Hi, I'm Bobby Lockhart, a game designer and creative leader focused on educational and family-friendly experiences. I lead design teams, balance systems, craft visual GDDs, and prototype across platforms, from web and mobile to Roblox. Over the years, I've built Ozaria at CodeCombat, collaborated on fields like journalism, marine ecology, and executive function at Field Day Lab, and founded Important Little Games to bring playful learning to kids and families. I thrive mentoring designers and turning ambitious ideas into engaging, accessible games.

Bobby Lockhart

Hi, I'm Bobby Lockhart, a game designer and creative leader focused on educational and family-friendly experiences. I lead design teams, balance systems, craft visual GDDs, and prototype across platforms, from web and mobile to Roblox. Over the years, I've built Ozaria at CodeCombat, collaborated on fields like journalism, marine ecology, and executive function at Field Day Lab, and founded Important Little Games to bring playful learning to kids and families. I thrive mentoring designers and turning ambitious ideas into engaging, accessible games.

Available to hire

Hi, I’m Bobby Lockhart, a game designer and creative leader focused on educational and family-friendly experiences. I lead design teams, balance systems, craft visual GDDs, and prototype across platforms, from web and mobile to Roblox.

Over the years, I’ve built Ozaria at CodeCombat, collaborated on fields like journalism, marine ecology, and executive function at Field Day Lab, and founded Important Little Games to bring playful learning to kids and families. I thrive mentoring designers and turning ambitious ideas into engaging, accessible games.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Lead Game Designer at Nurture
December 1, 2024 - Present
Leading a small team of game designers as we help build a new kind of educational media for children. Nurture combines the best of children’s television with customization and interactivity.
Senior Game Designer at CodeCombat
October 1, 2018 - September 1, 2021
Co-designed CodeCombat's next-generation learn-to-code game for the web, Ozaria. Co-designed learn-to-code MMO CodeCombat Worlds on Roblox.
Game Designer at Field Day Lab
September 1, 2021 - June 1, 2022
Working as part of a team to design games to improve understanding and appreciation of all kinds of learning goals, from Journalism to Marine Ecology to Executive Function. Including: Wake: Tales from the Aqualab – Web – Teaches scientific modeling & argumentation; Headlines & High Water – Web – Journalism simulator.
Creative Director at Important Little Games
May 1, 2013 - Present
I founded this independent studio for educational and family-friendly games development and consulting. Titles include Codemancer – PC, Mac, Android, iOS & Kindle Fire – Teaches the principles of programming; Words Explorers & the Tunnel of Treasures – iPad, Kindle Fire w/Osmo Accessory – Word game.
Senior Game Designer at Phosphor Games
October 1, 2016 - November 1, 2017
Simultaneously led two design teams making mobile-VR games for a new controller & headset.
Principal Consultant at Wolfram Solutions
April 1, 2015 - October 1, 2016
Developer of custom products using Wolfram technology including Wolfram|Alpha and Mathematica.
Senior Software Engineer at WMS Gaming, Inc.
October 1, 2014 - March 1, 2015
Building experimental gambling games content for an internal startup called BetCloud.
Lead Game Designer at Toy Studio
November 1, 2010 - May 1, 2013
Creative lead for this small casual games studio.

Education

BFA in Film & TV Production (Screenwriting concentration) at NYU Film School
September 1, 2004 - December 1, 2008
Diploma in Engineering and Design Technology at Academy of Engineering and Design Technology
September 1, 2000 - June 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet