I’m a Perth-based Senior 3D Visualisation Specialist working across architectural, urban, mining and industrial visualisation. Since beginning my career in 2006, I’ve delivered everything from photorealistic imagery and large-scale environments to real-time Unity and Unreal Engine experiences. My experience includes 3D modelling, animation, lighting, rendering, art direction, shaders, geospatial environments and WebGL-optimised asset production. I’m comfortable taking projects from initial moodboards and design concepts through to recommended solutions, stakeholder approval and final delivery. What sets me apart is the combination of strong visual judgement and hands-on technical capability. I can interpret complex CAD, spatial and technical information, establish efficient production workflows, and turn it into clear, polished visual content for clients and end users. View my full portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Bjorn Hevroy

PRO

I’m a Perth-based Senior 3D Visualisation Specialist working across architectural, urban, mining and industrial visualisation. Since beginning my career in 2006, I’ve delivered everything from photorealistic imagery and large-scale environments to real-time Unity and Unreal Engine experiences. My experience includes 3D modelling, animation, lighting, rendering, art direction, shaders, geospatial environments and WebGL-optimised asset production. I’m comfortable taking projects from initial moodboards and design concepts through to recommended solutions, stakeholder approval and final delivery. What sets me apart is the combination of strong visual judgement and hands-on technical capability. I can interpret complex CAD, spatial and technical information, establish efficient production workflows, and turn it into clear, polished visual content for clients and end users. View my full portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a Perth-based Senior 3D Visualisation Specialist working across architectural, urban, mining and industrial visualisation. Since beginning my career in 2006, I’ve delivered everything from photorealistic imagery and large-scale environments to real-time Unity and Unreal Engine experiences.

My experience includes 3D modelling, animation, lighting, rendering, art direction, shaders, geospatial environments and WebGL-optimised asset production. I’m comfortable taking projects from initial moodboards and design concepts through to recommended solutions, stakeholder approval and final delivery.

What sets me apart is the combination of strong visual judgement and hands-on technical capability. I can interpret complex CAD, spatial and technical information, establish efficient production workflows, and turn it into clear, polished visual content for clients and end users.

View my full portfolio: Website not available. Sign in: https://www.twine.net/signup

See more

Language

English
Fluent
Norwegian
Fluent
Dutch
Fluent

Work Experience

CG Artist at VRIFY
November 24, 2025 - June 26, 2026
Led the end-to-end design and development of a modular mining facilities library, creating reusable, WebGL-optimised components for efficiently building varied mine-site environments. • Conceived, designed, coded and implemented in-app spatial tools, including a UI compass and world-space scale bar, to improve navigation, orientation and understanding of scale. • Designed and developed custom real-time shader systems for topography, pit shells and X-ray visualisation, and established the visual approach for presenting complex geochemistry data clearly. • Established and documented the GLB asset-preparation workflow, while producing optimised map markers, vehicles and mining equipment for reliable performance across web, tablet and mobile devices.
Art Manager at Viewport XR
February 13, 2023 - November 14, 2025
Freelance 3D Artist at Nfinite & Situ Systems
June 1, 2022 - November 30, 2022
• Created optimised high and mid-poly models for architectural and industrial clients, suitable for both offline rendering (V-Ray/Corona) and real-time deployment (Unity/Unreal). • Processed technical specifications into accurate, production-ready 3D assets, ensuring clean structures and consistent standards. • Collaborated with distributed teams and clients to deliver tailored visualisations under tight deadlines.
Founder & 3D Artist at Bricoleur 3D & RenderGO
July 1, 2021 - January 31, 2023
• Founded and operated Bricoleur 3D and RenderGO, delivering 3D assets and visualisation services for architectural and eCommerce applications. • Developed a catalogue of furniture models while managing client engagement and the day-to-day requirements of a small creative business.
Arch-Viz Artist at Constructive Media
September 4, 2006 - May 21, 2021
• Delivered 1000+ high-quality renders and animations for residential and commercial developments, contributing to client marketing campaigns and sales outcomes. • Acted as primary client liaison for key accounts, ensuring requirements and creative vision were met on time and to specification. • Managed production of marketing collateral for large-scale developments, coordinating with internal teams and external stakeholders. • Contributed to AR/VR research initiatives, introducing emerging technologies to enhance client engagement.

Education

Bachelor of Mass Communication at Curtin University
January 1, 2002 - December 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Agriculture & Mining, Gaming, Media & Entertainment, Government, Manufacturing, Healthcare, Education, Real Estate & Construction