BP

BIPROJIT PAUL

Available to hire

VFX & procedural assets generalist with 2+ years of experience creating production-ready assets, simulations, environments, and technical workflows for visual effects, visualizations, and automatable pipelines.

About

VFX & procedural assets generalist with 2+ years of experience creating production-ready assets, simulations, environments, and technical workflows for visual effects, visualizations, and automatable pipelines. Specialized in Procedural FX and Geometry Nodes, delivering optimized Blender/Houdini/Unreal-ready outputs for studios and artists worldwide.

Published 130+ Blendkit assets (16 ranked in Top 20), worked on Aston Martin and Audi projects, and received recognition from Corridor Crew for the 2024 Pwnisher 3D Challenge. Adept at smoke/fire/liquid/rigid body sims, lighting & rendering, compositing, and building reusable node-based systems for fast iteration without sacrificing visual quality.

  • 3 years' experience
  • Joined May 2025

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Gaming

Work experience· 9 roles

3D / FX Generalist (Part-time) · ADZes t Design SolutionJan 2026 – Apr 2026 · 4 mos

Supported procedural FX, lighting/rendering, and production-ready scene setup tasks while working part-time. Continued building reusable shader and node systems and assisted with episodic or marketing content pipelines as needed.

3D Generalist | VFX Artist · Vaibhavi StudiosDec 2025 – Jul 2025

Worked on FX-heavy scenes using Blender, Houdini, Embergen, and Unreal Engine. Focused on simulations, environment design, and cinematic rendering with Blender-based pipelines.

3D / FX Generalist · ADZes t Design SolutionOct 2025 – Apr 2026 · 7 mos

Created realistic 3D environments and FX (smoke, fire, lighting) for visualization projects, developing reusable procedural FX setups to cut repeated effort. Produced large-scale environments (cities, mountain ranges, roadsides) and built 3D assets and motion graphics using 3ds Max and After Effects. Developed FX/simulation workflows for PPE visualization in 3ds Max using Tyflow. Built clean models, procedural setups, and scene layouts for animation/visualization; created lighting/materials for fast turnaround. Optimized scenes for faster rendering/iteration while maintaining visual quality and collaborated with 2D artists for style integration.

Compositor | 3D Generalist · 24 FPS VFX ChallengeDec 2024 – Jul 2025 · 8 mos
3D/FX Generalist · PlutoApplause StudiosFiction FXDec 2024 – May 2025 · 6 mos
FX & 3D Generalsit · FreelanceFeb 2024 – Nov 2024 · 10 mos
3D / FX Generalist · Vaibhavi StudiosJan 2024 – Jan 2025 · 1 yr 1 mo
Environment Artist | FX Artist · 24 FPS Digital Film MakingDec 2023 – Jul 2025 · 1 yr 8 mos

Education· 6

Diploma in Advance Visual Effects Plus · Maya Academy of Advance Creativity2022 – 2025
Diploma · Maya Academy of Advanced Creativity2022 – 2024
Diploma in Advanced Visual Effects Plus · Maya Academy of Advanced Creativity2022 – 2024
Bachelor of Computer Applications · Amity University2023 – 2025

Certifications and awards

Diploma in Advanced Visual Effects Plus2022 – 2024

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