine, and Unity—blending creative vision with technical efficiency. Known for a keen eye for detail and a strong foundation in 3D modeling, texturing, and environment design. Through hands-on projects and continued learning, Brandelin thrives in collaborative environments where creativity meets innovation. Committed to building extraordinary worlds and designing experiences that delight and engage users.

Brandelin Hosking

Passionate 3D Artist dedicated to crafting immersive, high-quality assets using Blender, Unreal Engine, and Unity—blending creative vision with technical efficiency. Known for a keen eye for detail and a strong foundation in 3D modeling, texturing, and environment design. Through hands-on projects and continued learning, Brandelin thrives in collaborative environments where creativity meets innovation. Committed to building extraordinary worlds and designing experiences that delight and engage users.

Available to hire

Passionate 3D Artist dedicated to crafting immersive, high-quality assets using Blender, Unreal Engine, and Unity—blending creative vision with technical efficiency. Known for a keen eye for detail and a strong foundation in 3D modeling, texturing, and environment design.

Through hands-on projects and continued learning, Brandelin thrives in collaborative environments where creativity meets innovation. Committed to building extraordinary worlds and designing experiences that delight and engage users.

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Work Experience

Data Imagery Editor (2D) at Mindlance (Apple Inc.)
January 1, 2025 - January 1, 2026
Efficiently identify and correct issues by annotating 2D imagery. Optimize existing processes to meet client goals. Analyze and remedy deficiencies by marking 3D generated data. Communicate effectively in a team environment to increase productivity. Use comparative analysis to ensure conformity throughout projects and perform self QA assigned tasks prior to completion.
Data Imagery Editor (2D) at Mindlance (Apple Inc.)
January 1, 2024 - January 1, 2025
Efficiently identify and correct issues by annotating 2D imagery. Optimize existing processes to meet client goals. Analyze and remedy deficiencies by marking 3D generated data. Communicate effectively in a team environment to increase productivity. Use comparative analysis to ensure conformity throughout projects and perform self QA assigned tasks prior to completion.
3D Artist at LGT Development
January 1, 2022 - Present
Created 3D assets for slot machine games, including modeling, texturing, shading, rendering, and lighting. Designed 2D UX/UI assets for seamless user experience in gaming interfaces. Collaborated with a team to meet project deadlines and quality standards.

Education

Bachelor of Arts and Technology at The University of Texas at Dallas
January 1, 2013 - January 1, 2015
Associates of Art and Sciences (AAS) at Lone Star College System
January 1, 2008 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet