BIPROJIT PAUL
VFX & procedural assets generalist with 2+ years of experience creating production-ready assets, simulations, environments, and technical workflows for visual effects, visualizations, and automatable pipelines.
About
VFX & procedural assets generalist with 2+ years of experience creating production-ready assets, simulations, environments, and technical workflows for visual effects, visualizations, and automatable pipelines. Specialized in Procedural FX and Geometry Nodes, delivering optimized Blender/Houdini/Unreal-ready outputs for studios and artists worldwide.
Published 130+ Blendkit assets (16 ranked in Top 20), worked on Aston Martin and Audi projects, and received recognition from Corridor Crew for the 2024 Pwnisher 3D Challenge. Adept at smoke/fire/liquid/rigid body sims, lighting & rendering, compositing, and building reusable node-based systems for fast iteration without sacrificing visual quality.
- 3 years' experience
- Joined May 2025
Skills· 13
Languages
- EnglishFluent
- HindiFluent
- BengaliFluent
- Spanish; CastilianBeginner
Industry experience
- Media & Entertainment
- Software & Internet
- Gaming
Work experience· 9 roles
Supported procedural FX, lighting/rendering, and production-ready scene setup tasks while working part-time. Continued building reusable shader and node systems and assisted with episodic or marketing content pipelines as needed.
Worked on FX-heavy scenes using Blender, Houdini, Embergen, and Unreal Engine. Focused on simulations, environment design, and cinematic rendering with Blender-based pipelines.
Created realistic 3D environments and FX (smoke, fire, lighting) for visualization projects, developing reusable procedural FX setups to cut repeated effort. Produced large-scale environments (cities, mountain ranges, roadsides) and built 3D assets and motion graphics using 3ds Max and After Effects. Developed FX/simulation workflows for PPE visualization in 3ds Max using Tyflow. Built clean models, procedural setups, and scene layouts for animation/visualization; created lighting/materials for fast turnaround. Optimized scenes for faster rendering/iteration while maintaining visual quality and collaborated with 2D artists for style integration.
Education· 6
Certifications and awards
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