VFX & procedural assets generalist with 2+ years of experience creating production-ready assets, simulations, environments, and technical workflows for visual effects, visualizations, and automatable pipelines. Specialized in Procedural FX and Geometry Nodes, delivering optimized Blender/Houdini/Unreal-ready outputs for studios and artists worldwide.
Published 130+ Blendkit assets (16 ranked in Top 20), worked on Aston Martin and Audi projects, and received recognition from Corridor Crew for the 2024 Pwnisher 3D Challenge. Adept at smoke/fire/liquid/rigid body sims, lighting & rendering, compositing, and building reusable node-based systems for fast iteration without sacrificing visual quality.
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