_Website not available. Sign in: https://www.twine.net/signup_ Perth-based Senior 3D Visualisation Specialist with 20 years’ experience creating photoreal architectural, urban, mining and industrial imagery, plus real-time Unity and Unreal experiences. Strong visual judgement backed by hands-on technical expertise.

Bjorn Hevroy

Pro

_Website not available. Sign in: https://www.twine.net/signup_ Perth-based Senior 3D Visualisation Specialist with 20 years’ experience creating photoreal architectural, urban, mining and industrial imagery, plus real-time Unity and Unreal experiences. Strong visual judgement backed by hands-on technical expertise.

Available to hire

Website not available. Sign in: https://www.twine.net/signup
Perth-based Senior 3D Visualisation Specialist with 20 years’ experience creating photoreal architectural, urban, mining and industrial imagery, plus real-time Unity and Unreal experiences. Strong visual judgement backed by hands-on technical expertise.

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Language

English
Fluent
Norwegian
Fluent
Dutch
Fluent

Work Experience

CG Artist at VRIFY
November 24, 2025 - June 26, 2026
Led the end-to-end design and development of a modular mining facilities library, creating reusable, WebGL-optimised components for efficiently building varied mine-site environments. • Conceived, designed, coded and implemented in-app spatial tools, including a UI compass and world-space scale bar, to improve navigation, orientation and understanding of scale. • Designed and developed custom real-time shader systems for topography, pit shells and X-ray visualisation, and established the visual approach for presenting complex geochemistry data clearly. • Established and documented the GLB asset-preparation workflow, while producing optimised map markers, vehicles and mining equipment for reliable performance across web, tablet and mobile devices.
Art Manager at Viewport XR
February 13, 2023 - November 14, 2025
Freelance 3D Artist at Nfinite & Situ Systems
June 1, 2022 - November 30, 2022
• Created optimised high and mid-poly models for architectural and industrial clients, suitable for both offline rendering (V-Ray/Corona) and real-time deployment (Unity/Unreal). • Processed technical specifications into accurate, production-ready 3D assets, ensuring clean structures and consistent standards. • Collaborated with distributed teams and clients to deliver tailored visualisations under tight deadlines.
Founder & 3D Artist at Bricoleur 3D & RenderGO
July 1, 2021 - January 31, 2023
• Founded and operated Bricoleur 3D and RenderGO, delivering 3D assets and visualisation services for architectural and eCommerce applications. • Developed a catalogue of furniture models while managing client engagement and the day-to-day requirements of a small creative business.
Arch-Viz Artist at Constructive Media
September 4, 2006 - May 21, 2021
• Delivered 1000+ high-quality renders and animations for residential and commercial developments, contributing to client marketing campaigns and sales outcomes. • Acted as primary client liaison for key accounts, ensuring requirements and creative vision were met on time and to specification. • Managed production of marketing collateral for large-scale developments, coordinating with internal teams and external stakeholders. • Contributed to AR/VR research initiatives, introducing emerging technologies to enhance client engagement.

Education

Bachelor of Mass Communication at Curtin University
January 1, 2002 - December 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Agriculture & Mining, Gaming, Media & Entertainment, Government, Manufacturing, Healthcare, Education, Real Estate & Construction