I am a 3D artist and former IP Lead with more than six years of professional game art experience. I specialize in stylized environments, props, and real-time asset production, with hands-on experience across modeling, sculpting, retopology, UV mapping, PBR texturing, lighting, shading, and engine integration. I enjoy creating production-ready assets that combine strong visual storytelling with practical technical performance.
I am a collaborative and detail-oriented artist who works comfortably across art, production, design, and stakeholder teams. I have led art direction for licensed IP projects, supported multiple concurrent productions, and contributed to world-building and level design in Unreal Engine and Unity. I am always excited to help teams turn creative ideas into cohesive, engaging, and polished game experiences.
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