Environment concept artist with nearly 4,5 years of experience working on AA and AAA titles. Comfortable with environment concept art based on architectural details trying different styles to get a unique approaches, illustration and enjoy prop design. Looking to specialise as an environment concept artist. I believe that a good and valuable concept artwork keeps a deep experience or story behind it. Whether this story has a realistic, scientific or fantasy base, it should make people believe its potential reality. That is why creating a reality based on unique foundations is one of the points that attracts me to the concept art. During my career, I worked at Logic Artists, a Danish video game company that excels at making top-down turn-based strategy games. I had a chance to work on projects such as Divinity: Fallen Heroes (which was a collaboration between Logic Artists and Larian Studios), Expeditions: Rome and Providence which is a TPS Survival game. Experience; Divinity: Fallen Heroes - Logic Artists with Larian Studios - Created environment concept art for some interiors and also detailed architectural designs inspired by North African and Middle-Eastern cultures of both pre-and post-Islamic nature. -Artworks can be shown during an interview because of NDA. Expeditions: Rome (Turn-based RPG (Released in Jan 2022)- Logic Artists - Created environment concept art for levels, buildings and interiors and paint overs. Target was having unique designs with enough historical accuracy. - Created illustra􀆟ons and key arts for in-game, mood and marke􀆟ng usage - Developed prop designs including unique items - Collaborated with other art department members such as 3D ar􀆟st, art director and producers. Providence (Sci-Fi TPS Action Survival ) - Dynasty Studios - Created environment concept art including architectural structures and landscapes in sci-fi genre. - Produced prop designs including some hard surface devices, weapons. - Worked with a lineart drawing style with 3d base for prop concepts. - Artworks can be shown during an interview because of NDA. Room 8 Studio - Middle Environment Concept Artist - Created some key artworks. - Worked on some self education projects.

bilalcankocaman

Environment concept artist with nearly 4,5 years of experience working on AA and AAA titles. Comfortable with environment concept art based on architectural details trying different styles to get a unique approaches, illustration and enjoy prop design. Looking to specialise as an environment concept artist. I believe that a good and valuable concept artwork keeps a deep experience or story behind it. Whether this story has a realistic, scientific or fantasy base, it should make people believe its potential reality. That is why creating a reality based on unique foundations is one of the points that attracts me to the concept art. During my career, I worked at Logic Artists, a Danish video game company that excels at making top-down turn-based strategy games. I had a chance to work on projects such as Divinity: Fallen Heroes (which was a collaboration between Logic Artists and Larian Studios), Expeditions: Rome and Providence which is a TPS Survival game. Experience; Divinity: Fallen Heroes - Logic Artists with Larian Studios - Created environment concept art for some interiors and also detailed architectural designs inspired by North African and Middle-Eastern cultures of both pre-and post-Islamic nature. -Artworks can be shown during an interview because of NDA. Expeditions: Rome (Turn-based RPG (Released in Jan 2022)- Logic Artists - Created environment concept art for levels, buildings and interiors and paint overs. Target was having unique designs with enough historical accuracy. - Created illustra􀆟ons and key arts for in-game, mood and marke􀆟ng usage - Developed prop designs including unique items - Collaborated with other art department members such as 3D ar􀆟st, art director and producers. Providence (Sci-Fi TPS Action Survival ) - Dynasty Studios - Created environment concept art including architectural structures and landscapes in sci-fi genre. - Produced prop designs including some hard surface devices, weapons. - Worked with a lineart drawing style with 3d base for prop concepts. - Artworks can be shown during an interview because of NDA. Room 8 Studio - Middle Environment Concept Artist - Created some key artworks. - Worked on some self education projects.

Available to hire

Environment concept artist with nearly 4,5 years of experience working on AA and AAA titles. Comfortable with environment concept art based on architectural details trying different styles to get a unique approaches, illustration and enjoy prop design. Looking to specialise as an environment concept artist.

I believe that a good and valuable concept artwork keeps a deep experience or story behind it. Whether this story has a realistic, scientific
or fantasy base, it should make people believe its potential reality. That is why creating a reality based on unique foundations is one of
the points that attracts me to the concept art.

During my career, I worked at Logic Artists, a Danish video game company that excels at making top-down turn-based strategy games. I had a chance to work on projects such as Divinity: Fallen Heroes (which was a collaboration between Logic Artists and Larian Studios), Expeditions: Rome and Providence which is a TPS Survival game.

Experience;

Divinity: Fallen Heroes - Logic Artists with Larian Studios

  • Created environment concept art for some interiors and also detailed architectural designs inspired by North African and Middle-Eastern cultures of both pre-and post-Islamic nature.
    -Artworks can be shown during an interview because of NDA.

Expeditions: Rome (Turn-based RPG (Released in Jan 2022)- Logic Artists

  • Created environment concept art for levels, buildings and interiors and paint
    overs. Target was having unique designs with enough historical accuracy.
  • Created illustra􀆟ons and key arts for in-game, mood and marke􀆟ng usage
  • Developed prop designs including unique items
  • Collaborated with other art department members such as 3D ar􀆟st, art
    director and producers.

Providence (Sci-Fi TPS Action Survival ) - Dynasty Studios

  • Created environment concept art including architectural structures and
    landscapes in sci-fi genre.
  • Produced prop designs including some hard surface devices, weapons.
  • Worked with a lineart drawing style with 3d base for prop concepts.
  • Artworks can be shown during an interview because of NDA.

