Elise graduated college in May 2023 with a BFA in Game Design and Development Art. She has completed two 2D game art-focused internships with Pishtech LLC and [a]Synchronous Films, where she has designed characters for products in the film and game industry. Currently working as a freelance artist, she is creating 2D game assets and concepts for RubyShark, as well as Virtual Ghoul, a newly founded studio. She is incredibly passionate about game art and digital illustration, and loves to create artwork from her imagination for others to enjoy.

Elise graduated college in May 2023 with a BFA in Game Design and Development Art. She has completed two 2D game art-focused internships with Pishtech LLC and [a]Synchronous Films, where she has designed characters for products in the film and game industry. Currently working as a freelance artist, she is creating 2D game assets and concepts for RubyShark, as well as Virtual Ghoul, a newly founded studio. She is incredibly passionate about game art and digital illustration, and loves to create artwork from her imagination for others to enjoy.

Available to hire

Elise graduated college in May 2023 with a BFA in Game Design and Development Art.

She has completed two 2D game art-focused internships with Pishtech LLC and [a]Synchronous Films, where she has designed characters for products in the film and game industry. Currently working as a freelance artist, she is creating 2D game assets and concepts for RubyShark, as well as Virtual Ghoul, a newly founded studio.

She is incredibly passionate about game art and digital illustration, and loves to create artwork from her imagination for others to enjoy.

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Language

English
Fluent

Work Experience

Concept Artist at Rubyshark
October 1, 2025 - Present
Producing futuristic character concepts on a volunteer basis for Mantra, a first-person sci-fi shooter.
Concept Artist at Virtual Ghoul
October 1, 2025 - Present
Designing iterations, color palettes, and turnarounds of stylized cartoon characters, while implementing feedback from the Art Director, and collaborating with 3D modelers.
2D Game Artist and Illustrator (Contract) at Pishtech LLC
September 1, 2025 - December 1, 2025
Created 2D assets, including a stylized logo and icon for an upcoming fishing mobile game by Pishtech LLC.
Concept Artist at Rattlebone Studios
September 1, 2022 - May 1, 2023
Led discussions of aesthetics and style with the team and offered critiques. Conceptualized cozy, cartoon-style environments and characters and modeled these assets in Maya, then imported them into Unreal Engine. Designed 2D elements including the game's logo and inventory UI. Created marketing materials, including a poster for the game's release.

Education

BFA Game Design and Development, Art Minor at University of Wisconsin–Stout
September 1, 2019 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
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