VFX & procedural assets generalist with 2+ years of experience creating production-ready assets, simulations, environments, and technical workflows for visual effects, visualizations, and automatable pipelines. Specialized in Procedural FX and Geometry Nodes, delivering optimized Blender/Houdini/Unreal-ready outputs for studios and artists worldwide. Published 130+ Blendkit assets (16 ranked in Top 20), worked on Aston Martin and Audi projects, and received recognition from Corridor Crew for the 2024 Pwnisher 3D Challenge. Adept at smoke/fire/liquid/rigid body sims, lighting & rendering, compositing, and building reusable node-based systems for fast iteration without sacrificing visual quality.…

BIPROJIT PAUL

VFX & procedural assets generalist with 2+ years of experience creating production-ready assets, simulations, environments, and technical workflows for visual effects, visualizations, and automatable pipelines. Specialized in Procedural FX and Geometry Nodes, delivering optimized Blender/Houdini/Unreal-ready outputs for studios and artists worldwide. Published 130+ Blendkit assets (16 ranked in Top 20), worked on Aston Martin and Audi projects, and received recognition from Corridor Crew for the 2024 Pwnisher 3D Challenge. Adept at smoke/fire/liquid/rigid body sims, lighting & rendering, compositing, and building reusable node-based systems for fast iteration without sacrificing visual quality.…

Available to hire

VFX & procedural assets generalist with 2+ years of experience creating production-ready assets, simulations, environments, and technical workflows for visual effects, visualizations, and automatable pipelines. Specialized in Procedural FX and Geometry Nodes, delivering optimized Blender/Houdini/Unreal-ready outputs for studios and artists worldwide.

Published 130+ Blendkit assets (16 ranked in Top 20), worked on Aston Martin and Audi projects, and received recognition from Corridor Crew for the 2024 Pwnisher 3D Challenge. Adept at smoke/fire/liquid/rigid body sims, lighting & rendering, compositing, and building reusable node-based systems for fast iteration without sacrificing visual quality.

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Language

English
Fluent
Hindi
Fluent
Bengali
Fluent
Spanish; Castilian
Beginner

Work Experience

3D / FX Generalist (Part-time) at ADZes t Design Solution
January 1, 2026 - April 20, 2026
Supported procedural FX, lighting/rendering, and production-ready scene setup tasks while working part-time. Continued building reusable shader and node systems and assisted with episodic or marketing content pipelines as needed.
3D Generalist | VFX Artist at Vaibhavi Studios
December 31, 2025 - July 24, 2025
Worked on FX-heavy scenes using Blender, Houdini, Embergen, and Unreal Engine. Focused on simulations, environment design, and cinematic rendering with Blender-based pipelines.
3D / FX Generalist at ADZes t Design Solution
October 1, 2025 - April 20, 2026
Created realistic 3D environments and FX (smoke, fire, lighting) for visualization projects, developing reusable procedural FX setups to cut repeated effort. Produced large-scale environments (cities, mountain ranges, roadsides) and built 3D assets and motion graphics using 3ds Max and After Effects. Developed FX/simulation workflows for PPE visualization in 3ds Max using Tyflow. Built clean models, procedural setups, and scene layouts for animation/visualization; created lighting/materials for fast turnaround. Optimized scenes for faster rendering/iteration while maintaining visual quality and collaborated with 2D artists for style integration.
Compositor | 3D Generalist at 24 FPS VFX Challenge
December 31, 2024 - July 24, 2025
Handled green screen keying, camera tracking, and compositing using Nuke. Integrated 3D environments and models built in Blender and optimized files for efficient rendering.
3D/FX Generalist at PlutoApplause StudiosFiction FX
December 1, 2024 - May 1, 2025
Delivered photoreal 3D environments and procedural FX for automated/visualization projects. Built procedural FX and geometry/node-based tools, handled scene layout and rendering workflows in 3ds Max and After Effects, and supported simulation/lighting/compositing tasks for production needs. Collaborated across modeling, texturing, lighting, and rendering, and coordinated with senior artists during production.
FX & 3D Generalsit at Freelance
February 1, 2024 - November 1, 2024
Created production-ready photo-real 3D environments and FX (smoke, fire, lighting) for automotive and brand visualization projects (including Audi and BMW campaigns). Built reusable procedural FX setups to reduce repetitive work, produced large-scale environments (cities, mount ranges, roadsides), and developed lighting/materials for fast turnaround. Produced animation-style procedural FX (energy bursts, smoke, debris, magical effects) and lighting setups suitable for animation production. Developed reusable shaders and FX systems to streamline episodic production, optimized scenes for fast iteration while maintaining visual quality, and collaborated with 2D artists to integrate different art styles.
3D / FX Generalist at Vaibhavi Studios
January 1, 2024 - January 1, 2025
Create stylized and expressive 3D/FX visuals for films and games; develop rigs, materials, and look development; integrate with Nuke/After Effects for shot workflows; optimize for fast iteration and high-quality output.
Environment Artist | FX Artist at 24 FPS Digital Film Making
December 31, 2023 - July 24, 2025
Created 3D Environments like Cities and Junkyard. Created FX like lightning, sparks, and trails using Blender and Houdini. Made motion graphics like UI designs for pilot cockpit and holograms.
3D Generalist at Freelance
January 1, 2023 - Present
Create high-quality 3D assets, environments and motion graphics using Blender, Houdini, Unreal Engine, Maya and Substance tools; build end-to-end pipelines including modeling, sculpting, UV mapping, texturing, lighting, rendering and compositing. Collaborate with directors and concept artists to realize creative visions; deliver optimized assets for games and film.

Education

Diploma in Advance Visual Effects Plus at Maya Academy of Advance Creativity
May 9, 2022 - May 1, 2025
Diploma at Maya Academy of Advanced Creativity
January 1, 2022 - December 31, 2024
Diploma in Advanced Visual Effects Plus at Maya Academy of Advanced Creativity
January 1, 2022 - January 1, 2024
Bachelor of Computer Applications at Amity University
January 1, 2023 - January 1, 2025
Diploma in Advanced Visual Effects Plus at Maya Academy of Advanced Creativity (MAAC), Salt Lake, Kolkata
January 1, 2025 - January 1, 2028
Blendser/FX Training (Mentorship) at Blender Procedural Workflows & FX Mentor
January 1, 2023 - January 1, 2025

Qualifications

Diploma in Advanced Visual Effects Plus
January 1, 2022 - January 1, 2024

Industry Experience

Media & Entertainment, Software & Internet, Gaming