I have 15 years of experience as an artist and designer crafting interactive visuals for mobile and web across companies like Brilliant.org, Meta, and Lumos Labs. I’m comfortable building from a blank canvas, establishing look and feel, producing high-fidelity UI, and creating narrative-driven 2D art to enhance mood and flow using tools like Photoshop, Illustrator, Figma, After Effects, Rive, and Unity.

Brendan Milos

I have 15 years of experience as an artist and designer crafting interactive visuals for mobile and web across companies like Brilliant.org, Meta, and Lumos Labs. I’m comfortable building from a blank canvas, establishing look and feel, producing high-fidelity UI, and creating narrative-driven 2D art to enhance mood and flow using tools like Photoshop, Illustrator, Figma, After Effects, Rive, and Unity.

Available to hire

I have 15 years of experience as an artist and designer crafting interactive visuals for mobile and web across companies like Brilliant.org, Meta, and Lumos Labs. I’m comfortable building from a blank canvas, establishing look and feel, producing high-fidelity UI, and creating narrative-driven 2D art to enhance mood and flow using tools like Photoshop, Illustrator, Figma, After Effects, Rive, and Unity.

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Language

English
Fluent

Work Experience

Lead Illustrator at Brilliant.org
January 1, 2024 - July 15, 2025
Shipped several interactive STEM-learning courses including the first in-product programming course, “Thinking in Code”, which set a record for retention and remains one of the most engaged courses. Produced narrative vector illustrations and After Effects animations aligned with brand guidelines across multiple projects. Designed interactive Figma prototypes and high-fidelity mockups that visually communicated UI/UX to cross-functional teams. Mentored artists, set quality standards, and hosted workshops. Collaborated on technical system solutions to enhance lesson interactivity. Conducted user research to guide creative direction and leveraged ScrumMaster experience to manage workflows and timely project delivery.
Illustrator/Visual Designer at Meta
January 1, 2021 - July 15, 2025
Contracted on the Avatars team to ship Facebook’s first Avatars product to a global audience of over 2 billion monthly active users, achieving record-breaking US launch metrics. Designed diverse and authentic digital avatar elements that elevated brand inclusivity and enriched character styles. Created rapid avatar illustrations for iOS and Android platforms, enabling user engagement with cultural moments. Partnered with WGSN and internal teams to develop localized fashion content improving international market representation. Used data analytics and feedback to audit and redesign facial features, enhancing content strategy.
Senior Game Artist at Lumos Labs
January 1, 2019 - July 15, 2025
Shipped several brain training games to a global audience of over 100 million including rhythm game “Feel the Beat”. Managed full art creation process: vector illustration, UI/UX, motion design, and technical implementation, handling multiple projects simultaneously. Evolved 2D character design process to enhance visual style and brand consistency. Advocated for shared UI design and technical practices within games team through workshops and knowledge sharing. Conducted user research to align stakeholders and champion core user interests.
Art Director at MindBlown Labs
January 1, 2016 - July 15, 2025
Directed creative vision and execution for a personal finance RPG shipped to K-12 classrooms in the US, working in collaboration with cross-functional teams using a custom 2.5D Unity pipeline. Developed brand guidelines for visual marketing assets including trailers, app icons, and social media content. Established UX/UI design processes involving user research and consultancy. Recruited and mentored creative team by defining quality standards and leading skill-building workshops.
Game Artist at DeNA
January 1, 2013 - July 15, 2025
Contributed to several free-to-play mobile games marketed globally with millions of users by creating marketing assets such as app icons, social media posts, banners, and website elements. Developed a wide range of 2D and 3D assets in diverse styles for iOS and Android projects, managing multiple assignments concurrently.
Digital Painting Instructor at Academy of Art University
September 5, 2013 - Present
* Teaching digital painting to undergraduate and graduate students in the Game Development Department. * Developed a graduate-level curriculum focused on foundational painting skills in Photoshop.

Education

BFA at Academy of Art University
January 1, 2009 - December 31, 2012

Qualifications

Certified ScrumMaster (CSM)
January 1, 2023 - December 31, 2023
Co.lab accelerator program sponsored by Zynga
January 1, 2014 - December 31, 2014
Aspire accelerator program sponsored by Idean
January 1, 2015 - December 31, 2015
Idean Design Leadership Academy
January 1, 2015 - December 31, 2015
Painting Drama - Oatley Academy
January 1, 2015 - December 31, 2015
Fundamentals of Architecture Design - CG Master Academy
January 1, 2017 - December 31, 2017
Character Design for Films and Games - CG Master Academy
January 1, 2019 - December 31, 2019
3D for 2D Artists - CG Master Academy
January 1, 2021 - December 31, 2021
Essentials of 2D Animation - CG Master Academy
January 1, 2023 - December 31, 2023
Design Mentorship - CG Master Academy
January 1, 2024 - December 31, 2024

Industry Experience

Software & Internet, Gaming, Education, Media & Entertainment