As a Lead Unity Developer with eight years of experience, I bring a strong technical skillset that spans multiple areas of expertise. Throughout my career, I have built a proven track record of developing high-quality software using Unity, both for games and applications. I have prior experience working with a variety of VR frameworks, including SteamVR, VRTK, OVR, and OpenVR. Additionally, I have a strong foundation in AR frameworks such as Vuforia, ARCore, ARKit, EasyAR, and OpenCV, which has allowed me to develop cutting-edge AR experiences. My technical expertise also extends to networking frameworks like Photon and Mirror, which I have utilized to develop multiplayer games and applications. Furthermore, I have experience working with 3D modeling software such as Blender and Maya, which has enabled me to assist in the process of game-making. In terms of programming languages, I have excellent experience in C# and am well-versed in Object-Oriented Programming (OOP), SOLID principles, algorithms, data structures, design patterns, and system design. This knowledge has allowed me to develop scalable and maintainable codebases that can be easily extended and modified. I'm passionate about creating innovative and engaging experiences using Unity, and I am always striving to stay up-to-date with the latest technologies and best practices in the industry. With my extensive technical skills and experience, I am confident in my ability to contribute to any project and take it to the next level.

Bola Tharwat

As a Lead Unity Developer with eight years of experience, I bring a strong technical skillset that spans multiple areas of expertise. Throughout my career, I have built a proven track record of developing high-quality software using Unity, both for games and applications. I have prior experience working with a variety of VR frameworks, including SteamVR, VRTK, OVR, and OpenVR. Additionally, I have a strong foundation in AR frameworks such as Vuforia, ARCore, ARKit, EasyAR, and OpenCV, which has allowed me to develop cutting-edge AR experiences. My technical expertise also extends to networking frameworks like Photon and Mirror, which I have utilized to develop multiplayer games and applications. Furthermore, I have experience working with 3D modeling software such as Blender and Maya, which has enabled me to assist in the process of game-making. In terms of programming languages, I have excellent experience in C# and am well-versed in Object-Oriented Programming (OOP), SOLID principles, algorithms, data structures, design patterns, and system design. This knowledge has allowed me to develop scalable and maintainable codebases that can be easily extended and modified. I'm passionate about creating innovative and engaging experiences using Unity, and I am always striving to stay up-to-date with the latest technologies and best practices in the industry. With my extensive technical skills and experience, I am confident in my ability to contribute to any project and take it to the next level.