Room 8 Studio - Middle Environment Concept Artist

  • Created some key artworks.
  • Worked on some self education projects.
See more

Experience Level

Intermediate

Language

Turkish
Fluent
English
Intermediate

Work Experience

Concept Artist / Illustrator at Logic Artists
February 2, 2019 - January 19, 2022
Projects: Divinity: Fallen Heroes (Turn Based RPG Video Game for PC and Consoles) - Concept Artist Expeditions: Rome (Turn Based RPG Video Game for PC and Consoles)- Concept Artist, Illustrator
Concept Artist at Dynasty Studios
November 10, 2021 - February 23, 2023
Projects: Providence (Sc-Fi TPS Survival Action game for PC and Consoles) - Concept Artist
Environmetn Concept Artist at Room 8 Studio
February 6, 2023 - April 29, 2023
Concept Artist at Pokuch Games
October 11, 2024 - Present
Project: Blind Descent (Sci-fi Survival Game for PC and Consoles) - Concept Artist

Education

Bachelor degree of Visual Communication Design at TOBB ETU
September 8, 2011 - November 17, 2016
Master's Degree of Graphic Design at Hacettepe University
September 2, 2018 - July 10, 2020
Thesis - Discussion of Authenticity in the Field of Computer Games Concept Design and an Implementation of Alternative Computer Game Concept Design
Concept Art Course with Eren ARIK Mentorship at Anima Okul
January 4, 2016 - March 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE621 Entrance No:5
    An environment concept artwork done during CGVerse's Environment Mentorship. This was the second project in the Mentorship. https://www.twine.net/signin The main entrance of a geothermal facility is located around Iceland. It is established in a little canyon between cliffs and there is a big bridge linking entrances. The bridge serves as a path for people walking between entrances. Architecturally, I tried to draw inspiration from mostly Art Deco and Brutalism and mix them with sci-fi elements. illustrator
    uniE621 Abandoned Hospital
    An environment concept artwork done during CGVerse's Environment Mentorship. This was the third project in the Mentorship. https://www.twine.net/signin An abandoned hospital corridor. There is a ritual area in front of the entrance of the Orthopaedic stage. illustrator
    uniE621 Isolated Kingdom
    An environment concept artwork done during CGVerse's Environment Mentorship. This was 1st project in the Mentorship. https://www.twine.net/signin A big structure with a huge palace which is isolated from the surrounding city. In this palace, important people of the dynasty and the kingdom live completely isolated from the public. I tried to inspire mostly Byzantine and Islamic architecture for the great palace. Also, for surrounding urban buildings, Venice was the main inspiration. illustrator
    uniE621 Seal - Personal Project - Character Design
    Goddess of Hepat Digital 2D Concept Art Fashion & Costume Design Character Design concept art character concept art sci-fi historical futuristic fashion hittites anatolian civilizations character design warrior woman warrior npc illustration cover art key art game development visual development gameart queen wacom photoshop painting
    uniE621 Seal - Personal Project - Character Design
    Queen Arinna Futuristic equivalent of the ancient mother goddess Hepat. Digital 2D Concept Art Fashion & Costume Design Character Design concept art character concept art sci-fi historical futuristic fashion hittites anatolian civilizations character design warrior woman warrior npc illustration cover art key art game development visual development gameart queen wacom photoshop painting
    uniE621 Seal - Personal Project - Character Design
    Nergal - President of UCA - Antagonist Character Digital 2D Concept Art Fashion & Costume Design Character Design concept art character concept art sci-fi historical futuristic fashion hittites anatolian civilizations character design warrior woman warrior npc illustration cover art key art game development visual development gameart queen wacom photoshop painting
    uniE621 Seal - Personal Project - Character Design
    These are some concept artworks for characters. PuduHepa - A.D. 2087 Variations Digital 2D Concept Art Fashion & Costume Design Character Design concept art character concept art sci-fi historical futuristic fashion hittites anatolian civilizations character design warrior woman warrior npc illustration cover art key art game development visual development gameart queen wacom photoshop painting
    uniE621 Seal - Personal Project - Character Design
    These are some concept artworks for characters. PuduHepa - B.C. 1200 Digital 2D Concept Art Fashion & Costume Design Character Design concept art character concept art sci-fi historical futuristic fashion hittites anatolian civilizations character design warrior woman warrior npc illustration cover art key art game development visual development gameart queen wacom photoshop painting
    uniE621 Seal - PuduHepa - Character Concept Art
    Pudu Hepa These concept artworks are based on the Hittites, one of the Anatolian civilizations that I created for my thesis project. I tried to illustrate, what if Hittites live in the future. Digital 2D Concept Art Fashion & Costume Design Character Design concept art character concept art sci-fi historical futuristic fashion hittites anatolian civilizations character design warrior woman warrior npc illustration cover art key art game development visual development gameart queen wacom photoshop painting
    uniE621 Seal - Hattusha - Environment Concept Art
    These concept artworks are based on the Hittites, one of the Anatolian civilizations that I created for my thesis project. I tried to illustrate, what if Hittites live in the future Digital 2D Digital 3D Concept Art Architectural Concepts Environmental Concept Art & Design concept art environment conceptart architectural conceptart sci-fi anatolian civilizations hittites wacom futuristic ancient city mood illustration concept illustration photobash painting art blender sketchup photoshop historical futurism conceptdesign landscape cityscape architecture
    uniE621 Seal - Hattusha - Environment Concept Art
    Hattusha - Lion Gate (A.D 2087) These concept artworks are based on the Hittites, one of the Anatolian civilizations that I created for my thesis project. I tried to illustrate, what if Hittites live in the future. Digital 2D Digital 3D Concept Art Architectural Concepts Environmental Concept Art & Design concept art environment conceptart architectural conceptart sci-fi anatolian civilizations hittites wacom futuristic ancient city mood illustration concept illustration photobash painting art blender sketchup photoshop historical futurism conceptdesign landscape cityscape architecture