I am Bo Hu, a passionate game designer with extensive experience in level and combat design. I’ve had the opportunity to work on significant titles such as THRUD at BILIBILI Access Studio, where I crafted immersive aerial combat levels and sophisticated AI behaviors. I am proficient in Unity and Unreal Engine and always eager to optimize gameplay for performance and player experience.
Currently pursuing my Master of Game and Playable Media at UC Santa Cruz, I combine my artistic background with technical skills to create engaging game worlds. Outside of work, I am an avid gamer and adventurer, having cycled over 4,600 km in high-altitude terrain, bringing determination and creativity to every project I undertake.
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