Available to hire

As a Lead Unity Developer with eight years of experience, I bring a strong technical skillset that spans multiple areas of expertise. Throughout my career, I have built a proven track record of developing high-quality software using Unity, both for games and applications.
I have prior experience working with a variety of VR frameworks, including SteamVR, VRTK, OVR, and OpenVR. Additionally, I have a strong foundation in AR frameworks such as Vuforia, ARCore, ARKit, EasyAR, and OpenCV, which has allowed me to develop cutting-edge AR experiences.
My technical expertise also extends to networking frameworks like Photon and Mirror, which I have utilized to develop multiplayer games and applications. Furthermore, I have experience working with 3D modeling software such as Blender and Maya, which has enabled me to assist in the process of game-making.
In terms of programming languages, I have excellent experience in C# and am well-versed in Object-Oriented Programming (OOP), SOLID principles, algorithms, data structures, design patterns, and system design. This knowledge has allowed me to develop scalable and maintainable codebases that can be easily extended and modified.
I’m passionate about creating innovative and engaging experiences using Unity, and I am always striving to stay up-to-date with the latest technologies and best practices in the industry. With my extensive technical skills and experience, I am confident in my ability to contribute to any project and take it to the next level.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Lead Unity Developer at Chrono Games
August 1, 2025 - August 1, 2025
Developed and optimized VR simulations for medical, industrial, and architectural applications, resulting in a 70% increase in performance efficiency. Collaborated with cross-functional teams including developers, artists, and medical professionals to deliver multiple VR simulations from concept to store release. Improved project delivery time by over 50% by implementing optimized coding practices and automation tools.
Technical Director at PIK
April 1, 2024 - April 1, 2024
Led technical decision-making and managed all technical aspects of multiple AR/VR projects across diverse fields. Provided hands-on leadership in VR/AR development, contributing to the success of over 15 projects. Mentored junior developers, improving their technical and problem-solving skills across the team.
Unity Developer at Prime Press
February 1, 2023 - February 1, 2023
Designed and developed a scalable educational platform reaching over 300 schools worldwide. Built modular systems and tools to enhance workflow efficiency, reducing development time by 90%. Mentored a team of 3-4 junior developers, improving code quality and understanding of Unity best practices.
Senior Unity Developer at PhenomenAR US
December 1, 2021 - December 1, 2021
Created a dynamic 360-degree image system with advanced navigation and editing features, boosting client control by 90%. Developed a user-defined AR system for customizable 3D model uploads, increasing user-generated content. Collaborated with blockchain developers to build a wallet application for the Phalcryptocurrency.
Mid-Unity Developer at ArabTesting
March 1, 2020 - March 1, 2020
Developed VR simulations for therapeutic applications, assisting over 2,500 users in managing phobias and anxiety disorders. Created AR/VR reductional games for children with special needs, enhancing engagement and learning outcomes by 50%. Collaborated with project stakeholders to gather requirements and deliver high-quality, customized solutions.
Unity Developer at NasNav
October 1, 2018 - October 1, 2018
Enhanced and optimized an existing AR navigation system integrated with Beacons, finishing the project by 80%. Developed and maintained responsive UI for mobile platforms, improving user experience and usability across devices. Collaborated with clients to determine technical requirements and provided accurate project estimates, increasing project planning efficiency by 20%.
Lead Unity Developer at Proven Solution
February 1, 2023 - November 5, 2025
Developed and optimized VR simulations for medical, industrial, and architectural applications, resulting in a 70% increase in performance efficiency.
Unity Developer at Chrono Games (Part-Time)
August 1, 2025 - August 1, 2025
Developed and customized Unity-based games and features for Forest Knight and other Chrono Games projects, ensuring engaging gameplay and high-quality deliverables.
Principal Unity Developer at Prime Press
February 1, 2023 - February 1, 2023
Designed and developed a scalable educational platform, reaching over 300 schools worldwide; built modular systems and tools to enhance workflow efficiency.
Unity Developer at ArabTesting
March 1, 2020 - March 1, 2020
Developed VR simulations for therapeutic applications, assisting over 2,500 users in managing phobias and anxiety disorders; created AR/VR educational games for children with special needs.
Lead Unity Developer at Proven Solution
February 1, 2023 - November 10, 2025
Developed and optimized VR simulations for medical, industrial, and architectural applications, resulting in a 70% increase in performance efficiency. Collaborated with cross-functional teams to deliver multiple VR simulations from concept to store release. Improved project delivery time by more than 50% through implementing optimized code practices and automation tools.
Principal Unity Developer at Chrono Games (Part-Time)
August 1, 2025 - August 1, 2025
Developed and customized Unity-based games and features for Forest Knight and other Chrono Games projects, ensuring engaging gameplay and high-quality deliverables. Collaborated closely with the design and development team to implement new mechanics, optimize performance, and maintain a smooth player experience. Assisted fellow developers in solving complex code challenges, reducing bugs, and improving stability across multiple releases.
Technical Director at PIK (Part-Time)
April 1, 2024 - April 1, 2024
Led technical decision-making and managed all technical aspects of multiple AR/VR projects in multiple fields. Provided hands-on leadership in VR/AR development, directly contributing to the success of over 15 projects. Mentored junior developers, enhancing their technical and problem-solving skills.
Director/Lead at Prime Press
February 1, 2023 - February 1, 2023
Designed and developed a scalable educational platform, reaching over 300 schools worldwide. Built modular systems and tools to enhance workflow efficiency, reducing development time by 90%. Mentored a team of 3-4 junior developers, improving their code quality and understanding of Unity best practices.
Principal Unity Developer at Chrono Games (Part-Time)
September 1, 2024 - August 1, 2025
Developed and customized Unity-based games and features for Forest Knight and other Chrono Games projects, ensuring engaging gameplay and high-quality deliverables. Collaborated closely with the design and development teams to implement new mechanics, optimize performance, and maintain a smooth player experience.
Technical Director at PIK (Part-Time)
March 1, 2019 - April 1, 2024
Led technical decision-making and managed all technical aspects of multiple AR/VR projects across fields. Provided hands-on leadership in VR/AR development, directly contributing to the success of over 15 projects. Mentored junior developers, enhancing their technical and problem-solving skills.
Principal Unity Developer at Prime Press
January 1, 2022 - February 1, 2023
Designed and developed a scalable educational platform, reaching over 300 schools worldwide. Built modular systems and tools to enhance workflow efficiency, reducing development time by 90%. Mentored a team of 3-4 junior developers, improving their code quality and understanding of Unity best practices.
Senior Unity Developer at PhenomenAR US
August 1, 2020 - December 1, 2021
Created a dynamic 360-degree image system with advanced navigation and editing features, boosting client control by 90%. Developed a user-defined AR system for customizable 3D model uploads, increasing user-generated content. Worked closely with blockchain developers to build a wallet application for cryptocurrency.
Mid-Unity Developer at ArabTesting
October 1, 2018 - March 1, 2020
Developed VR simulations for therapeutic applications, assisting over 2,500 users in managing phobias and anxiety disorders. Created AR/VR educational games for children with special needs, enhancing engagement and learning outcomes by 50%. Collaborated with project stakeholders to gather requirements and deliver high-quality, customized solutions.
Unity Developer at NasNav
June 1, 2017 - October 1, 2018
Enhanced and optimized an existing AR navigation system integrated with Beacons, finishing the project by 80%. Developed and maintained responsive UI for mobile platforms, improving user experience and usability across devices. Collaborated with clients to determine technical requirements and provided accurate project estimates, increasing project planning efficiency by 20%.

Education

Bachelor of Computer Science at Higher Technological Institute, Egypt
January 11, 2030 - November 5, 2025
Bachelor of Computer Science at Higher Technological Institute, Egypt
January 11, 2030 - November 5, 2025
Bachelor of Computer Science at Higher Technological Institute, Egypt
January 11, 2030 - November 10, 2025
Bachelor of Computer Science at Higher Technological Institute, Egypt
January 11, 2030 - April 7, 2026

Qualifications

Bachelor of Computer Science
January 11, 2030 - November 10, 2025

Industry Experience

Gaming, Software & Internet, Education, Healthcare, Media & Entertainment