I am a 3D artist and former IP Lead with more than six years of professional game art experience. I specialize in stylized environments, props, and real-time asset production, with hands-on experience across modeling, sculpting, retopology, UV mapping, PBR texturing, lighting, shading, and engine integration. I enjoy creating production-ready assets that combine strong visual storytelling with practical technical performance. I am a collaborative and detail-oriented artist who works comfortably across art, production, design, and stakeholder teams. I have led art direction for licensed IP projects, supported multiple concurrent productions, and contributed to world-building and level design in Unreal Engine and Unity. I am always excited to help teams turn creative ideas into cohesive, engaging, and polished game experiences.

Bon Jerald Paguntalan

I am a 3D artist and former IP Lead with more than six years of professional game art experience. I specialize in stylized environments, props, and real-time asset production, with hands-on experience across modeling, sculpting, retopology, UV mapping, PBR texturing, lighting, shading, and engine integration. I enjoy creating production-ready assets that combine strong visual storytelling with practical technical performance. I am a collaborative and detail-oriented artist who works comfortably across art, production, design, and stakeholder teams. I have led art direction for licensed IP projects, supported multiple concurrent productions, and contributed to world-building and level design in Unreal Engine and Unity. I am always excited to help teams turn creative ideas into cohesive, engaging, and polished game experiences.

Available to hire

I am a 3D artist and former IP Lead with more than six years of professional game art experience. I specialize in stylized environments, props, and real-time asset production, with hands-on experience across modeling, sculpting, retopology, UV mapping, PBR texturing, lighting, shading, and engine integration. I enjoy creating production-ready assets that combine strong visual storytelling with practical technical performance.

I am a collaborative and detail-oriented artist who works comfortably across art, production, design, and stakeholder teams. I have led art direction for licensed IP projects, supported multiple concurrent productions, and contributed to world-building and level design in Unreal Engine and Unity. I am always excited to help teams turn creative ideas into cohesive, engaging, and polished game experiences.

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Work Experience

IP Lead/3D Artist at The Sandbox Game
January 1, 2020 - January 1, 2026
Led production and art direction for licensed IP assets, ensuring visual consistency, technical quality, and alignment with established brand guidelines. Created and reviewed game-ready 3D assets and environments for real-time experiences within technical and engine constraints. Collaborated across art, production, and stakeholder teams on asset feedback, approvals, and production alignment. Contributed to level design, world-building, environmental storytelling, composition, and visual cohesion, while supporting production planning, asset reviews, and iterative feedback across multiple concurrent projects.
3D Artist at Kongan Buddies Marketing
January 1, 2019 - January 1, 2020
Created characters, props, and environments across the full 3D production pipeline, including high-poly modeling, retopology, UV mapping, texturing, rigging, skinning, and animation. Produced optimized 3D assets and rendered animation content for commercial and promotional projects. Handled post-production and editing for final cinematic and marketing deliverables.

Education

Bachelor of Science in Information Technology, Major in Animation and Game Development at FEU Institute of Technology
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet