Environment Concept Artist / 2D Artist focused on world building and environment design for games. Experienced in creating environments, architecture, and props using 2D and 3D workflows, with strong attention to gameplay readability, visual storytelling, and game feel. Creator of FIRE TAIL, a personal 2D top-down game prototype developed through concept-driven visual development. Experienced in art direction and small team leadership.

Pablo Blayker

Environment Concept Artist / 2D Artist focused on world building and environment design for games. Experienced in creating environments, architecture, and props using 2D and 3D workflows, with strong attention to gameplay readability, visual storytelling, and game feel. Creator of FIRE TAIL, a personal 2D top-down game prototype developed through concept-driven visual development. Experienced in art direction and small team leadership.

Available to hire

Environment Concept Artist / 2D Artist focused on world building and environment design for games. Experienced in creating environments, architecture, and props using 2D and 3D workflows, with strong attention to gameplay readability, visual storytelling, and game feel.

Creator of FIRE TAIL, a personal 2D top-down game prototype developed through concept-driven visual development. Experienced in art direction and small team leadership.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

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Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Royal Place - Arena The Contest
    Art done for Arena The Contest https://www.twine.net/signin illustrator
    uniE621 Shantyr, the fire breath
    Illustration for a cardgame.
    uniE621 Island - Enviroment Design
    Concept art of an island environment.
    uniE621 Cyber Punk Tokyo
    This one was an adventure. It was a great opportunity to learn new things, techniques and new software. I tried to take some approaches that I loved in blade runner and ghost in the shell. The city is alive on the whole cenary, from the botton, on the streets to the top of the buildings. Here the day never has end. Concept link : https://www.twine.net/signin