I'm a 3D Generalist and FX artist with hands-on experience across Blender, Houdini, Unreal Engine, Maya, Substance Painter/Designer, and Nuke. I craft cinematic visuals, environments, lighting, shading, and look development for games and film, delivering clean, asset-based pipelines and high-quality renders. I thrive in collaborative settings with directors, concept artists, and teams, turning briefs into polished visuals and mentoring junior artists in Blender, shading, and FX while building production-ready workflows.

Biprojit Paul

I'm a 3D Generalist and FX artist with hands-on experience across Blender, Houdini, Unreal Engine, Maya, Substance Painter/Designer, and Nuke. I craft cinematic visuals, environments, lighting, shading, and look development for games and film, delivering clean, asset-based pipelines and high-quality renders. I thrive in collaborative settings with directors, concept artists, and teams, turning briefs into polished visuals and mentoring junior artists in Blender, shading, and FX while building production-ready workflows.

Available to hire

I’m a 3D Generalist and FX artist with hands-on experience across Blender, Houdini, Unreal Engine, Maya, Substance Painter/Designer, and Nuke. I craft cinematic visuals, environments, lighting, shading, and look development for games and film, delivering clean, asset-based pipelines and high-quality renders.

I thrive in collaborative settings with directors, concept artists, and teams, turning briefs into polished visuals and mentoring junior artists in Blender, shading, and FX while building production-ready workflows.

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Language

English
Fluent
Hindi
Fluent
Bengali
Fluent
Spanish; Castilian
Beginner

Work Experience

3D Generalist | VFX Artist at Vaibhavi Studios
December 31, 2025 - July 24, 2025
Worked on FX-heavy scenes using Blender, Houdini, Embergen, and Unreal Engine. Focused on simulations, environment design, and cinematic rendering with Blender-based pipelines.
Compositor | 3D Generalist at 24 FPS VFX Challenge
December 31, 2024 - July 24, 2025
Handled green screen keying, camera tracking, and compositing using Nuke. Integrated 3D environments and models built in Blender and optimized files for efficient rendering.
Environment Artist | FX Artist at 24 FPS Digital Film Making
December 31, 2023 - July 24, 2025
Created 3D Environments like Cities and Junkyard. Created FX like lightning, sparks, and trails using Blender and Houdini. Made motion graphics like UI designs for pilot cockpit and holograms.
3D Generalist at Freelance
January 1, 2023 - Present
Create high-quality 3D assets, environments and motion graphics using Blender, Houdini, Unreal Engine, Maya and Substance tools; build end-to-end pipelines including modeling, sculpting, UV mapping, texturing, lighting, rendering and compositing. Collaborate with directors and concept artists to realize creative visions; deliver optimized assets for games and film.
3D / FX Generalist at Vaibhavi Studios
January 1, 2024 - January 1, 2025
Create stylized and expressive 3D/FX visuals for films and games; develop rigs, materials, and look development; integrate with Nuke/After Effects for shot workflows; optimize for fast iteration and high-quality output.

Education

Diploma in Advance Visual Effects Plus at Maya Academy of Advance Creativity
May 9, 2022 - May 1, 2025
Diploma at Maya Academy of Advanced Creativity
January 1, 2022 - December 31, 2024
Diploma in Advanced Visual Effects Plus at Maya Academy of Advanced Creativity
January 1, 2022 - January 1, 2024

Qualifications

Diploma in Advanced Visual Effects Plus
January 1, 2022 - January 1, 2024

Industry Experience

Media & Entertainment, Software & Internet, Gaming