I am Bo Hu, a passionate game designer with extensive experience in level and combat design. I've had the opportunity to work on significant titles such as THRUD at BILIBILI Access Studio, where I crafted immersive aerial combat levels and sophisticated AI behaviors. I am proficient in Unity and Unreal Engine and always eager to optimize gameplay for performance and player experience. Currently pursuing my Master of Game and Playable Media at UC Santa Cruz, I combine my artistic background with technical skills to create engaging game worlds. Outside of work, I am an avid gamer and adventurer, having cycled over 4,600 km in high-altitude terrain, bringing determination and creativity to every project I undertake.

Bo Hu

I am Bo Hu, a passionate game designer with extensive experience in level and combat design. I've had the opportunity to work on significant titles such as THRUD at BILIBILI Access Studio, where I crafted immersive aerial combat levels and sophisticated AI behaviors. I am proficient in Unity and Unreal Engine and always eager to optimize gameplay for performance and player experience. Currently pursuing my Master of Game and Playable Media at UC Santa Cruz, I combine my artistic background with technical skills to create engaging game worlds. Outside of work, I am an avid gamer and adventurer, having cycled over 4,600 km in high-altitude terrain, bringing determination and creativity to every project I undertake.

Available to hire

I am Bo Hu, a passionate game designer with extensive experience in level and combat design. I’ve had the opportunity to work on significant titles such as THRUD at BILIBILI Access Studio, where I crafted immersive aerial combat levels and sophisticated AI behaviors. I am proficient in Unity and Unreal Engine and always eager to optimize gameplay for performance and player experience.

Currently pursuing my Master of Game and Playable Media at UC Santa Cruz, I combine my artistic background with technical skills to create engaging game worlds. Outside of work, I am an avid gamer and adventurer, having cycled over 4,600 km in high-altitude terrain, bringing determination and creativity to every project I undertake.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Level Designer at BILIBILI Access Studio
June 30, 2023 - August 10, 2025
Designed and implemented 52 levels, including multiple chapters and DLC, focusing on aerial combat scenarios with behavioral AI trees and interactive gadgets. Created diverse enemy types and AI behaviors, developed an in-battle tutorial system, optimized game performance by working closely with system designers and artists, integrated SFX and VFX for enriched player experience, and built testing levels for balancing character stats and battle performance.
Game Testing Intern at Tencent Technology
November 30, 2016 - August 10, 2025
Performed QA tests to identify bugs and gameplay issues, streamlined testing workflows, maintained detailed documentation, and managed QA tasks using sprint methodologies and ticketing tools.

Education

Master of Game and Playable Media at UC Santa Cruz
September 1, 2023 - August 10, 2025
BA in Art with concentrations in Interdisciplinary Visual Arts at University of Washington
September 1, 2014 - March 1, 2021

Qualifications

GRE Test
January 11, 2030 - August 10, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment