Bob Strenger

Available to hire

I am an innovative, technically sophisticated audio professional with deep industry experience delivering immersive audio for AAA games and next-generation interactive entertainment across console, PC, and multimedia…

About

I am an innovative, technically sophisticated audio professional with deep industry experience delivering immersive audio for AAA games and next-generation interactive entertainment across console, PC, and multimedia platforms. I create, implement, and mix immersive soundscapes that enhance gameplay, evoke emotion, and elevate the player experience.

I collaborate across Art, Design, Engineering, and Production to align audio with creative vision and technical constraints. I script and execute comprehensive sound design plans from concept to final implementation, thrive under pressure with aggressive deadlines, and continuously explore emerging audio technologies and workflows.

  • Joined May 2026

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 1

Work experience· 7 roles

Advanced Senior Sound Designer · Light & WonderJan 2020 – Jan 2025 · 5 yrs 1 mo

Delivered high-quality music and sound effects for next-generation, highly interactive multimedia casino slot machines across multiple markets and product classes. Collaborated closely with Art, Design, and Programming teams to deliver AAA-quality audio aligned with consumer demographics and business objectives. Performed Foley recording to create fresh, distinctive sound effects that enhanced player engagement. Demonstrated strong remote and cross-disciplinary communication skills while contributing to distributed development teams. Partnered with leadership to advance the audio department through tool evaluation, audio direction initiatives, and talent acquisition.

Senior Sound Designer III/Composer · IGTJan 2013 – Jan 2020 · 7 yrs 1 mo

Delivered music composition and sound design for next-generation multimedia casino slot machines, contributing to highly interactive and commercially successful products. Created original music and sound effects to support advanced game features and player experiences. Worked cross-functionally with Art, Design, and Engineering teams to ensure audio aligned with creative vision, technical constraints, and market goals. Awarded a top-tier prize during Innovation Week for outstanding product ideas and initiatives. Promoted to Senior Sound Designer III in 2018 in recognition of sustained performance and leadership.

Senior Sound Designer · Junction Point Studios/Disney InteractiveJan 2011 – Jan 2013 · 2 yrs 1 mo

Key audio contributor on Epic Mickey 2: The Power of Two, delivering character-driven, cinematic, and interactive sound design for a major Disney franchise title. Designed and implemented all aspects of sound for Epic Mickey 2 across Wii, Xbox 360, PS3, and PC platforms. Created audio for Disney characters, in-game cinematics, interactive props, rhythm-based level ambiences, and UI elements. Collaborated with the Audio Director, Producers, Programmers, and a four-person audio team to develop and execute audio production strategies. Mixed overall game audio, including levels, VO, FMVs, UI, and per-asset EQ, with dynamic control and budget adherence.

Lead Sound Designer · TimeGate StudiosJan 2009 – Jan 2011 · 2 yrs 1 mo
Director of Sound/Sound Designer · Atomic Games/Destineer StudiosJan 2006 – Jan 2009 · 3 yrs 1 mo
Quality Assurance Technician · Destineer Studios/MacSoftJan 2004 – Jan 2006 · 2 yrs 1 mo
Director of Sound/Sound Designer · Independent Recording Engineer/Musician/SongwriterJan 1997 – Jan 2009 · 12 yrs 1 mo

Education

Master’s Certificate, Music Production · Berklee College of Music2030 – 2026

Certifications and awards· 5

Mark Mothersbaugh Scholarship2030 – 2026
Advanced Mixing and Mastering with Pro Tools2030 – 2026
Master’s Certificate, Music Production2030 – 2026
Mark Mothersbaugh Scholarship2030 – 2026

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